Musician Archive
Thread: TEST CENTRE too slow for entertainers
Message Edited by Alphessa on 04-03-2005 04:02 PM
Eaca wrote:
It can be done, we just need to sacrifice our pride as ATK entertainers and pull out every cheap trick in the book. Non-stop AFK grinding, blowing up yachts over and over again to gain BF (currently the only reasonable way to gain EH xp, and it's still slow). We just gotta do what we gotta do to test our professions so we can but the devs with what little time we have left to give us some place in the game for our SP expendature. I'm already 0044 entertainer with enough dance xp for novice dancer when they put in the trainers (please not I was waiting on EH xp not dance xp for novice dancer...)
Vicotnik wrote:
But if we do it that way, we are not really properly testing our professions in the CU. I mean, the big part we need to test first and foremost is the XP progression (since there is nothing else to test, really. We're pretty pointless now), and "cheating" to get XP won't get that tested. Heck, considering the past actions of the SOE devs, they might just look at the "cheated" XP and say: "Working as intended".
On another note, I've almost mastered marksman on TC-5, I've been incapped over 20 times, killed more than 7. I have 2 points of battle fatigue to show for that, this is just pathetic...
Good post. This is a big problem with the game now in all professions. Too many people using tricks and cheep ways of gaining XP so the devs think everything is fine. It's like Jedi. Getting to Jedi is a pain in the you know what, but there areenough people who just used grenade grinding tricks or somethingthat now the Devs are like "Wow Jedi must be too easy, lets make it harder". but It only got harder for theaverage player. The power gamers will allways find the quickest way to do anything. The same will happen toentertainers. Enough people will use tricks and AFK grinding to give the devs the impression that theprofession is fine and the people who actually want to play their entertainer will takeforever toreach master.
Message Edited by Spymaster2 on 04-03-2005 03:24 PM
Vicotnik wrote:
Eaca wrote:
It can be done, we just need to sacrifice our pride as ATK entertainers and pull out every cheap trick in the book. Non-stop AFK grinding, blowing up yachts over and over again to gain BF (currently the only reasonable way to gain EH xp, and it's still slow). We just gotta do what we gotta do to test our professions so we can but the devs with what little time we have left to give us some place in the game for our SP expendature. I'm already 0044 entertainer with enough dance xp for novice dancer when they put in the trainers (please not I was waiting on EH xp not dance xp for novice dancer...)
But if we do it that way, we are not really properly testing our professions in the CU. I mean, the big part we need to test first and foremost is the XP progression (since there is nothing else to test, really. We're pretty pointless now), and "cheating" to get XP won't get that tested. Heck, considering the past actions of the SOE devs, they might just look at the "cheated" XP and say: "Working as intended".
On another note, I've almost mastered marksman on TC-5, I've been incapped over 20 times, killed more than 7. I have 2 points of battle fatigue to show for that, this is just pathetic...
Eaca wrote:
You know, I'm a lot less worried about the devs thinking our grind progression is just fine, if not too fast. Because ultimately it doesn't matter. All that changes is the time to get skills. I am FAR more worried about our role when we MAKE master dancer/musician. What do you want? To spend the whole time complaining that it takes too long to advance, and have the devs fix that, only to find when the CU goes live our master dancers and musicians are worthless because we spent too much time trying to level ATK than testing our master level content? Personally I'd rather say grind be danged, what do we have to do once we get there? I mean, lets face it, no matter how easy or difficult the grind is, if there's nothing to be had at master, then what is the point?
For the sake of new players picking up entertainer skills, then yes I think we should first and foremost test entertainer skill progression in the CU. Call me cynical, but we'll end up useless anyway and there isn't really anything we can test in the CUas master musicians/dancers except flourish cost. Not unless the developers actually realize that these professions exist, and we all know that will never ever happen. SOE has (in my opinion) blatantly stated that all that matters is combat with this "update", so I don't expect them to ever recognize that the entertainer professions are broken as of May 5, 2005.
Sure, there won't be anything to be had at master, but if skill and xp progression for entertainers isn't fixed, we won't see any new masters at all anyway.
Vicotnik wrote:
Eaca wrote:
You know, I'm a lot less worried about the devs thinking our grind progression is just fine, if not too fast. Because ultimately it doesn't matter. All that changes is the time to get skills. I am FAR more worried about our role when we MAKE master dancer/musician. What do you want? To spend the whole time complaining that it takes too long to advance, and have the devs fix that, only to find when the CU goes live our master dancers and musicians are worthless because we spent too much time trying to level ATK than testing our master level content? Personally I'd rather say grind be danged, what do we have to do once we get there? I mean, lets face it, no matter how easy or difficult the grind is, if there's nothing to be had at master, then what is the point?
For the sake of new players picking up entertainer skills, then yes I think we should first and foremost test entertainer skill progression in the CU. Call me cynical, but we'll end up useless anyway and there isn't really anything we can test in the CUas master musicians/dancers except flourish cost. Not unless the developers actually realize that these professions exist, and we all know that will never ever happen. SOE has (in my opinion) blatantly stated that all that matters is combat with this "update", so I don't expect them to ever recognize that the entertainer professions are broken as of May 5, 2005.
Sure, there won't be anything to be had at master, but if skill and xp progression for entertainers isn't fixed, we won't see any new masters at all anyway.
Eaca wrote:
Because lets face it, they don't just want to sit in the cantina all day and be poor.
Panthu wrote:
Eaca wrote:
Because lets face it, they don't just want to sit in the cantina all day and be poor.
That's a good point. We should probably ask for a mechanic to make income off of the game in the CU.
Gknee wrote:
Panthu wrote:
Eaca wrote:Because lets face it, they don't just want to sit in the cantina all day and be poor.
That's a good point. We should probably ask for a mechanic to make income off of the game in the CU.I think just like the Inspiration buff...any new mechanics for entertainers will come AFTER the CU. Hopefully I'm wrong...but...my understanding is that the CU is for Combat Related skills...and until I get my Ninga Nalargon with a range of 20m I think we fall out of that scope
Actually, that'd be unlike the inspiration buff, as the inspiration buff is coming during the CU. However, I agree that any further enhancements to the professions will probably be after.