Musician Archive

Thread: What are the Musician Trees going to look like?

Jyeoi
Fri Apr 08, 2005 6:27 am
#1

When the CU hits, what are the music trees are going to look like? There will be nmo more mind wounds... so teh second tree is gone? How about BF? Does anyone have any info? *I presume the Techniques tree is going to be hte one for the Inspiration buffs... and Knowledge will still be there for Instruments and songs. How are the other trees?



"Fear will keep them in line. In discipline there is strength."

Capt. Jyeoi Yulo,
Stormtrooper Squad Leader, White Legion Commander
-IRG- Co-Leader

Capt. Anein Niena, Twilight 4, -IRG- Twilight Squadron

Eaca
Fri Apr 08, 2005 7:16 am
#2

Well in entertainer there will be one tree to the farright specifically designed to be empty, yet take 14 skill points and 41k EH xp to fill. As far as musician goes, the second column from the left will also be designed to be empty, costing another 14 skill points and 300k EH xp. Also EHxp is currently about 100x harder to get under the new system than the old system. BF is still in game, and still needs healing, however it accumulates at a MUCH lower rate now. You start out getting 360 EHxp for giving inspiration buffs, but once you hit novice musician you start to only get 240 EHxp for giving the same buff. Not sure yet if the rate goes down after that until you hit master, I'll let you know when I do. As it stands you have to give over 2600 inspiration buffs in order to get from novice entertainer to master dancer or musician. Please note that it's 2600 FULL buffs YOU have to give by being watched or listened to, since buffs given by others in the group do NOT share that xp with the rest of the group. Only the entertainer doing the buff gets that xp. This means if you're in a cantina as a novice entertainer with a master musician, and everybody listens to the master musician for faster BF healing and buffing, the only EH xp you will get is from the BF s/he heals, which with the current rate of BF generation on TC5, aside from cloning and not storing data or dying in space, is only a few dozen points a day or so.
Ravanne_Esi
Fri Apr 08, 2005 7:21 am
#3

Fortunetly since it will be virtually impossible for a new entertainer to work their way to Master, all of the BF and Inspiration buff needs of the entire galaxy can be handled by one novice entertainer.



Ravanne Esi
Master Dancer, Master Entertainer, Master Musician
Ragin' Rancor Enterprises
New Hope, Naboo
-

Jyeoi
Fri Apr 08, 2005 9:50 am
#4

ok so lets say i want to be an efficient BF healer, be able to play the Omni-box and have a xp cap of 900k teh trees i would need are:


0 - 0 - 4 - 4


Am i right?



"Fear will keep them in line. In discipline there is strength."

Capt. Jyeoi Yulo,
Stormtrooper Squad Leader, White Legion Commander
-IRG- Co-Leader

Capt. Anein Niena, Twilight 4, -IRG- Twilight Squadron

Fragpuppie
Fri Apr 08, 2005 10:45 am
#5






Jyeoi wrote:

ok so lets say i want to be an efficient BF healer, be able to play the Omni-box and have a xp cap of 900k teh trees i would need are:


0 - 0 - 4 - 4


Am i right?







Yes....but the healing cap is 500K....other than that you are correct.


The BF tree is xxx4, Ommni is in xx4x but the XP caps can be reached at xx33.



Fragpuppie Uber
Master Entertainer, Master Musician
Founding Member - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra

LyteFoot
Fri Apr 08, 2005 11:02 am
#6



Jyeoi wrote:
ok so lets say i want to be an efficient BF healer, be able to play the Omni-box and have a xp cap of 900k teh trees i would need are:
0 - 0 - 4 - 4
Am i right?





And you need to be leveling NOW because after the CU thats a year or more's time. These exp rates aren't going to limit AFK they are going to encourage it at a rate never before seen.



Elwyn LyteFoot - Corbantis server
Jyeoi
Fri Apr 08, 2005 11:38 am
#7






LyteFoot wrote:



And you need to be leveling NOW because after the CU thats a year or more's time. These exp rates aren't going to limit AFK they are going to encourage it at a rate never before seen.





heh.. im actually dropping from master music to use my skill points in something more useful. Playing the omni-box is my character's Roleplay and having that BF heals at 4 will help my guildees get thier BF down in a shorter time. Other then that, i cant find a reason to keep the other 2 trees.



"Fear will keep them in line. In discipline there is strength."

Capt. Jyeoi Yulo,
Stormtrooper Squad Leader, White Legion Commander
-IRG- Co-Leader

Capt. Anein Niena, Twilight 4, -IRG- Twilight Squadron

Mott_Kruger
Sat Apr 09, 2005 1:19 pm
#8






Jyeoi wrote:

When the CU hits, what are the music trees are going to look like?



After the dust settles from the pounding that entertainers are taking with this CU, thier skill trees will be known as bushes.




Mott Kruger
Elder Marksman, Medic, Combat Medic, Doctor, Pistoler, Smugger, Carbineer, Bounty Hunter, Rifleman, Politician, Entertainer, Musician, Dancer, Image Designer
Imperial Inquisition Ace Pilot
Gknee
Sat Apr 09, 2005 1:49 pm
#9

Right now nothing has changed in the Musician tree. It seems that we'll have a duplicate branch which doesn't make much sense to me. I can see the two elite professions Dancer/Musician being combined into one..but maybe that's just wishful thinking. The main difference between the two professions no long exisit as far as mechanics. Sure..they can be RP'd quite differently but the need for 2...I dunno.



Nosmina Osoga
Proprietor of The Dew Drop Inn
Mesric Sanctuary, Tatoonine
(mmmm.....Cake.....)
Minty freshness!!
Fragpuppie
Sat Apr 09, 2005 11:31 pm
#10

Well Actually there may be no real change to the trees at all.


The mechanic for the inspiration buffs seems to be taken from the wound healing skill (even though it doesn't specifically use the points associated with it...however it may be using the SEAs and Bio clothes associated).Then we haveKnowledge for songs and Fatigue healing which, though mostly uselss, will still be there.


So that brings us to Music Techniques. Yes we have lost mind buffs, but there are 2 other incresing skills in Music Tech. First is Effects. Now you say effects are pointless, well yes they are, but using that logic so are new songs. The other thing is the ability to make new (and theoretically better)instruments, whichis something we can only sell to other musicians and occasionally for decorations. If they implement some use for instrument quality, that may increse the market for them and give us a reason to keep MT4 (I also have +20 on Instrument Assembly so I am a 12pt musician).


Overall I think we are at -2 in terms of skills at this point, but that is only that there have been more minuses than plusses. There have been plusses though and the -2 is to my arbitrary score of6 now being a 4 with individual elites averaging to 8. (I'll splain it later if people want)


My concern are twofold. First is that the inpire buffs scale better across the levels. If they replace the wound heal skills then I would like them to use that point scale and use it appropriately, ie NoviceEntertainer has a skill in it of5 compared to Master Musician being 100 and allowing SEAs and Bioto jack it up to 125 plus have those numbers be more than just faster accrual, maybe a small % increse as well. Maybe use the Boxes as currently implemented for % level and the value of former "wound heal" for time. The second is that there are 4 types of SEAs in the current system (Wound, BF, MME,Assembly)and only 3 potential uses for SEAs so far in the new system (BF, Assembly and Inspire). Also that the 2 that are going away are the most common and the rarest so if both go to modify the new area the investment of many will be for nothing. Related to this, I hope that there will finally be a use for the Assembly SEAs.



Fragpuppie Uber
Master Entertainer, Master Musician
Founding Member - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
Ravanne_Esi
Mon Apr 11, 2005 6:01 am
#11

We will have two brances granting abilities that don't exist anymore and two that require XP that will be virtually non-existant. That's not including the grind thru entertainer that will require some of that very rare XP.

Without drastic changes the days of the entertainer professions are numbered, and so far there has been little indication that those drastic changes are coming.




Ravanne Esi
Master Dancer, Master Entertainer, Master Musician
Ragin' Rancor Enterprises
New Hope, Naboo
-

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