Musician Archive
Thread: Question for Master Musician/Master Entertainer combos...
What do you do with your other 110 skill points? I am stumped as to what I should become outside of a career in music...
Blowack Amock: Confused Musician
I went with combat skills: scout exploration 3, marksman pistols 4 / ranged support 3, and pistoleer 0/4/4/4.
This uses all 250 skill points and gives me something to do outside of the entertainer professions ![]()
I'm thinking about unlearning pistoleer and getting some Dancer. ME/MM/MD is quite an entertaining mix of professions! ![]()
Some ID would be cool to have too, if it wasn't so boring getting the skills.
Master Musician, Master Entertainer, Master Dancer, Master Hairdresser, Novice Artisan
This may not apply to me since I plan to ditch my dance and ID skills once I run out of SP, but before I picked up my medic skills I started in on Master Pistoleer. It's a good combat skill for entertainers all-types: the special attacks tend to sap Action, so it's easy to keep your stats as they are.
Or you could go up the doc tree so you can give halfway decent buffs. make mad loot that way. just go to Darthomir, Endor, take yer pick, and let people roll to you. Also faction people would probably pay good $$$ for mind buffs to keep those pesky eyeshots from hurting so bad.