Musician Archive
Thread: any point in keeping masters musician?
Having loved entertaining in beta and doing well with it carrying it to live was a joke
Having reached me and mm i see no reason at this point to keep mm because so few of us are left actively
at first the nalgarythm and omnibox were said target
but due to the targeting issue while playing them, group leading talking with customers being social has made me not want to play either nalgarythm or omni box as it stands
Since i find playing them so rarely i have come to the conculsion there is little reason at this point to keep masters musician
if you had masters musician and migrates skills why? and do others see any point to keeping masters musician?
You can work around the nalargon/ommni targeting problem with the command line. In fact, the command line is quicker than targeting people anyway. You can usually target a person by using the first three letters of their name after the /social command. E.g., /smile new, or /wink new, will smile or wink at NewJedi. Likewise, a groupleader can use /invite xxx; it's quicker than searching the cantina for the person everyone wants grouped.
More broadly, why stay a Master Musician? Well, only do so if it's fun for you. It is for me. I get invited to play lots of gigs, and I enjoy that attention. Jamming with other Master Musicians is especially fun; Virtuoso, Jazz, Ballad and Waltz all sound great with a group of Masters. Heck, most songs do. But I also enjoy playing a small, out-of-the-way cantina solo, or maybe with one or two other entertainers, and running the show myself. Also, the devs have just said that more songs, flourishes, and instruments are coming. Eventually we'll get Epic Quests too, I'm sure. Then there's our newly-discovered Mind (well, Focus and Willpower) buff. Not to mention +7 to Ranged Defense and Melee Defense -- a decent enhancement to our combat skills.
Still, you should only keep the title if it's fun for you. There are lots of other interesting things to do in the game.
I've dumped most of Entertainer after hitting ME, and my musician skills are next on the chopping block as I work smuggler and pistoleer. I enjoyed playing music, but the times I actually got to play anything above StarWars3 were just too rare to warrant keeping skill points occupied.
I'm not completely knocking musician and entertainer, but once the fun wears off, there's nothing there to hold you. And I HAVE had fun, but gig missions are sub-par, and standing in one spot for hours gets old. After a while I realized I could be making 10 times as much running destroy missions and still go sit in a cantina and socialize whenever I felt like it.
See, that's the ultimate problem. The devs feel "socialization" and "role-playing" is a perk to the class, but anyone can do that. Anyone can sit in a cantina all day and chat. (Hell, I can /dance and never fall down while that Novice Dancer keeps busting her butt.) So take away that perk that anyone can do, and you're left with a class that is so repetitive that people macro instead of playing it.
I expected a lot more from musician when I took it. I expected making an instrument would involve things like finding a reed and carefully constructing a kloo horn or traz from rare materials. Or completing missions for an NPC so he would teach me a new song. I didn't realize it was a matter of blocking a cantina doorway and turning my sound off and listening to MP3s while I chatted. And the sad part is there's no reason to advance past one or two boxes in musician. You become very effective with wound 1 or so and new songs do nothing but let you get more XP so you can get...another new song no one else knows. /sigh
I do NOT deny that there are good things about being a musician. Hearing someone compliment me when I bust out jazz on my Traz or the other horn is nice. But, I've been doing this a while, and it no longer holds my interest. As a musician/pistoleer/smuggler/medic/scout I have no reason to ever go into a cantina. I can stop in anyone's nearby shop and heal my BF and wounds.
It's like every other Profession. The major difference with SWG from other games (except UO), is that achievement is not the primary focus. Many professions are more fun to achieve than they actually are to play for people.
Each time a new skillbox is achieved, there's the "new shiny" effect. Some new action or new song or new schematic to play around with. But eventually that gets old, so you look to the next achievable.
What happens when there's nothing left to look at?
Players either look for some new goal, or it wasn't about the goal in the first place.
It's not about what you can become. It's about what you are.
There's nothing wrong with achieving something and then not liking it. The term "buyer's remourse" comes from this
You pay for something, you get it, and then you realize you don't like it. The nice thing about MM/MD is that the advancement arc can get you to that discovery faster.