Musician Archive
Thread: News from Test Center!
DarkY0da wrote:
Tis why you need to keep your hat in for Cor... so that you can beat... I mean show the Devs the error of their ways.
You're right!!!!!
BY GOD I'LL DO IT, AND WORKED BE ummm....DARNED!!!!
Schardour wrote:
So now we can make 10-15K per hour, regardless of skill levelDoes anybody know if the skill with an equipped weapon effects mission payout, instead of entertaining ability?
Entertainer missions do not appear to be tied to combat skill level. Senom on TC took missions, having no combat skill, and I did as well being a TKM. Same payouts of 1100 - 1300 credits.
But... that's probably a good thing. It makes zero sense to me that entertainer missions should be tied to combat skill level.
As I've said in other threads, I'd love to see a Mission Revamp for entertainers that would make our missions more immersive, more engaging, and more fun gameplay, and scale with our skill levels using our skills. But, I'll still take this smaller step right now, rather than wait until time is freed up to redesign the way that missions work. 100 - 200 credits was just not right. 1100 - 1300 credits at least gets these in line with other professions' 'newbie' mission payouts, and that's the first step. And I'm thrilled about this small change.
Warryyr wrote:
DarkY0da wrote:
Tis why you need to keep your hat in for Cor... so that you can beat... I mean show the Devs the error of their ways.You're right!!!!!
BY GOD I'LL DO IT, AND WORKED BE ummm....DARNED!!!!
I suppose that it is a start, now if only they had the scaling increase on the payout based on Musician/Dancer level to something worth my time as a Master Musician... I suppose it will happen one day.
Warryyr wrote:
BY GOD I'LL DO IT, AND WORKED BE ummm....DARNED!!!!
Yay! Go get 'em Warryyr!