Musician Archive

Thread: (LIVE) Musician Buff Macro Help Pleeaassee

hihihi333
Thu Feb 10, 2005 11:09 am
#1


I have used this macro since i mastered musician, I haven't had a problem until next to last patch. Now it will only do 500-600 or 600-600.


im not sure what if anything has changed in game that will make me have to change my macro. any help would be greatly appreciated.


p.s. IM NOT A BUFF BOT THIS IS A LIVE MUSICIAN FOR FRIENDS AND ALTS


here's my macro


/startmusic virtuoso;


/pause 2;


/startmusic virtuoso;


/pause 10;


/ui actio targetGroup0;


/pause 2;


Ok Start Listening Now!!!!;


/pause 5;


/setperform;


/macro buff;


/pause 20;


/macro buff;


/pause 20;


/macro buff;


/pause 20;


/macro buff;


/pause 20;


/macro buff;


/pause 20;


/macro buff;


/pause 20;


/macro buff;


/pause 20;


/macro buff;


/pause 15;


Ok Stop Listening Now!!!!!;


/pause 20;


/stopmusic;


/pause 15;



This is the (macro buff) part of it


/flo 1;


/flo 1;


/flo 1;


/flo 1;


/flo 1;


/pause 9;


/flo 1;


/flo 1;


/flo 1;


/flo 1;


/flo 1;


/pause 9;


/flo 1;


/flo 1;


/flo 1;


/flo 1;


/flo 1;


/pause 9;


/flo 1;


/flo 1;


/flo 1;


/flo 1;


/flo 1;


/pause 9;




Jonerain

This IS The End For You My Master *Pre - Pub 9 Dark Jedi Guardian*
Scout - Marskman - Bounty Hunter - Rifleman - Creatur Handler - Entertainer - Doctor - Medic - Artisan - Brawler - Pistoleer - Smuggler - Dancer
Image Designer - Musician - Bio Emgineer - Squad Leader - Ranger - Fencer - Architect - Armor Smith - Combat Medic - Swordsman - Imperial Pilot Ace - Merchant-

LyteFoot
Thu Feb 10, 2005 11:27 am
#2

The strength of the buff is a percentage of the stats on the person being buffed not some set amount. Has the person being buffed had a stat migration and lowered their mind stats? As a master with no enhancement tapes you should double each pool. The number of flourishes only affects duration not strength so as long as they watch the required 2 minutes they should get a 100% boost regardless, just for a really short time if you didn't flourish the 120 times needed for a 2 hour buff.



Elwyn LyteFoot - Corbantis server
hihihi333
Fri Feb 11, 2005 6:21 am
#3






LyteFoot wrote:
The strength of the buff is a percentage of the stats on the person being buffed not some set amount. Has the person being buffed had a stat migration and lowered their mind stats? As a master with no enhancement tapes you should double each pool. The number of flourishes only affects duration not strength so as long as they watch the required 2 minutes they should get a 100% boost regardless, just for a really short time if you didn't flourish the 120 times needed for a 2 hour buff.





so it just doubles their stat, if done right?



Jonerain

This IS The End For You My Master *Pre - Pub 9 Dark Jedi Guardian*
Scout - Marskman - Bounty Hunter - Rifleman - Creatur Handler - Entertainer - Doctor - Medic - Artisan - Brawler - Pistoleer - Smuggler - Dancer
Image Designer - Musician - Bio Emgineer - Squad Leader - Ranger - Fencer - Architect - Armor Smith - Combat Medic - Swordsman - Imperial Pilot Ace - Merchant-

Xyrdre
Fri Feb 11, 2005 6:29 am
#4



Correct.



Entertainer buffingpoweris not like those of doctors (a fixed value), but rather set as a percentage of the recipient's base stat in question. As said above, at Master Musician, assuming no skill tapes to increase the Mind Enhancement skill, you will buff for a bonus of 100% to the recipient's Focus and Willpower. If they have 400/400 respectively, you'll add 400/400 to their stats. If they have 1000/1000, you'll add 1000/1000.





Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
hihihi333
Fri Feb 11, 2005 6:44 am
#5

ok, i get it now

many thanks you guys



Jonerain

This IS The End For You My Master *Pre - Pub 9 Dark Jedi Guardian*
Scout - Marskman - Bounty Hunter - Rifleman - Creatur Handler - Entertainer - Doctor - Medic - Artisan - Brawler - Pistoleer - Smuggler - Dancer
Image Designer - Musician - Bio Emgineer - Squad Leader - Ranger - Fencer - Architect - Armor Smith - Combat Medic - Swordsman - Imperial Pilot Ace - Merchant-

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