Musician Archive
Thread: Musicians/Dancers/entertainers need a combat type support skill
I do not thing we should have a direct combat role. Our current role of helping the combat class cope with the stress of fighting so they can get out there again is good enough, and our buffs does help then prepare better.
The real problem is that compared to the doctor buffs ours are somewhat weak. And as you mentioned CM can heal mind if it is necessary, people just have to se as something other then the equivalent of a tactical nuke in PvP, and start using other benefits the a AoE mind poised/disease.
Any new abilities should be one that will enhance our role as entertainers, this that will help us actuarially entertain other players (even things that do not provide any combat powers).
In any event, there's plenty of skill points left over after picking up musician, dancer or ID to take up and master a combat profession. Noone says we all have to be 100% entertainer.
I'm on the side against making entertainers direct combatants as well. It's like saying "A chef misses out on the fighting, so give them the ability to fight with a frying pan" or something.
A musician isn't a fighter, they're a musician. Ifthey wants to fight, they can pick up a combat skill.
Does this mean they shouldn't have some extra perk if they do decide to fight? Not necessarily. It would set them apart if they had something different about them.
For instance, a musician being certified to play an instrument may be able to use it in combat, maybe a Slithhorn can be used by a Musician / Fencer. A dancer may be able to get some bonuses against KD or something. But these bonuses are indirect and require the other combat classes to bring them out.
Musicians are entertainers, dancers are entertainers. That's my opinion anyway.