Musician Archive
Thread: Idea to kill buffbots, but keep the macro system intact
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Elioi
Wed Aug 04, 2004 9:52 am
#1
Ok, this idea is based on the difference between Doc buffs and Ent buffs. You never seen Doc Buffbots, giving out free buffs 24/7, why is that?
Its because Doc Buffs require very specific resources, bot high stat and named, to produce buffs that are worthwhile, you don't see Docs buffing for free because they have a lot more time and credits sunk into each buff. So why don't you use the same solution to kill ent buffbots?
Lets have musicians and Dancers create "Special Effects Packs" - with subcomponents spread throughout two trees. The packs when used cause the dancer or musician to go through several unique flourishes and pyrotechnics that would result in a buff defined by the stats on the pack. We would need to make sure that these packs use named and specific resources so that high end packs would require a lot of work, thus increasing their value and driving buffbots out of buisness.
VoweDarkwave
Wed Aug 04, 2004 1:15 pm
#2
Elioi wrote:
Ok, this idea is based on the difference between Doc buffs and Ent buffs. You never seen Doc Buffbots, giving out free buffs 24/7, why is that?
Its because Doc Buffs require very specific resources, bot high stat and named, to produce buffs that are worthwhile, you don't see Docs buffing for free because they have a lot more time and credits sunk into each buff. So why don't you use the same solution to kill ent buffbots?
Lets have musicians and Dancers create "Special Effects Packs" - with subcomponents spread throughout two trees. The packs when used cause the dancer or musician to go through several unique flourishes and pyrotechnics that would result in a buff defined by the stats on the pack. We would need to make sure that these packs use named and specific resources so that high end packs would require a lot of work, thus increasing their value and driving buffbots out of buisness.
Post any ideas in the Development thread that discusses getting rid of repeating macros. The Devs are actually reading that thread.
Also, I have to say that most buffbots are started by guilds who already have tons of great resources stashed away, or long time players who just "got sick of notfinding an entertainer" or whatever their reason is for making a buffbot. Buff packs just might make buffbots BETTER than the usual Entertainer, as they'd have everything they need from the get-go. Meanwhile Entertainers who just jammed in the cantina would be at a disadvantage. Just something to consider.
picklesSW
Wed Aug 04, 2004 1:37 pm
#4
Also keep in mind that this proposed change is not exclusively targeted at buffbots and the problems with entertainers. They're aim is quite a bit wider, so proposing a solution that only addresses buffbots will not satisfy what they are trying to do.
Beery
Wed Aug 04, 2004 6:19 pm
#5
"Post any ideas in the Development thread that discusses getting rid of repeating macros. The Devs are actually reading that thread."
I don't see how they could possibly read it. I tried for four hours straight yesterday, and I managed to read it at about half the rate it was growing. By now I expect it's grown to such an extent that it will take a person until late September to read it all. I think it's a cunning plot by the anti-macro-nerf activists to keep the developers reading the threadinstead ofworking on the fix.
Electro
Thu Aug 05, 2004 12:14 am
#6
That's great except that most entertainers don't want to be crafters. In fact, I loathe crafting with a passion and I can't tell you how little it would appeal to me to have to gather resources (without any field skills, no artisan, no scout, no combat skills to protect myself), use up precious lots for factories, waste my social time alone making things, and otherwise do all the horrid scut-work necessary to craft "high end" buff packs.
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