Musician Archive
Thread: Entertainer content/ gig missions... new idea
Hi all,
This was posted elsewhere but in huge threads and i think it got burried.
Its not a perfect idea but if people like it we can round it out on this thread
I think it would help gig missions be fun and more useful then the 200cr they get now, encourage people to play atk, add more fun to solo missions and make people more reliant on cantina's and entertainers thus making them the hub again.
Make entertainer/ musician/ dancer missions (first scale by ability) be more quest like... In the quest fractions such as those to jaba would play a role... In the end you would be questing for knowlage that you can pass around the cantina. For instance, one of the things they are looking at for sumglers is the ability to actually smuggle.... well what if while that weary smugler was dusting off in the cantina, the lovely dancer or band leader lets them know not to use the starport they were going to because the imperial pressence is too strong, and if they went to X they have a better chance to succeed. Or for a BH we knew about one of there marks with slightly more acuracy then the spy net ops from what we had learned... Or for artisans that X vien of resources has just been found near X,y,Z. If this was done, then they would have a reason to come talk to the entertainers and if it required atk play, then afk'rs would be less prevelent. This also fits into the role that entertainres played in the sw universe. Cantina's while filled with vial scum and wreched villany, were spots that you could find "under the table help" it is true in all of lucas's games thus far. So my thought is don't just "fix" gig missions, do so in a method that adds content AND RP value to all of us. This would go great strides to fixingthe profession I belive as people would see the need for us, the cantina's would be more full and more full of atk players (so they could "distribute" their info). I also belive however, that if you are going to do this, that whispering should be targeted ie: "/whisper newjedi ok so i found that your target was last on rori, natarius" make the words fuzzy to everyone else so if it was about a resource vien, you wouldn't say it once and inform the whole server... I also free that specific loot given to us to give out or to tell where it is would be a good addition. Anything that would help customers pat themselves on the back for comming... after all that is one of the things people do when drunk
I love your idea of "knowledge-based" quests. That would make us sort of like NPCs in bars in single-player RPGs. Bartenders, dancers, and musicians are always whispering to the PC things like "have you checked out the dragon lair in Scaryplace" or "I hear some strange fruit is growing outside that military outpost on Dantooine." It's a great idea. I'll pass it on.
/agree. I don't just want the devsto increase gig mission payouts, though of course that needs to happen; I alsowant the devs to make the more interesting and fun. The devs themselves say the same.
sweatyclimber wrote:
So my thought is don't just "fix" gig missions, do so in a method that adds content AND RP value to all of us.
/golfclap
Nice idea, awesome way to breathe life and reward atk folk at the same time.
I suggested this on the entertainment forums and I'll say it again here: I would like it if missions on a given day all led to the same few cantinas. That way people doing missions would all end up in the same places and group together. Since afk-bots don't really bother doing missions (no need for money) this would create non-afk groups in those specific cantinas every day. Add to that a way to let the general public know which cantinas are "targeted" that day, and we will have some fun times, since potentially some people would go out of their way to find "live" (as opposed to afk) entertainment, if they were guaranteed a populated cantina (as opposed to now - players will go to the afk havens because they do not want to risk finding an empty cantina). Also, get the player cities involved by allowing them to "register" if they're interested in hosting missions and it will add the player cantina into the rotation of potential "hot spots" for the day.
I really do like the RP aspect of your suggestion, and I think if there were a way we could cluster these missions together, that would make them even more effective.
Wow, another really neat idea, again well worth passing along to the devs in the Correspondent Forum. I'll probably wait til after the long weekend, though.
NJ62 wrote:
I would like it if missions on a given day all led to the same few cantinas. That way people doing missions would all end up in the same places and group together.... Add to that a way to let the general public know which cantinas are "targeted" that day, and we will have some fun times, since potentially some people would go out of their way to find "live" (as opposed to afk) entertainment, if they were guaranteed a populated cantina...
I really do like the RP aspect of your suggestion, and I think if there were a way we could cluster these missions together, that would make them even more effective.
Thanks! It would probably work best if mission payouts were not split among group (encourage grouping - why would you want a large group to get 90% of your payout, when you probably will not get any of the other group members' payout, if the other group members are even doing missions?)