Musician Archive
Thread: How do muscians mind buff???
There's a faq getting put together on this board, but here's the quick rundown I've picked up from NewJedi's TC reports and some small testing of my own:
First, the buffs are based on the "Musician/Dancer Mind Enhancement" skill. This isn't gained until Novice Musician/Dancer (so you don't get any benefit from plain vanilla entertainers). This skill goes up with levels in the Technique skill branch.
The level of the skill equals the percentage increase you get in your mind pool (from a dancer) or focus/willpower (musicians). Watching a Novice Dancer will give you a 10% increase to your mind pool. Listening to a musician with Tech 2 will give a 30% increase to both focus and willpower. Watching a master gives a 100% increase (so the stat doubles).
This makes the Musician/Dancer buffs a little different from the doctor ones. Docs can give you a flat 500, 1000 or 2000 additional points to the red and green stats. We can only work with what's already there. So if you have 300 Mind, after watching a dancer you'll leave with 600. If you have 800 focus, a musician will bump it up to 1600. But if you only have 100, you'll only be buffed to 200. I haven't been able to determine how stat modifiers (armor encumberance, food/spice mind buffs) affect this. So if you normally have 300 focus, but you are wearing armor with 250 mind encumberance, you may only get buffed up to 100: 2 * ( 300 - 250 ). Or it might base it off your normal stat, so you might have 2 * 300 - 250 = 350. If you wear armor, let your musician know what happens, maybe he/she will post the findings here.
The buff duration is a multiple of the time they spent performing for you. We don't really seem to have a lot of data as far as the conversion. Some performers have reported applying a 2 hour buff with a 5 minute show. Others have seen as much as 3 1/2 hours. This may depend on the Mind Enhancement skill, song/dance level, or some other factor.
Finally, what you actually asked for, here's how it gets applied. These buffs existed pre-patch, they were just increased on wednesday, they used to max at 50% buff for a max of 30 minutes. Previously, you got the buff just from /watching or /listening someone with the appropriate skill. Now it's a little more focused. The performer uses "/setperform" with you targeted, or "/setperform YourName". This seems to give the fastest conversion between performance time and buff duration, but can only be done on one person at a time. The other option is to be in a group with a performer, and selecting /watch or /listen. The duration accumulates slower, but can be applied to everyone in the group. In theory, you could have one master dancer, one master musician, and 18 other group members getting the buffs.
The buff is finally applied when you stop listening/watching, they stop performingor when they change their /setperform target. It takes a bit for the stat to ramp up, but from what I've heard it's pretty quick.
Thanks, I didn't know that.It's notbased on the person's base stats, though, right? So if someone already had a high health, they wouldn't get a higher health buff from you (or be more likely to get one)? I knew there were the different levels (that's what I was trying to reference with the 500/1000/2000 numbers) with some random variation, but I was under the impression that the buff size was based on the pack type, the doctor's skills, and the medical bonus from a camp, droid module, or medcenter. That would be different from the musician's percentage-based buff, which builds off the existing mind stats.
Farcaster007 wrote:
Sciguy, your info on Doctor buffs in incorrect. Doctors have 4 levels of Enhance packs, A through D, but the result is entirely random. I've dished-out 600 point buffs after a 2900+ buff.
Thanks, I didn't know that.It's notbased on the person's base stats, though, right? So if someone already had a high health, they wouldn't get a higher health buff from you (or be more likely to get one)? I knew there were the different levels (that's what I was trying to reference with the 500/1000/2000 numbers) with some random variation, but I was under the impression that the buff size was based on the pack type, the doctor's skills, and the medical bonus from a camp, droid module, or medcenter. That would be different from the musician's percentage-based buff, which builds off the existing mind stats.
Doctor buffs are not based on the recipient's stats. They are based on the power of the buff (quality of resources and experimentation become very important), the doctor's wound treatment skill (scales in a very similar way to a musician's enhancement skill), where the buff takes place (med center, camp, droid, etc), and a random element causing a wide range of results.
Just to give an example, on a typical 800 power enhance D buff, as a master doctor I will buff between 800 and 2400 depending on how the randomization goes. This is approximately a 3 hour buff (but these are very well-crafted buffs).