Musician Archive

Thread: In Concept: bonuses for at-the-keyboard Musicians

Amythen
Thu Jul 22, 2004 5:44 am
#40

XP is not NOT a reward, it is earned as you play anyway. I have been maxed out on XP since last December.

The reward should be a tip multiplier of some sort. Or new songs for the better entertainers.


How we recieve the reward does not really matter much to me as long as it doesn't get in the way of my entertaining people too much.



    =-- - - - - - - - - - - - - - - - - --=

Adolai Danst - Dead Man Walking & Master Musician / Master Entertainer / Master Artisan

Tarnak_Archvold
Thu Jul 22, 2004 6:24 am
#41


TranSabal wrote:
How about something real simple like having the /join command not work while skill animated? ---snip--- This would really hinder the buffbots, I think.


No the buffbots would just stop performing before the part of the macro where it yells a new buff cycle is about to begin.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
TranSabal
Thu Jul 22, 2004 9:47 am
#42






Tarnak_Archvold wrote:




TranSabal wrote:

How about something real simple like having the /join command not work while skill animated? ---snip--- This would really hinder the buffbots, I think.




No the buffbots would just stop performing before the part of the macro where it yells a new buff cycle is about to begin.






Hmmm... Maybe the /join command could be changed to require the inclusion of the requestor's name. If I invite you to a group, you would be require to type "/join tran" instead of just /join.

Fragpuppie
Thu Jul 22, 2004 10:32 am
#43






TranSabal wrote:





Tarnak_Archvold wrote:




TranSabal wrote:

How about something real simple like having the /join command not work while skill animated? ---snip--- This would really hinder the buffbots, I think.




No the buffbots would just stop performing before the part of the macro where it yells a new buff cycle is about to begin.






Hmmm... Maybe the /join command could be changed to require the inclusion of the requestor's name. If I invite you to a group, you would be require to type "/join tran" instead of just /join.








Actually, the easiest would be removing /join from the macro language. I can see no reason other than unattended play to have a /join in your macro. Granted, 3rd party soulutions could be used, but the TOS do not allow them. Can someone give me an example where /join needs to be macroed?


In regards to the greater vision of the requested flourish for faster healing and better xp, I feel that it is a very LAME idea and in such perfectly valid for the Devs of this game (lame that is). Yes I do want more interaction, but a scripted system message of "please play this flourish" is not interaction, its a way to turn us into NPCs, but NPCs who have to sit at the keyboard to function.The incentive for the entertainer is bonus XP.........how often do the masters of our professions need to say "WE DON'T CARE ABOUT THE XP.....WE'RE CAPPED". Also, I can already see many ways to exploit it or to use it to grief. Personally I WANT the healing to go to the AFK leveling people. I don't need the XP and if they get it they may leave faster. The real issueis buffbots. Hologrinders will not be here forever and the smaller number of healbots do not upset me too much. Few people tip for healing anyway.



Fragpuppie Uber
Master Entertainer, Master Musician
Guild Leader - Performer United Professional Society (PUPS)
Band Leader and Booking Agent - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra

TranSabal
Thu Jul 22, 2004 3:14 pm
#44






Fragpuppie wrote:



Actually, the easiest would be removing /join from the macro language. I can see no reason other than unattended play to have a /join in your macro. Granted, 3rd party soulutions could be used, but the TOS do not allow them. Can someone give me an example where /join needs to be macroed?




I prefer the /join command to clicking on the window. Like NewJedi said, keyboard is easier sometimes than mousing. Also, if someone asks you to join a group, sometimes the window doesn't pop up (usually because you're in the middle of loading the program or traveling). /join is the only thing I know to remedy that situation.
Atreus47
Thu Jul 22, 2004 5:15 pm
#45

A rediculous idea, wont work. What's to stop some one from spamming "Ask me to do flourish #1 for faster healing!" while having flourish 1 in thier marco over and over again.

I really dont think there is any way the devs can make it so that live entertainers have any advantage over AFKers. Entertaining in this game is simply a serious of commands which are easily macroed, nothing more.



Vastio
Elder Jedi Knight
Beery
Fri Jul 23, 2004 1:48 am
#46

"Entertaining in this game is simply a serious of commands which are easily macroed, nothing more."


Yet another person who thinks he'sknowledgeable enoughtogive us all advice, but who clearlyhasn't the first clue about what entertaining is all about.



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Amythen
Fri Jul 23, 2004 5:48 am
#47






Atreus47 wrote:

I really dont think there is any way the devs can make it so that live entertainers have any advantage over AFKers. Entertaining in this game is simply a serious of commands which are easily macroed, nothing more.




Alright, not to be too bitter about that statement but....


Master Doctor gameplay consists of sitting on their duffs in front of a long line of needy people.


Master Merchant gameplay consists of just waiting around for people to buy stuff.


Master Pistoleer gameplay is no more then spamming their best attack.


All of the above are just as easily macroable and therefor shouldn't need to be fixed because it is so easy to do so.





    =-- - - - - - - - - - - - - - - - - --=

Adolai Danst - Dead Man Walking & Master Musician / Master Entertainer / Master Artisan

MyT_Chicken
Mon Jul 26, 2004 3:21 pm
#48

I didn't actually read the post, just breifly skimmed over TH's post about it. The only problem I see with is, is the fact that when the player says "Do flourish 1" its gonna be like this in most cantina's:


"invite to group"

"Heal my action"

"Invite for a buff"

"Can I be invited to your group"

You recieved a tell from joe "whats up can I get a buff"


"invite to group"

"Heal my action"

"Invite for a buff"

"Can I be invited to your group"

You recieved a tell from joe "whats up can I get a buff"


"invite to group"

"Hey *Name here* do flourish 1"

"Heal my action"

"Invite for a buff"

"Can I be invited to your group"

You recieved a tell from joe "whats up can I get a buff"


"invite to group"

"Heal my action"

"Invite for a buff"

"Can I be invited to your group"

You recieved a tell from joe "whats up can I get a buff"


"invite to group"

"Heal my action"

"Invite for a buff"

"Can I be invited to your group"

You recieved a tell from joe "whats up can I get a buff"


But it is a step I guess....


Again if this has been said before....which I'm sure it has.....I appologize in advance for the unneeded repost.





h Egri p
§ If you don't know; you'll find out soon enough! §

Bossov
Wed Jul 28, 2004 4:28 am
#49

Bonuses forat-the-keyboard entertainers: the ability to heal, gain xp, and buff. You're AFK? No healing abilities, xp, or buffing for you! It's SOE'sresponsibility to fix this. If they want suggestions, there are plenty already covered and I'm sure everyone would be happy to go over it all again for them. Botom line is it is thier responsibility to fix this. No cumbersome, annoying, or cheesy work-arounds for Live entertainers. If they want to make entertaining and healing a more involved process, that is great. But don't make it so that we have to press specific buttons or combinations to fight a losing battle against bots. Why should we have to work harder just to try and compete with buffbots?


I really like the idea of removing the auto join command from the game, or having to type in the person's name with the /join command. Of course then we still have no room for real entertainers in Theed and Coronet, as center stage is clogged up by all those AFK fools.



Bossov Sla've
The Blonde Bomber
Kasteu
Thu Aug 26, 2004 3:01 am
#50

And how does this make it worth while for masters to be ATK, who don't need the XP? Given buff botts are masters, is it going to change anything. Plus they still need to workout the difference between trully being ATK, as a buff bots could simply cycle through each flourish in a macro, so even with a tell to an AFK player they are going to hit on the right flourish pretty soon.

If they really are keen on changing code, why not just drop the buff system from simply listening to something like they did with ID and create a GUI that just lists the people you are grouped with, lets you select them from a menu and click a buff button. Then a timer counts down on each player. Give it a nice fee section to, so that we can actually charge a flat fee. Like with ID, this system can't be macroed, forcing buffers to be ATK and still be able to play their music without getting requests every 2 seconds. Also as a /setperform replacement, add a new menu item when you click on someone.

The (TH) posted idea sounds like another nail in the coffin for song writers, espeically pre master.

Message Edited by Kasteu on 08-26-2004 03:02 AM

Warryyr
Fri Aug 27, 2004 2:39 pm
#51

So, what's the status on this stuff, NewJedi?

Mooko
Fri Sep 10, 2004 9:34 am
#52






Kasteu wrote:
And how does this make it worth while for masters to be ATK, who don't need the XP? Given buff botts are masters, is it going to change anything. Plus they still need to workout the difference between trully being ATK, as a buff bots could simply cycle through each flourish in a macro, so even with a tell to an AFK player they are going to hit on the right flourish pretty soon.

If they really are keen on changing code, why not just drop the buff system from simply listening to something like they did with ID and create a GUI that just lists the people you are grouped with, lets you select them from a menu and click a buff button. Then a timer counts down on each player. Give it a nice fee section to, so that we can actually charge a flat fee. Like with ID, this system can't be macroed, forcing buffers to be ATK and still be able to play their music without getting requests every 2 seconds. Also as a /setperform replacement, add a new menu item when you click on someone.

The (TH) posted idea sounds like another nail in the coffin for song writers, espeically pre master.

Message Edited by Kasteu on 08-26-2004 03:02 AM






Yeah if they actually bothered to create a system to buff people it would greatly help alot. Instead of being left in the dark all the time. I usea buffmacro alot its the only sure way i know a buff has worked in the shortest space of time. Its what the customer wants. I also use the loopit to a great deal when I perform. Theres too many task needed to be done at once and I only have two hands. If I were a Dug it wouldn't be a problem, but im not im a Wookiee.
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