Musician Archive
Thread: Improved XP in player cantina's
Ok, I hear new songs are coming - bout time, but I wont hold my breath
No for the next trick
We need to make player cantinas the place to be for dancers and musicians - and this will only cause an AFk issue (for those that have AFK issues) if you cant be bothered to ban them and police it (which after all is what a RL owner would be doing with undesriables).
So We need XP multipliers for player cantinas, bit like Bio engin clothes if you like, for limited time (decided by master, maybe he buys a 'thing' and uses it) the players and dancers get multiplied XP while performing inthe cantina. Now I know this is no use to maxed out masters - like me, BUT
2 things - one it will get the f;ing holo chasers out of the way a **edit** site faster and 2 it will make player cantinas a place to be under the control of the master/owner
You're right about the masters not needing the xp.
So here's how I'd change it: Make it so players get healed faster in Player Cantinas. Orquicker/bigger buffs? Then the boss can kick out AFK's (if desired)and the combat types will still want to come to the Player Cantinas instead of the static city mad house.
In the above scenario, we have masters playing where they want to play and clients/ audience coming of their own free will to that same place. Adding an xp multiplyer for musicians/dancers in player cantinas will only empty the static city cantinas entirely. I think there will be some "AFK only" or AFK friendly (at the least) player cantinas out there if an xp multiplyer is introduced. That method will entice the holo grindersto go to player cantinas. My suggestion of allowing theclients shorter healing times or perhaps larger mind buffs will instead draw the audience out to the player cantinas where the owner has a say on which performers can stay and which are unwelcome.
I think reinforcing the clients in player cantinas will get us better results all around than upping the xp for us (which gives the audience nothing and only draws in the achiever-type macro-to-master and holo-grind types). Not to disregard anyone's playstyle. I think, however, that my suggestion allows the same ability for the people who like to AFK macro while reinforcing the audience to come to the player cantinas where the non-AFK types like to control with and to whom they play.
KoraJubali wrote:
So here's how I'd change it: Make it so players get healed faster in Player Cantinas. Orquicker/bigger buffs? Then the boss can kick out AFK's (if desired)and the combat types will still want to come to the Player Cantinas instead of the static city mad house.
I LOVE THIS IDEA!!!!!!
he he.
Thanks, I added it to New Jedi's post on AFK suggestions.
Still, like I said, it's not a fix, just a draw to a location where we have more power and choices.
Like some of the ideas, my reasons are simple - most player cantinas are EMPTY, mine has a crowd but I pull it in each time, nearly everyone I visit is mostly empty. Holo chasers wil be with us for a little while, if they get better xp in player cantinas then they will play there but only if the cantina owner wants them (banning them is ultimate choice of the owner), same with AFK's - it will also bring people to player towns rather than just the NP cities. There is already a very small increase in player cantinas, it needs to be bigger and under the control of the cantina owner (or better a group he nominates), the buff is a good idea as its pretty muchg the only stable source of income for ents.
I read a post just now about another group who are touring all the cantinas in their galaxy to revive them - this also sounds like a great plan whic I might try.
KoraJubali wrote:
So here's how I'd change it: Make it so players get healed faster in Player Cantinas. Orquicker/bigger buffs? Then the boss can kick out AFK's (if desired)and the combat types will still want to come to the Player Cantinas instead of the static city mad house.
I like it. I'll pass it on to the Powers That Be.