Musician Archive
Thread: New Features for Musicans!! (or generally the entertainer profession)
I just decided to take up musican/Dancing/ID again. Its over a year since my main character was a entertainer, and he is now a Jedi. However I got a few other characters, and since I missed musican very much I decided to take up entertaining again, even if I knew its pretty dead profession atm. The XP i earn is low, almost no people in the cantinas anymore. I decided to move on to a player city where many groups operates out of, but even if this proved to be a little better, you cant just hide its pretty useless profession atm. And I find that very very sad!
I have here put a few ideas for Musican I like. This might work for Dancers too I think, but musican is "more fit" into the picture I think.
1. Let Entertainers give short melee/ranged speed and accuracy bonuses, or other bonues like morale boost. Bonues depending on Entertainer
level.
2. Let Entertainers be able to give their services outside the Cantinas, and without droids
3. Let entertainers give negative morale boost to the enemy.
a.) If the enemy also have a entertainer a counter song could be performed
An Idea I like is for example in PvP groups, the group join up with a Musican who perform at the site of PvP. The entertainer is "participating" indirectly in GCW, but they cant however be killed or hurt. For as long they perform the PvPers (or PvE) gets bonueses to attacks which disappears after let say 5 minutes after the entertainers stop performing. This will:
A.) bring the enterainers out of the cantina and into the battlefields with other friends then just other entertainers!!
(because of their indirect participation they cant be killed. They would act more like "Cheer-leaders" for their team
B.) Makes more use for the entertainers!!!
C.) More interaction! More Use for Entertainers! And you "liven up" the battlefield with music!
D.) Only those in same group as the entertainer will be affected with the bonus
Well, this is just MY idea. Its uncomplete, but I think this might "save" the entertainer profession! Specially now when they are removing Battle fatigue from the game!!
What do YOU think?? Does it have potential?
Message Edited by Niccolado on 07-18-2005 04:33 PM
Electro wrote:
Entertainers are not bards. Indeed, the "bard" role in Star Wars Galaxies is taken by the Squad Leader profession. So, I'd have to say this isn't an idea I could support. Thanks for sharing your ideas though
Maybe you are right. Im pretty new as a entertainer as a whole, so I guess you know what you speaking about.
But we cant have the situation we have today! Since theres almost no reason at all to be a Entertainer! I can have fun and sing and dance, But I sing and dance for a empty cantina, so its difficult to see any reason to keep up entertaining.
People are not all that fuzzed with 10% extra XP! Its only for jedi this is really good, since they need all the XP as fast as possible due to BHs. But generally, people are not all that interested in 10% extra xp
The grind to become master dancer/musican these days are very long. And without a AFK macro and a 2nd computer, i could never stand playing my entertainer, because 80% of the time, he is alone in the cantina.
Maybe a different idea would be to decrease the ordinary xp with -30%, and add those to the +10% the entertainers are giving today? So you could gain like 40% extra xp from the Entertainers??
Message Edited by Niccolado on 07-18-2005 09:02 PM
Niccolado wrote:
But we cant have the situation we have today! Since theres almost no reason at all to be a Entertainer! I can have fun and sing and dance, But I sing and dance for a empty cantina, so its difficult to see any reason to keep up entertaining.
People are not all that fuzzed with 10% extra XP! Its only for jedi this is really good, since they need all the XP as fast as possible due to BHs. But generally, people are not all that interested in 10% extra xp
I agree with you, this is the case. BUT, the answer is NOT to give entertainers a reason to go into a battle -- it totally does not fit in with the SWG theme. The answer is to give combatants a reason to enter the cantina. There are lots of suggestions on this. One of the best I have seen is to get rid of banks, and put bazaars, mission terminals, and bank deposit boxes inside of cantinas. This would draw the crowd in there for other reasons... and they could stay for the show. If you have to go into the cantina to get your missions and deal with your safe deposit box anyway, you may as well stay 2 more minutes and get a buff. But if the cantina is 500 m away on the other side of a lag-fest like Coronet from the m-term, you may not want to bother.
We need to find ways to bring crows IN, not force ourselves OUT.
C
Synner1985 wrote:
/agreethe idea's of bringing the services like the bank into a cantina is a great ideabut if the entertrainer class gets made a combat prof i will drop it.... i can't STAND being a full combat prof.. Swordsman annoys me at times, but its handy to protect myself when i'm out and about and i do like a little scrap now and then!But my main prof is Entertainer, my escape from the majority of SWG.. it is sad to say the game seems to be becoming a generic on-line mindless drone of a grinding game...GRIND TO THIS LEVEL THEN YOU GOT F*CK ALL LEFT TO DO!!!!!!! YOU MAY AS WELL QUIT!
First of all I did not intend the entertainer profession to be a combat profession! Not at all! My intentions where to bring them out with friends, and to give those buffs while they fight! Just like cheerleaders for a baseball or football match or whatever. they dont participate in the sport event, they just entertain and bring "mod-bonus" to their team!
And this would also bring people out from teh cantina, and into friendly groups! I thought the interactivity would be great too, and this also make entertainers more useful, and not to mention more fun to play! Whats more fun then hanging around with your friends?
It seems to me that most entertainers "lock" themselves in the cantina.. With this idea they would get out of this place, and have fun with their friends. And as such bring more use to the profession.
bringing banks and bazaars into the cantina could be a great idea!! But these features only indirectly helps us, because they dont really make us more useful.
Niccolado wrote:
Electro wrote:
Entertainers are not bards. Indeed, the "bard" role in Star Wars Galaxies is taken by the Squad Leader profession. So, I'd have to say this isn't an idea I could support. Thanks for sharing your ideas though
Maybe you are right. Im pretty new as a entertainer as a whole, so I guess you know what you speaking about.
But we cant have the situation we have today! Since theres almost no reason at all to be a Entertainer! I can have fun and sing and dance, But I sing and dance for a empty cantina, so its difficult to see any reason to keep up entertaining.
People are not all that fuzzed with 10% extra XP! Its only for jedi this is really good, since they need all the XP as fast as possible due to BHs. But generally, people are not all that interested in 10% extra xp
The grind to become master dancer/musican these days are very long. And without a AFK macro and a 2nd computer, i could never stand playing my entertainer, because 80% of the time, he is alone in the cantina.
Maybe a different idea would be to decrease the ordinary xp with -30%, and add those to the +10% the entertainers are giving today? So you could gain like 40% extra xp from the Entertainers??Message Edited by Niccolado on 07-18-2005 09:02 PM
There are other non-combat profession-specific buffs that are currently in development. I don't have any details on them at the moment, but they'll be adding to our usefulness, and hopefully in a way that will be beneficial to our profession.
I don't think being able to apply buffs in the field means you are a combat profession. One of the cool things I can provide right now is refreshing someone's inspiration buff while we are hunting. I certainly don't want to whip out my Fizzz to apply a mega fire DOT on the Kimo. But it is nice when someone appreciates the fact that I have Music skills.
For me, one thing that may be different than some Musicians is that I want to hunt with my friends. SWG has the advantage that you don't have to be within certain level ranges to be able to play with your friends, which is unique to most of the other MMOs out there. I don't see why it's either play around in cantinasOR go hunting. I want both. Adding some benefit that I could bring to the group through Music would make it worthwhile to have the skills and limiting myself to CL54. Just a few minor buffs that would make people go "ah cool, we have a Musician in the group."
As it stands right now, I can't justify having Music skills and being able to play with my friends in the field. It just feels like wasted skill points. Why spend 106 skill points when 15 will do?
This is probably a different desire than what people who want to be JUST Musicians and have no desire to go out in the field will have. If you want to just RP in a cantina, the problem is that you have no audience. I don't think putting terms inside a cantina will help that. It may bring more people around, but they still won't stand around and listen to you, and for goodness sakes, FIX the UI on the gambling games! They are unplayable. Sorry for the gambling table tangent, but it's one of my pet peeves. To RP a musician, you are relying on people RPing an audience. I don't see that happening very often. The only way to get an audience is to bring back the interdependence. Right now, that means buffs. But they have to be buffs that people will seek out, or you still won't have an audience. Is 10% xp worth the extratime to hunt down a musician? To get an audience, we need to provide some service. Nobody will listen to Musicians for the limited music tracks.
If you don't care about hunting with your friends, or having an audience, and are happy just playing your music with your musician friends, then I suppose all of this is just fine.
Okay, so some ideas on buffs, since that's the topic:
- group buffs - buffs you provide to your group, maybe requiring a camp or a droid. short term buffs.
- Defense/Accuracy buffs - even a small amount here would be appreciated.
- Buff Enhancement buffs - make doctor buffs last longer, like the food buff.
- Foodboost- increase duration or effectiveness of foods eaten while listening.
- Crafting buffs - increase assembly/experimentation.
- listening buffs - buffs applied in cantinas from listening, like the inspiration buff. longer term buffs.
- Inspiration buff - of course.
- Repair boost - while listening repair attempts are more successful?
- Food boost - same as above.
I would say these need to be spread out amongst the skill tree with Improved and Advanced versions, just like the combat skills, in order to make Mastering appealing. I still think we need more songs/instruments and customization, but I think buffs is what will save the profession. If you don't care about hunting in a group, then these buffs will still bring an audience to you in then cantina. But at least you would have the choice of how you want to play.
Norb - Shadowfire - Wolv Pact
Just to clarify - I don'thunt with my friends using Music. I hunt with them using my pistol. But it would be nice if my Music added *something* to the group.
Message Edited by Norbert on 07-19-2005 10:59 AM
Think about it. The Cantina is a focus of more than one SW movie. It is an important feature of the genre landscape. There NEED to be active, populated cantinas if this game is to "feel" like SW. Giving us reasons to leave the cantina will empty them out even further than they already are. That's not going to make it more Star-Warsy but less. Plus, when did you EVER see dancers dancing in the middle of a battle in SW? Can you name ONE case where a musician was sitting there playing music in battle? Um... no. Not in any of the 6 movies.
So, I understand your reasoning but it does not fit the theme and it is self-defeating if we want to improve the cantina atmosphere. Again to recap: we need ways to bring patrons IN, not drive dancers OUT.
C