Musician Archive
Thread: Publish 23 on Test Center New Inspiration Buffs
- AFK will increse from this. Not for bots, but for grinding so people can apply these buffs. This will be temporary, but will happen.
- AFK will NOT go away. The general one, beingthe only one that does anything for combat, will still be botted in Dant MO and other locales that are "combat heavy". They are still passive and it does not look like this will change.
- Crafters will LOVE this, however there will be a flood of "perfect" items and there will no longer be a heirarchy of crafters. People will become enaored with the "perfect" items and crafters who cannot hit 100% will be second class citizens. That and 900 stat resources (950) for artisan goods are now equal to 1000 so there will be much insanity to the resource crafted good economy.
- As a musician, the new procedure can suck. Because there is still a passive buff in addition to the active ones, people will not listen to you if they have an active buff as it will instantly negate their current one. Dancers who want to dance inspired, will have to dance in silence for if they listen it will cancel the inspire. The only ways around are VERY convoluted. (If you start a droid via radial to the song the group is playing, you will listen to group so A) Novice musician B) with a droid C) with the right track and D) with room in group...I have not tried playing music (to listen to group) then dancing then getting inspired). Either way, less people will randomly listen in if they do not want to lose their current specialized buffs.
Don't get me wrong...I LOVE having more of a purpose now. I LOOOOOO-OOOOVE that they are not macroable (as far as I can tell without a 3rd party tool), but it is not a magic bullit for the profession.
Fragpuppie Uber
Master Musician/Master Entertainer
- SOME crafters will love this....SOME will HATE it. It all depends on where they are in the heirarchy of current quality and where they see their role will be with a very level very high playing field.
It'll be like crafting day all over again.
Fragpuppie Uber
Speaking as a Master Shipwright, I'm all for it. I agree the resource enhancement will cause some major chaos on the markets, but if they were to nix that and increase the experimentation results by 10%, I could live with that.
There is another consideration. Resource sellers aren't stupid. They're monitoring these changes, just like the Crafters are. Instead of seeing people buying cheap resources instead of the high quality ones, you would more likely see resource sellers accounting for the 10% increase in their pricing. Suddening extraordinary quality resources spike to 20-30+cpu, and the marginals that become extraordinary by buffing jump into the 10-20 cpu range.
Remember, its DEMAND that determines pricing moreso than Supply. If we start bulk buying the cheap stuff, it won't stay cheap.
The 10% are too much.
My alt has been a chef/master artisan/Master Mercahnt since the chef revamp over a year ago.
Two weeks ago I dropped Novice Artisan, and practically had stopped crafting short after the CU.
Want a few reasons:
a) the "top sellers" are now Artisan food. Blob Candy, Spiced Tea etc. A human artisan with 4400 skill could do better food than I, just cause my chef is a rodian and doesn't get the artisan exp bonus.
b) on some chef foods (or almost all) with more than one stats, only one stats is experimentable, all others are fix. Can't experiment or enhance it with BE tissues. Brandy always buffs +200 action regen no matter if I use resources with stats 1 or 1000 on all stats, only difference iwll be the health bonus really (and duration and filling, but those are on a differnet experimentation line)
c) total unbalance between Chef foods and artisan foods. Chef foods are more expensive, lot shorter duration, more filling and buff only slightly more. Who will use 50%, 9 minutes brandy, if 8% 50 minutes blob candy does almost the same?
They all played a role, but what I liked most about chef was that I gather resources, try out new combinations of them, get new results etc. With the CU most foods were identical on the most important stats, and I could perhaps hit 9:54 mins duration instead of 9:40 if I used a different fruit or so.
It just stopped being fun for me.
ANd I don't see me return to crafting with those resource buffs, they just make it even worse.
And speaking as a Master Shipwright, this change would force me to quit my profession.
I've spent considerable time and credits in a successful effort to become one of the top shipwrights on Wanderhome. This change would mean those who've not spent the time or credits I've spent, whose components are currently worse quality than mine, would suddenly be equal to my quality.
The joy of crafting for me is continually seeing how I can improve myself and improve my components. This would remove any challenge from the game and would therefore remove any reason for me to be a shipwright.
I'm all for giving entertainers some love. I think entertainers are a unique, cool part of the game. But I would rather it not come at the expense of top-level crafters.
LeviticusD wrote:
So, say I am a Armorsmith, you have to give me the "armorsmith" buff from a selection of profession buffs you have? Or do you give me a "resource" buff intead of a "assembly" buff....I'm not sure how it breaks down.
A Musician would give you an Architect buff, and you'd get all the benefits for that buff, so you'd have all of:
- Architect xp bonus of 15%
- Resource quality in Architect crafting bonus of 10%
- Assembly success in Architect crafting bonus of 10%
- Experimentation success in Architect crafting bonus of 10%
Heorot wrote:
Mysticrum wrote:
(And...there's no way that Jedi can ever weasel trough the "non-combat" buff shield...right? :manwink
Jedi craft sabers, and every Jedi on every server will have to craft a new saber with this new buff
Nevermind, had a reply but forgot it was a general buff to all crafting professions, so yes - Jedi would probably want to recraft their sabers.
Message Edited by Warryyr on 08-23-2005 04:59 PM
Aleyo wrote:
LeviticusD wrote:
So, say I am a Armorsmith, you have to give me the "armorsmith" buff from a selection of profession buffs you have? Or do you give me a "resource" buff intead of a "assembly" buff....I'm not sure how it breaks down.
A Musician would give you an Architect buff, and you'd get all the benefits for that buff, so you'd have all of:
- Architect xp bonus of 15%
- Resource quality in Architect crafting bonus of 10%
- Assembly success in Architect crafting bonus of 10%
- Experimentation success in Architect crafting bonus of 10%
If that's the case, I don't think the buffs should have been profession specific. They should have been an XP buff of 15%, a Resource Buff OF NO MORE THAN 2%!!!!, an Assembly buff of 10%, and an experimentation buff of 10%. This would be applicable to all profession. If done this way it allows the musicians to Tailor their inspirations more and make this a more balanced addition, but not mandatory. As it stands now (especially with the resource bonus at 10%) it's a must have. This needs to be done in a way that the crafter will WANT to go to the ent, but not NEED to go to the ent.
This will allow a player to choose the buff that is the most use for him at what he is doing and making it more balanced. For example, one day I want to do custom orders for players at the cantina (I'm an Armorsmith) I take my crafting droid and go hang out and socialize with the players there (a very positive side of these changes...everybody ATK!!!) and I get a request for a custom set, here I don't want to mess with critical failures in my experimentation so I get the appropriate buff. Another day I am preparing for a factory run and I want to tweak the run as high as possible, I'm willing to risk throwing away a few critical failures in experimentation to get an extra 2% out of my resources so I get the resource buff. The next day I have great resources that I don't care as much about bumping up the resource at all, but want that amazing assembly...so I get that buff.
I just think that is a better way to go about this and make these buffs wanted, but not needed. If you get all of them at once...it is then a needed thing to craft with.
As a crafter (as well as an Entertainer) I very much agree with those who say a 10% bonus to resource quality is a LOT.
It will have serious consequences for the resource and crafting parts of this game.
If this is the Devs' intention, then they simply must state as such. Otherwise, I'd rather not incur the wrath of people whose games were messed up so that Entertainers could get something good.
I think 1% or 2% is far too low, though...for any significant bonus. I think 5% would be far better than 10% - the 10% bonus will just turn too many things upside-down and get people worked up.
The last thing I want to get as an Entertainer is something that upsets other people and ruins the fun of their game. I want to create MORE fun in the game, not take away from it. Turning 910 resources into 1001 resources at the cost of the resource market and crafters' unique quality products is just too much.
If the Devs seriously want to ease the disparity between new crafters and old crafters (who have stockpiled perfect or near-perfect resources) is to simply increase how often perfect or near-perfect resources are spawned on the server. DON'T increase it a lot. DO increase it just a bit, so the resources aren't held with such tremendous value that if you don't buy a huge amount or sit on a huge amount, you'll go without for 6 months or more and feel "inferior."
I would rather see the Devs totally REMOVE the resource bonuses, than have crafters of all types feel that they "need" a buff. I think many of us folks in the Ent community have had our fill of being "needed" to play and compete - we just to provide stuff people want but not need. This bonus, at 10% most definitely, is contrary to this idea for our profession-specific buffs.
Warryyr wrote:
Heorot wrote:
Mysticrum wrote:
(And...there's no way that Jedi can ever weasel trough the "non-combat" buff shield...right? :manwink
Jedi craft sabers, and every Jedi on every server will have to craft a new saber with this new buff
Nevermind, had a reply but forgot it was a general buff to all crafting professions, so yes - Jedi would probably want to recraft their sabers.
Message Edited by Warryyr on 08-23-2005 04:59 PM
The buffs are not general buffs to all crafting professions (at least the crafting ones), so I don't see any indication that this will apply to lightsaber crafting (presuming that lightsaber crafting doesn't fall into the category of any of the others, although I don't know much about jedi at all).