Musician Archive
Thread: Song-Instrument and Entertainer Healing XP Gain FAQ
Message Edited by Banthabutcher on 09-08-2004 07:32 PM
Message Edited by Banthabutcher on 09-09-2004 12:10 PM
Message Edited by Banthabutcher on 09-11-2004 05:57 PM
Message Edited by Banthabutcher on 09-11-2004 05:59 PM
If some /clap /cheer or /app on you while they are listening you get more xp... 1 more I think
We also get a xp bonus on the healing xp for being grouped with other musicians, and from what I have see dancers as well.
And one correction, a xp tick is every 10 sec, not every 9. If you turn on time stamping and watch you system messages you can se the time the tick happed and they are 10 sec apart.
- C
Message Edited by Paazin on 09-08-2004 11:06 PM
Tarnak_Archvold wrote:
A few additions...
If some /clap /cheer or /app on you while they are listening you get more xp... 1 more I thinkYou also seam to get a small xo bonus per person listening to you.
We also get a xp bonus on the healing xp for being grouped with other musicians, and from what I have see dancers as well.
And one correction, a xp tick is every 10 sec, not every 9. If you turn on time stamping and watch you system messages you can se the time the tick happed and they are 10 sec apart.
Fixed the time.
I'll have to try that clap thing tomorrow.
Banthabutcher wrote:Well, I decided I'd end the confusion once and for all with hard numbers. The purpose of this FAQ is to inform future Musicians of how to best gain XP and to absolve some myths that have been floating around.Q. Which determines the XP gain: instrument or song?A. Both actually. However, in the issue of grinding from Novice Entertainer to Master Musician, the instrument determines the highest amount of XP you gain per flourish.
I'd change the word 'both' to the word 'either' to be more accurate. I'm also confused on the wording of the followup sentence. If you mean that in the grind, you tend to play in groups with lower songs, but using your higher instruments, then maybe that needs more explanation. As it is though, you can just as well grind by playing the highest songs, if you're lucky enough to be in groups that can do that as well.Q. So then how does the song influence it?A. This answer pertains only to those Musicians who wish to gain XP after they've already mastered (for the Village and whatnot). The highest XP gain goes by instrument until you reach a song level that is in a box beyond the instrument you are using. Then the XP gain is determined by the song. For example, the XP from a Bandfill would be superior until you reach Waltz. All of the songs above an instrument have the same XP give-out with any other "inferior" instrument. So you'd gain the same amount from playing Virtuoso on the Chidinkalu Horn and Bandfill.
Once again, I'm a little confused in the wording. To put it more simply, whatever's in the highest box you have learned, from the musicianship line in the entertainer tree or the musical knowledge line in the musician tree, be it song or instrument, will give the highest amount of xp (and the same, for boxes with a song and an instrument). So if your highest box contains only a song, you'll get the highest xp from playing that song, with any instrument. If your highest box contains only an instrument, you'll get the highest xp from playing that instrument, on any song. If it contains both, you can pick whether to use the song, or the instrument, but either will give the greatest xp (and you don't need to be using the highest instrument with the highest song. You can use your chart compared to the skillboxes to see this correlation.
Message Edited by Banthabutcher on 09-09-2004 12:11 PM
Banthabutcher wrote:
*snip*
NewJedi wrote:
Maybe we can find a way to combine yours and Aleyo's with my general Musician and buff FAQs already stickied. Or we could just sticky all separately. But the board admins want fewer stickies. I'm open to suggestions.
Banthabutcher wrote:
Well, I decided I'd end the confusion once and for all with hard numbers. The purpose of this FAQ is to inform future Musicians of how to best gain XP and to absolve some myths that have been floating around.
Q. What about other band members?
A. For each other person in your band playing, you get extra XP per tick. The actual number seems to rise with each song a little bit, but it's safe to say it increases the XP gain by 3-5 XP per person. It also seems like this XP is doubled with the Double Flourish technique, but this has yet to be confirmed personally by me.
Bantha,
I think the bonus per musician in group is a percentage. I seem to recall, but haven't experimented recently, that each additional performer in group adds 5% to the base XP (be it regular or double) so that in a FULL group you have double what the base XP would be. As it is a percentage, the numbers get higher as your skill level goes up.
Double flourishes do double the XP in a given tick. You need to get 2 flourish messages in the tick not 2 executed flos. It doubles the base XP and group XP but I do not think it doubleslistener or /clap XP.
A few months ago someone else published a double flo XP chart grid of the same type as yours....you should check it out.
http://forums.station.sony.com/swg/board/message?board.id=musician&message.id=11077
Fragpuppie Uber
Master Entertainer, Master Musician
Guild Leader - Performer United Professional Society (PUPS)
Founding Member - Frag's Puppies
Contact S'ita for bookings
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
Fragpuppie wrote:
Banthabutcher wrote:
Well, I decided I'd end the confusion once and for all with hard numbers. The purpose of this FAQ is to inform future Musicians of how to best gain XP and to absolve some myths that have been floating around.
Q. What about other band members?
A. For each other person in your band playing, you get extra XP per tick. The actual number seems to rise with each song a little bit, but it's safe to say it increases the XP gain by 3-5 XP per person. It also seems like this XP is doubled with the Double Flourish technique, but this has yet to be confirmed personally by me.
Bantha,
I think the bonus per musician in group is a percentage. I seem to recall, but haven't experimented recently, that each additional performer in group adds 5% to the base XP (be it regular or double) so that in a FULL group you have double what the base XP would be. As it is a percentage, the numbers get higher as your skill level goes up.
Ah, thanks. Again, I was estimating based on experience since I couldn't find a large enough group to test any hypothesises I had. I'll ammend the FAQ.
Double flourishes do double the XP in a given tick. You need to get 2 flourish messages in the tick not 2 executed flos. It doubles the base XP and group XP but I do not think it doubleslistener or /clap XP.
Eh, that's what I meant. I'll fix it so it's more accurate.
A few months ago someone else published a double flo XP chart grid of the same type as yours....you should check it out.
http://forums.station.sony.com/swg/board/message?board.id=musician&message.id=11077
Awesome! I'll link it underneath my single chart.
Banthabutcher wrote:
So, as a rule, the highest instrument will outrank the song. However, there is one and only one exception--Ballad. Since you gain the Traz at Novice and the Ballad at Musical Knowledge 1, the song actually gives more XP than the instrument. Again, this is the only exception to the rule!
It also happens in Music 2 Entertainer. There you get StarWars2, but you are still playing a Fizzz.
There are 12 boxes in the total progression and 10 instruments. There have to be 2 holes where instruments do not go up. Luckily they are different from where song level does not go up (Nov Music and MK2).
Fragpuppie Uber
Master Entertainer, Master Musician
Guild Leader - Performer United Professional Society (PUPS)
Founding Member - Frag's Puppies
Contact S'ita for bookings
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra