Musician Archive
Thread: Anyone got a buff macro?
/Flo 1;
/Flo 1;
/Flo 1;
/Flo 1;
/pause 8;
/Flo 2;
/Flo 1;
/Flo 1;
/Flo 1;
/Flo 1;
/pause 8;
/Flo 2;
/Flo 1;
/Flo 1;
/Flo 1;
/Flo 1;
/pause 8;
/Flo 2;
/Flo 1;
/Flo 1;
/Flo 1;
/Flo 1;
/pause 8;
/Flo 2;
/Flo 1;
/Flo 1;
/Flo 1;
/Flo 1;
/pause 8;
/Flo 2;
/Flo 1;
/Flo 1;
/Flo 1;
/Flo 1;
/pause 8;
/daz 2;
/echo Macro Run Complete;
--Qilue-UCW-- wrote:
Why not just dowble the macro so that you only have to do it once?
I've thought of that, but with the limitations on macro length, I'm not sure it wouldn't be cut short. I suppose I could try it to see if it gets cut short. The way it is now, each run is exactly half what is required to give a full buff.
Hmmm... testing... I will check it out and report back if it works.
Ok, it looks like it will work like this:
Just run it once. If you are buffing a single person, you can /setperform on them, thenstart the buff macro. Keep them selected and the /tt line will tell them when the buff is complete. If you are doing a passive buff in a group, and don't have anyone selected, the /tt line won't actually do anything and you can tell your group to stop listening when the /daz 2 goes off.
Edit: Is this better Elwyn? I recommend playing Starwars 2 if you use this macro.
Message Edited by Maisland on 03-17-2005 09:15 AM
Isn't that macro kinda short? its pauses are only 96 seconds.. Shouldn't you make it last at least 120 seconds?
Maisland wrote:
--Qilue-UCW-- wrote:
Why not just dowble the macro so that you only have to do it once?
I've thought of that, but with the limitations on macro length, I'm not sure it wouldn't be cut short. I suppose I could try it to see if it gets cut short. The way it is now, each run is exactly half what is required to give a full buff.
Hmmm... testing... I will check it out and report back if it works.
Ok, it looks like it will work like this:
/Flo 4;
/Flo 4;
/Flo 5;
/Flo 7;
/Flo 8;
/pause 8;
/Flo 1;
/Flo 3;
/Flo 2;
/Flo 2;
/Flo 6;
/pause 8;
/Flo 4;
/Flo 4;
/Flo 5;
/Flo 7;
/Flo 8;
/pause 8;
/Flo 1;
/Flo 3;
/Flo 2;
/Flo 2;
/Flo 6;
/pause 8;
/Flo 4;
/Flo 4;
/Flo 5;
/Flo 7;
/Flo 8;
/pause 8;
/Flo 1;
/Flo 3;
/Flo 2;
/Flo 2;
/Flo 6;
/pause 8;
/Flo 4;
/Flo 4;
/Flo 5;
/Flo 7;
/Flo 8;
/pause 8;
/Flo 1;
/Flo 3;
/Flo 2;
/Flo 2;
/Flo 6;
/pause 8;
/Flo 4;
/Flo 4;
/Flo 5;
/Flo 7;
/Flo 8;
/pause 8;
/Flo 1;
/Flo 3;
/Flo 2;
/Flo 2;
/Flo 6;
/pause 8;
/Flo 4;
/Flo 4;
/Flo 5;
/Flo 7;
/Flo 8;
/pause 8;
/Flo 1;
/Flo 3;
/Flo 2;
/Flo 2;
/Flo 6;
/pause 8;
/daz 2;
/tt Ok, your buff is done.
Just run it once. If you are buffing a single person, you can /setperform on them, thenstart the buff macro. Keep them selected and the /tt line will tell them when the buff is complete. If you are doing a passive buff in a group, and don't have anyone selected, the /tt line won't actually do anything and you can tell your group to stop listening when the /daz 2 goes off.
Edit: Is this better Elwyn? I recommend playing Starwars 2 if you use this macro.
Message Edited by Maisland on 03-17-2005 09:15 AM
Maisland wrote:
--Qilue-UCW-- wrote:
Why not just dowble the macro so that you only have to do it once?
I've thought of that, but with the limitations on macro length, I'm not sure it wouldn't be cut short. I suppose I could try it to see if it gets cut short. The way it is now, each run is exactly half what is required to give a full buff.
Hmmm... testing... I will check it out and report back if it works.
Ok, it looks like it will work like this:
/Flo 4;
/Flo 4;
/Flo 5;
/Flo 7;
/Flo 8;
/pause 8;
/Flo 1;
/Flo 3;
/Flo 2;
/Flo 2;
/Flo 6;
/pause 8;
/Flo 4;
/Flo 4;
/Flo 5;
/Flo 7;
/Flo 8;
/pause 8;
/Flo 1;
/Flo 3;
/Flo 2;
/Flo 2;
/Flo 6;
/pause 8;
/Flo 4;
/Flo 4;
/Flo 5;
/Flo 7;
/Flo 8;
/pause 8;
/Flo 1;
/Flo 3;
/Flo 2;
/Flo 2;
/Flo 6;
/pause 8;
/Flo 4;
/Flo 4;
/Flo 5;
/Flo 7;
/Flo 8;
/pause 8;
/Flo 1;
/Flo 3;
/Flo 2;
/Flo 2;
/Flo 6;
/pause 8;
/Flo 4;
/Flo 4;
/Flo 5;
/Flo 7;
/Flo 8;
/pause 8;
/Flo 1;
/Flo 3;
/Flo 2;
/Flo 2;
/Flo 6;
/pause 8;
/Flo 4;
/Flo 4;
/Flo 5;
/Flo 7;
/Flo 8;
/pause 8;
/Flo 1;
/Flo 3;
/Flo 2;
/Flo 2;
/Flo 6;
/pause 8;
/daz 2;
/tt Ok, your buff is done.
Just run it once. If you are buffing a single person, you can /setperform on them, thenstart the buff macro. Keep them selected and the /tt line will tell them when the buff is complete. If you are doing a passive buff in a group, and don't have anyone selected, the /tt line won't actually do anything and you can tell your group to stop listening when the /daz 2 goes off.
Edit: Is this better Elwyn? I recommend playing Starwars 2 if you use this macro.
Message Edited by Maisland on 03-17-2005 09:15 AM
I didn't find this out till just alittle bit ago... but did you know this macro
/Flo 4; /Flo 4; /Flo 5; /Flo 7; /Flo 8; /pause 8;
/Flo 1; /Flo 3; /Flo 2; /Flo 2; /Flo 6; /pause 8;
/Flo 4; /Flo 4; /Flo 5; /Flo 7; /Flo 8; /pause 8;
/Flo 1; /Flo 3; /Flo 2; /Flo 2; /Flo 6; /pause 8;
/Flo 4; /Flo 4; /Flo 5; /Flo 7; /Flo 8; /pause 8;
/Flo 1; /Flo 3; /Flo 2; /Flo 2; /Flo 6; /pause 8;
/Flo 4; /Flo 4; /Flo 5; /Flo 7; /Flo 8; /pause 8;
/Flo 1; /Flo 3; /Flo 2; /Flo 2; /Flo 6; /pause 8;
/Flo 4; /Flo 4; /Flo 5; /Flo 7; /Flo 8; /pause 8;
/Flo 1; /Flo 3; /Flo 2; /Flo 2; /Flo 6; /pause 8;
/Flo 4; /Flo 4; /Flo 5; /Flo 7; /Flo 8; /pause 8;
/Flo 1; /Flo 3; /Flo 2; /Flo 2; /Flo 6; /pause 8;
/daz 2;
/tt Ok, your buff is done.
Works just as well as that really long macro you have up there, and you don't need to worry about the game cutting it off