Musician Archive

Thread: Doing Buffs with the Nalargon and Omni Box...

homebreu
Sun Feb 22, 2004 9:58 pm
#1

Is this possible?


I have tried them both and as soon as you target the player you want to buff you stop playing the instrument. Hell, you can't even play either of these instruments without having them targeted at all times.


Please help me out with this, as I really like my Nalargon allot and want to play it all the time, as well as do buffs with it.


Thank you for your time.



Zy...
"It's not how you pick your nose, It's where you put the booger"
Bandkanon
Sun Feb 22, 2004 11:22 pm
#2

Yes, it's possible. Keep the nala targetted, and just type: /setperform [buffee name]



Hiam Amar - Eclipse


Fheyla Amar - Bria



homebreu
Sun Feb 22, 2004 11:54 pm
#3

Thank you so much...



Zy...
"It's not how you pick your nose, It's where you put the booger"
Sizz
Mon Feb 23, 2004 12:05 am
#4

You can also group with the target player first and you won't have to use /setperf.







Kage' Musha

Master Musician

Master Chef

Combatus Ineffectivus

MasterMeister
Mon Feb 23, 2004 5:40 am
#5

Ok, lets see:


1.) Yes you can buff people by grouping with them. You may or may not use the /setperform command on someone in the group. All group members listening to you will still get the buff - they just need to do /stoplisten after a while. The group buffs apparently take a little longer to complete than the single targetted buff as they are "passive" buffs. Some say while the targetted buff can be completed in 3 minutes (the quickbuf version) - 8 minutes for normal buff, the group buff takes 5 (quickbuff version) or 14 minutes. Just have all in the group listen to you, use setperform on one or dont - it doesnt matter. Just note that the person you use setperform on will be buffed faster than the rest of the group.


2.) The flourish determines how quickly your buff will be completed. The more you flourish, the faster the buff will be complete. By doing 5 flourishes in 8 seconds repeatedly, you can buff someone for the full 2 hour duration in only 3 minutes and 10 seconds as calculated by someone else earlier - check a thread called "Patent PendingQuickbuff" in this forum. It is speculated that the buff timer depends on the action you burn or would burn (if you are quickness buffed by a doctor, you wont burn any action at all). But it may also be possible that the XP you gain (or would gain if you are capped) are the driving force behind the buffs. Nothing has been documented by the devs regarding this, so we are not sure.


Fact is that you can dramatically shorten the abysmally long time of 8 minutes for a buff, if you flourish a lot. Someone has claimed to do a dancer buff with 2 hour duration in as short as 25 seconds.. I cant believe that as there is no way to execute the 150 flourishes this person claimed to have done, without the server dumping 145 of them, as only 5every 8 seconds are recognized, no matter how many you have in your macro.



3.) No it does not take 10 minutes to buff someone. It never did. If you flourished normally, 1 or 2 every 10 seconds, you could buff someone in 8 minutes. If you use the "Quickbuff" version, you can buff someone in 3 minutes and 10 seconds - both, musicians and dancers, can use this method. But it requires a doctor buff (quickness or stamina to prevent action burn) or someone who can heal your action pool as it will deplete rather quickly with this method.


4.) You should know that buffees should preferrably have 1.) no battle fatigue, 2.)no mind wounds, 3.)listen to you only and not watch someone else at the same time, 4.) be standing, 5.)have no weapon equipped, 6.)not meditate, 7.) not target someone else while being buffed, 8.) not have died recently. Unfortunately we do not live in a perfect world, so only 1, 2, 4and6 are reasonable conditions for buffs, the rest you will see rather rarely If a person complains that the buff didnt stick, tell him/her/it to do /stoplisten again. A person may save the /stoplisten and travel to wherever the action happens, and activate the buff there by doing /stoplisten. It also works if the person uses the shuttle to another planet. The buff is "pre-casted" and the stoplisten command does not require a target. People can also get 2 buffs at once that way. First one that they activate when they got it and the 2nd which they conserve until the first buff has run out. /stoplisten is your friend and people paying twice are always better


If you need money, do not be afraid to charge a set price. Depending on your server, this can range from 5k-10k (I charge 10k on Starsider). People will pay what you ask for if they really need the buff, which is usually the case. Otherwise, asking for tips is fine too. But you'll get a lot less money that way while you could be making more





Meister Capo

Master Musician
Tamer
Starsider

Residence on Naboo, Vagabond's Rest
homebreu
Mon Feb 23, 2004 5:59 am
#6

Thanks for the info. It looks like you like to write too... Lol.Read me "Random Kindness" post... lol.


Thanks again man.






Zy...
"It's not how you pick your nose, It's where you put the booger"
homebreu
Mon Feb 23, 2004 1:05 pm
#7

Huh? That does not compute.


You mean you can buff people that are just in your group without having to target them in any way, or do a /setperform on them at all?


While we are at it... How does one buff a group of people at the same time? Same as above? Can you elaborate please?


I might as well ask this too... What function does the flourish provide while buffing. Is it actually necessary?


Does it take 10 minutes to buff someone no matter what?


What else should I know?


Thank you for any help you can offer me.




Zy...
"It's not how you pick your nose, It's where you put the booger"
Bandkanon
Mon Feb 23, 2004 7:49 pm
#8

yah frag's 3:10 buff can be done effectively with grouups in only 3:10!

So you can have a 20 man group, and buff them all in 3 minutes 10 seconds. Tight.



Hiam Amar - Eclipse


Fheyla Amar - Bria



homebreu
Mon Feb 23, 2004 9:48 pm
#9

Wooo Hooo, this is awesome guys. Thanks allot.



Zy...
"It's not how you pick your nose, It's where you put the booger"
Fragpuppie
Tue Feb 24, 2004 1:04 am
#10

To add some clarifications.....


>Some say while the targetted buff can be completed in 3 minutes (the quickbuf version) - 8 minutes for normal buff, the group buff takes 5 (quickbuff version) or 14 minutes.


I have tested both group and targeted "quickbuffs" and the listening time is the same...3:10.


>4.) You should know that buffees should preferrably have 1.) no battle fatigue, 2.)no mind wounds, 3.)listen to you only and not watch someone else at the same time, 4.) be standing, 5.)have no weapon equipped, 6.)not meditate, 7.) not target someone else while being buffed, 8.) not have died recently.


1&2) you will heal some wounds and fatigue so if they are not too severe it should bnot be an issue, and I am unsure if wounds and fatigue affect music buffs.


3) Watching a dancer at the same time can reduce your BF and wounds faster, and I often buff people who are receiving a dance buff at the same time with no issues. I do not believe #3 is necessary


4&5) Standing with no weapon equipped is nice for the buffer. It allows us to see when you start listening, but other than that has no affect on buff quality.


6) Meditation can work HOWEVER there is a know issue of activating the buff with /stoplisten WHILE meditating. Don't try it.


7) Who you target does not make an issue for the buffer or buffee AFTER the buffee targets and /listen(s) and thebuffer targets and does /setperf. Targeted emotes are all fine durring buffs, but do not retarget the /listen or /setperf.


8)Recent Death is another known bug, but it is if you died WITH a music buff in place. The buff may take and may not take and paramerters are not exactly known, but the working theory is that when you die with a music buff in place, you cannot be re-buffed until the original one would have expired, ie the buff timer not resetting.


I would like to add to your list....


9) Armor can be an issue. If worn armor puts focus or willpower into defecit (ie the stat is reduced to 1 AND there is a value in the "modifiers" column to make up for the deficit) a music buff will not take. It seems like the "modifier" is viewed as a music buff and will not allow it to be reapplied. I have had buffees remove the extra armor pieces and it works fine. I have also had them eat, drink or spice to get out of deficit and that also works fine (as long as they are not in deficit at /stoplisten).


Just my imput.



Fragpuppie Uber
Master Entertainer, Master Musician, Master Dancer
Guild Leader - Performer United Professional Society (PUPS)
Band Leader and Booking Agent - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra


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