Musician Archive

Thread: Song >> Buff type

alligatorboogaloo
Thu Jun 16, 2005 10:54 am
#1

So I reupped in hopes that they fix Musician, and this final respec let me get CH, so i'm totally borked now in combat.


Here it is,

what if they made different songs buff different stats, that would remove Buffbots since they could not change songs properly to apply the desired buff. As an example.


SW1: 5% xp/fp bonus

Rock: improved accuracy 10% for Rifleman and Teras Kasi

SW2: improved speed for Pistoleer/Smuggler/Fencer

Folk: improved defense for Pikeman/Bounty Hunter



and so on, its just an idea that might get passed on to the devs...maybe? Anyway, what do you others think of something like this.



Neeno
Former Mite Manager & Bothan Beater
Master Musiciansince Sept. 1, 2003

Talusian Vagrant

Warryyr
Thu Jun 16, 2005 11:54 am
#2

Interesting thought....


My only concern is that it might end up encouraging a ton of spam in the cantina of bots saying:


"Now buffing Riflemen! Step up, Riflemen!"
"I'm buffing Pikemen! Listen to me!"


"I'm buffing TK's - and TK's only!"


"Now buffing Bounty Hunters, just watch me!"


AFK is just so problematic, I'm beginning to think we'll never be free of it. It just makes cantinas look so darn CHEAP. *sigh*

Doriana
Thu Jun 16, 2005 11:59 am
#3

It would also discourage higher levels from grouping with newbies who can't play all the songs, something that was a major, major problem with the bots (past and present), and that we need to move away from.




Doriana | Anabelle

Elder MasterDancer | (sensor hibernating)

-I support ATK people and playstyles.



Voluptua
Thu Jun 16, 2005 1:55 pm
#4

the bard-syndrome FTL




ppGovernor Vol pp
The Greatest Entertainer in the Galaxy
Axis Of Blood


alligatorboogaloo
Fri Jun 17, 2005 7:21 am
#5

i've never played another MMO so I don't know about bards and the like, it was just an idea. Thanks for the feedback. The buff-bot BS I'd forgotten about that. If they would fix it then there wouldn't be that problem but that'll never happen. And as far as discouraging upper level players from grouping with lower level ones, I'd rather have to drop group for couple seconds to do the buff than be stuck giving the same buff at master as what they give at novice.


O.o new idea just occurred...


Same kind of idea but different. they select on the radial menu Start Listening and a subdirectory pops up listing the available buffs from that performer because I don't feel a noviceentertainer blasting awayon a slither /stomping aroundshould be as effective as a Master Musician/Dancer, otherwise we're only in entertainment to entertain ourselves. Nobody else really cares until they need wound healing and they have 1000 BF....oh wait, just go to Kashyyyk and die and its all healed, nevermind.



Neeno
Former Mite Manager & Bothan Beater
Master Musiciansince Sept. 1, 2003

Talusian Vagrant

Warryyr
Fri Jun 17, 2005 9:32 am
#6

Hmm, what about flourish-specific buffing?


/flo 1 = Rifleman/Carbineer buffs


/flo 2 = TKM buffs


/flo 3 = BH/Pikeman buffs


and so on....


Now, the kicker would be to make these profession-specific buffs randomized upon starting a buff session. In other words:


A player starts listening to you. You use /setperformance on them.


They are a Rifleman and accordingly say they'd like a Rifleman buff.


You type /flo 1 and as you flourish, a system message says, "Use flourish 8 if you want toenhance aTK/Swordsman/Fencer."


You don't want that, so you type /flo 2, a system message says, "Use flourish 8 if you want toenhance a BH/Smuggler/Pistoleer."


Still not right, you type /flo 4, a system message says, "Use flourish 8 if you want toenhance a Rifleman/Carbineer."


Success!You found the right buff - so you do /flourish 8. A message says:


"The Rifleman/Carbineerenhancement is now being applied, flourish as you like."


We'd then get a "warm-up timer" as the buff is being applied, until it's full and changes from a moving yellow line to a solid green line - without that annoying wind-up sound of course...i don't wanna hear that, I want to hear my music.


The Rifleman does a /stoplisten and goes about his business, tipping generously of course lol.


Let's say a NEW Rifleman comes in.


Same deal, but now when we start playing music and do a /setperform, the "Rifleman/Carbineer buff flourish"isn't flourish 4, now it's flourish 7.


There's no way to set up pre-conceived macros of what buff to apply, as the profession-specific buff requires the proper intial "2 flourish sequence" to be played, in order to be activated and applied.


This method, obviously, would require any missing flourishes fordances to be put in, assuming Dancer buffs behave the same way - perhaps Dancer buffs could incorporate a wider category within certain dances with less flourishes. This method might require Dancers to do a dancing move they loathe, though(the "jiggle" for example). That's just a couple problems I've come up with, with this system.


Warryyr
Fri Jun 17, 2005 9:38 am
#7

In addition, I STILL want to play the Rebel theme and the Imperial theme for GCW-specific buffs (of course, that Entertainer must be a Rebel Combatant or Imperial Combatant to apply them and play the tunes).


Maybe each "flourish specific buff" could influence factional item purchases (a good mood rubs off on others - maybe the factional NPC gets in a good mood and cuts 'em a deal because of their smile or something), factional point gain above inspiration buffs (it's a long climb up those ranks, and for buying bases), damage modifiers versus factional NPC enemies, stuff like that.


lekkuboogie
Fri Jun 17, 2005 2:09 pm
#8

I like the general concept of your idea. I would vote for the ability to buff various different things based on level, but make the function like a /setperform.


Upon request, you /setperform on the player, a popup just like the one to select what song or dance pops but has all the various buffs you have abilityto givelisted. You select the proper one, system message: "you are now applying a TK resistance buff to %NT". If these only took a minute for a master level entertainer, you could still get a group custom buffs, and out on their way pretty fast too.


That seems easy doable code, no group interference, and I don't see how you could AFK that....but I've been wrong before....






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~Ihala~
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