Musician Archive

Thread: Importance of Mind reduced in the CURB

Tralmek
Sat Jan 01, 2005 5:47 pm
#1






Warryyr wrote:

Another solution would be to incur Mind wounds for healing Mind with a stim, similar to Combat Medics.




I'd be willing to try that. I've often wished I could heal mind damage with Tralmek. If this were put in, I'd be extra happy, because I could heal my friends minds, use fewer rezzes, and then have some mind wounds for my Entertainer friends to heal afterward.





Feeling no connection with the Force since 2003
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Official AFKophobe


Rowlyyk
Tue Jan 18, 2005 4:54 pm
#2

With the importance of the Mind pool being reduced in the CURB as announced by TH (whatever it really means) I smell a dicline of buffbot-usage. If mind is not that all-important in the field anymore, buffbots might become less needed, resulting in their decline and the state of the Entertainer's profession greatly improved...

What do you think?



"For over a thousand generations, the Jedi were the guardians of peace and justice in the galaxy, and even now there are hundereds of them fighting on each side of the civil war." - Ben Kenobi ANH
Schardour
Tue Jan 18, 2005 5:49 pm
#3

And with a decline in buffbot use would come a decline in the use of live entertainers, as demand would have to decrease for that to happen I don't think the CU will have anypositive effect on the entertaining professions, if only because the profession is not directly addressed in the revamp.




T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
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Also...Tayel [PLD]

MusicalDina
Wed Jan 19, 2005 7:35 am
#4

My thoughts:


It will only improve us indirectly, and slightly.


It may start the spiral to get rid of buffbots. But buffbot usage being decreased because of necessity doesnt help us. In other words, if their customer base decreases because they dont need them any more, that doesnt help us gain customers.


The only positive i see for us is there will be less bots in the cantina allowing us to entertain - but entertain for whom? If we are not needed anymore we will still be stuck with solely the private gigs we can get, sort of like right now.


If we are needed, buffbots wont go away as long as there remains a way to give away our services with not playing, or no cost.


We get nothing new with the CURB. Therefore our numbers will dwindle more and more. Making the real entertainers very far and between, and nothing in the CURB will stop this slow bleeding death.



Personally, I like to be wanted, not needed. I like to be respected. I like to do useful things for other people. Right now I am not wanted but needed, I am not respected (by people other than friends) and I really dont do anything useful for people.

But then there is no profession in game that fits my description. Musician used to fit that bill. As did Doctor. I am just a Twi'lek lost in a galaxy full of solobots.





DinaJa Erso
Master Doctor
Master Musician
Warryyr
Wed Jan 19, 2005 9:10 am
#5






Rowlyyk wrote:
With the importance of the Mind pool being reduced in the CURB as announced by TH (whatever it really means) I smell a dicline of buffbot-usage. If mind is not that all-important in the field anymore, buffbots might become less needed, resulting in their decline and the state of the Entertainer's profession greatly improved...

What do you think?




Mind won't be the all-important stat in Combat anymore, but it'll still play a part in combat.Don't overlookthe header "New Death and Incapacitation Rules."


Mind will still be a factor in Combat, and Mind buffs will still be needed. When a player is going to PvP, they're going to want all the bonus to their stats that they can get - that's a given.


I don't think the CU will have any impact on people needing buffbots. So long as they provide a level of service no live player can provide, they will flourish and remain a preferred method for healing/buffing the Mind stats among the cheap, lazy, and insanely impatient players. I'm always amazed that a quick shout of "BUFF PLZ!!!!" and a hasty exit from a cantina 6 seconds later is classified as "looking for an Entertainer" to so many folks. It's sad, but it's what the Devs have allowed to perpetuate for waaay too long.


Only eliminating the ability to buffbot will make buffbots a non-factor and THAT will not only lead to their decline, it'll eliminate them completely. The key is not to get rid of the importance of Mind buffs/healing. The key is to get rid of a method of "gameplay" that destroys the very fabric that holds this game together.


HOWEVER(and folks, this is a BIG however) -


Buffbots will NOT go away, even when AFK play goes away. We may see a slight increase in customers, but we'll still be sort of stuck in a hard place.


Why, you say?


Those Entertainer alt characters will still exist.


And, their owners aren't going to seek out a Live Entertainer.


They'll use the account they're paying for, for all of their Entertainer needs, and never visit one of us. We have lost those players. Players thought for way too long "I can never find an Entertainer" when really the deal was "I don't want to bother finding an Entertainer, I want one on-demand at the moment I demand it." They then used this myth of "never" finding an Entertainer to justify their AFK bot. And other players agreed, they could "never" find an Entertainer, so they use a buffbot. How convenient. Oh, and the buffs are free. Delightful. Why pay when you don't have to? And the Devs said nothing.


We might win the war, folks. But we've lost territory. A lot of it.


I don't think the CURB will hurt the demand for Mind buffs or healing. If it makes buffbots useless to go to, then WE'RE useless, too. People will still want their buffs to give em that "edge."


I just continue to /boggle that people complain ENDLESSLY about Coronet and stupid AFK'ers and spam, spam, spam, spam. Yet, they happily go into a nightmarish cantina chock FULL of:


"Listen now!"


"Dance buff's done, hon! target me and /stopwatch and I'll music buff soon!"


"5"


"4"


"No tips necessary for my buffs, but they're appreciated!"


"3"


"2"


"AFK buffing, just /invite me if I'm not in a group!"


"1"


"Starting music now, so /listen to me"


"Musiic buff is done, I'll startt dancing shortly!"


SUUUURE.....they're happy as clams inside that box of AFK macrohell.....


Tiaga
Wed Jan 19, 2005 2:35 pm
#6

The issue with mind is that since it isn't healable, targetting mind is a powerful strategy. I think all TH is saying is referring to that mind damage will be healable by stims. This has been known for awhile.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Nifty
Wed Jan 19, 2005 3:35 pm
#7






Tiaga wrote:
The issue with mind is that since it isn't healable, targetting mind is a powerful strategy. I think all TH is saying is referring to that mind damage will be healable by stims. This has been known for awhile.





Yup. Mind healing from stims was removed because it was found Medics/Docs could constantly heal to gain XP as you'd never run out of mind. Add timers that control the rate at which docs heal, and then you should be able to add mind healing back in.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Warryyr
Wed Jan 19, 2005 5:07 pm
#8






Nifty wrote:





Tiaga wrote:
The issue with mind is that since it isn't healable, targetting mind is a powerful strategy. I think all TH is saying is referring to that mind damage will be healable by stims. This has been known for awhile.





Yup. Mind healing from stims was removed because it was found Medics/Docs could constantly heal to gain XP as you'd never run out of mind. Add timers that control the rate at which docs heal, and then you should be able to add mind healing back in.




Holy cow, that never occurred to me


Another solution would be to incur Mind wounds for healing Mind with a stim, similar to Combat Medics. I'll be interested to see how they approach this, with a Mind damage stim getting into the game.


Tralmek
Wed Jan 19, 2005 5:17 pm
#9






Warryyr wrote:

Another solution would be to incur Mind wounds for healing Mind with a stim, similar to Combat Medics.




I'd be willing to try that. I've often wished I could heal mind damage with Tralmek. If this were put in, I'd be extra happy, because I could heal my friends minds, use fewer rezzes, and then have some mind wounds for my Entertainer friends to heal afterward.





Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


Nifty
Wed Jan 19, 2005 5:43 pm
#10


well, it was caught very early on in the process. You see, when you don't have timers (or some other mechanism)with mind healing two medics can heal each other rapidly and constantlyfor XP as long as they have stims. I heal you and drop 100 mind, you heal my 100 mind for XP and drop 100 mind, I heal you, etc.


Then again, with the new HAM it is not an issue anymore.



  • Separate special action costs from damage – no more dying from using your special actions!
  • Special action cost adjustments – more variety and tactics in gameplay, special actions now cost time instead of health.

  • Healing is a special action, so it will cost time, not health (err, mind hitpoints). Therefore Medic A healing Medic B doesn't incur damage to Medic A meaning Medic B will not gain any XP for using a stim on Medic A. Not to mention the fact that Medic B's stim won't allow Medic A's new action cost thingee to regenerate faster.


    (ok, they need to come up with better terminology for separate special action costs, since we already have an action pool!)

    Message Edited by Nifty on 01-19-2005 06:44 PM



    Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
    Tiaga
    Thu Jan 20, 2005 12:57 am
    #11

    It's not that there will be a timer or wounds or anything.. Just that the act of healing will not actually cause damage but use the pool some other way. This was briefly seen on Test Center back in December or January a year ago, but was taken off as it didn't work well on it's own. All combat abilities saw this change.



    Inside my heart is breaking, my make-up may be flaking
    But my smile still stays on
    My soul is painted like the wings of butterflies
    Fairytales of yesterday will grow but never die
    I can fly - my friends
    SWG Entertainer.com Fashions by TK

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