Musician Archive
Thread: Novice Musician vs. Master Entertainer
I'm curious why a master Entertainer gets a few musical skills that a musician doesn't; at least as far as could tell from the skill tree (I'm always open to the possibility of missing something.) Stratics as a resource (I don't know from where,) states: a Master Musician knows all the songs and instuments available.A master Musician does not know the Mandoviol as far as I can tell, nor the Cermonial song. Yet, only a Musician can build a Mandoviol. I understand the idea of interdependancies, but a musician not knowing an instrument or song? That's just not right. The Master Entertainer should be a combination of the three Entertainer professions to a certain level. As I see it, a Novice Musician should have the same musical skills as a Master Entertainer, as a Novice Dancer should have the same dancing skills, and Novice Image Designer should have the same design skills. Are the other Entertainer professions crippled in the same way as Musician? At the very least, when I get to Master Musician, I should be able to do everything musically that a master Entertainer can, and more. There's no justification for a master Entertainer to be more musically gifted than a master Musician.
And besides, I want to play my Mandoviol without training further in dancing and image design! Where's the connection between those experiences and that skill?!
Cor (Who has a very disappointed and angry Wookie musician... And we know what happens when Wookies get angry. Other musicians aren't known to rip people's arms off...)
I don't want to take away your Mando. I feel that the novice of each advanced profession be roughly the same as that skill type in master Entertainer. Or, like I said, at the very least, the master of the advanced professions should have every ability in that skill type as master Entertainer, and more.
Reward for spending in dance, id, and music? I don't think so. That should make you a jack-of-all-entertainment-trades, and master of none. Or give the master Entertainer something totally different from any of the three professions. Someone mentioned something like Band leaders in another thread. I kind of like how they gave vehicles to master Artisans, it makes them more useful. Though (slightly off topic,) I see much more potential in what could (and should) be done with vehicles, which would eventually rquire a seperate class.
As far as something unique about master Entertainer, how about Manager, Agent, and/or Promoter. I don't really know how these could work out; except they could fit in with how some mentioned having npc "pet" band members - at least for missions types. I could also see some sort of business skills needed. Which brings up another thing that I find a little missing in SWG: cross-related (required) skills. In some ways they kind of happen. A Scout will inherently develop some combat skills, either in marksman or brawler. But, they are not explictly require. Though, I suppose the developed the career method mostly well enough not to need cross-related skills.
Just some thoughts.
Cor
Oh, and remember what I said about the Wookie. She won't be too pleased with the idea that master Entertainer gets "rewarded" with some musical gifts for not concentrating on music.
I think the problem is not the rewards of master entertainer but the lack of rewards in the musician tree. Think about it - 2 horns that sound the same as the earlier horns (pretty much) 2 percussion instruments that sound the same, and a big piano. Oh, and 4 songs. Whoop. So that's boiled down to 2 new musical sounds, and 4 new songs. Yes, I can understand why the mando and ceremonial seem like a huge perk. But if you take that away from master entertainer... well we got formal 2 which is bugged and footloose 2 which.... well it's footloose. (We NEED new dances in master entertainer - these aren't "new", they're upgrades.)
I agree that master musician should have a considerable advantage over master entertainer, because of the point expenditures. But I'm tired of nerfs. I would rather push for a solution that added abilities rather thanadvocating rearrangement of existing abilities.
This isn't a nerf I'm suggesting. This putting something where it belongs. And really, master Entertainer can still have them, but a dedicated musician should have them also. That's what I am saying. And I made suggestions as to what else might be given to master Entertainer, some things unique. Someone else in (again) another thread, which n'Jessi replied to, also gave some interesting suggestions (I like the idea of craftable party favors that simulate some of the flash and light effects, and I thing those favors should be giveable to non-entertainers, but only craftable by the master. I also liked the idea of magic tricks. As far as animated dancing with others, I think that's something that should be available to everybody. Like a radial option similar to trade. Both parties agree, and it happens. I understand that would be a major coding graphics issue, so won't happen. But, it would have been nice.)
Cor (Apparantly, none of you are concernedabout my Wookie musician ripping your arms off...)
a master droid engineer can make all the player-made droids
a master weapon smith can make all the player-made weapons
etc.
if they want to have interdependence btwn ME and MM they could change the schematics on higher level instruments. make the schematics take components that only an ME can make. that way MM's could make the instruments, but they would have to get some components from ME's. this is the way it is w/ other classes and it makes sense.
it makes sense that a Master Musician can play all the songs and instruments.
This is one of the most hotly debated issues we ever had on the boards. You can do a search and find many, many posts on the subject.
I am on the side of the fence that believes the Mandovil rightfully belongs to the Master Entertainers, but there are a lot of people who feel as you do, that it should be changed.
There was an idea brought about by either MikeSty or Darnaq (sp? been a while) that would have introduced into the Musician line, a Vibroharp. I am all for this, as it adds to the class and doesn't take away something that is, IMHO, the achievement of Mastery for the Entertainer class.
I trust something will be done in the future, but as always, we take a backseat to the combat/creature classes in the game and have to wait patiently
Durney Kova
BABE -Lowca
Master Entertainer/Master Musician/Master Image Designer
Novice Dancer/Novice Medic
Most people i have talked to like ceremonial the most. it is my favorite song. i can go without the knowledge to play the mandovial, but why cant a master musician play all songs?
i understand there needs to be a reward for obtaining master entertainer, but there has to be a better solution then giving the best song and a unique sounding instrument (there are only 2 in game that do not have another instrument that sounds like it - nalargon and mandoviol).
i say switch mandoviol and bandfill, and put ceremonial into the musician tree. the good unique musical instruments should not be in a general entertainer, it should be in musician. the reason i say switch the bandfill is that it would allow a non musician to achieve that beat without going up musician.
now to get the musician to want to obtain master entertainer (since if they have all songs and have musical knowledge 4 and the ommni box they would have everything a master ent would have) we give somethign different. something that isnt a dance, isnt a song, and isnt more id. it has to be something for generic entertainers.
however i know it will not happen. it is the same problem with a lot of other beginning professions.
master brawler has unarmed specials that a master tka doesnt know. BH has carbine specials a master carbineer doesnt know. smuggler has some pistol specials a master pistoleer doesnt have. ie the list goes on. so as much as i would LOVE to have ceremonial and the mandy in musician i know it wont happen.