Musician Archive

Thread: would you pay 34 Skill points for one new song and one new instrument?

Bulbous2
Thu Sep 04, 2003 11:12 pm
#14

Oh sure! If you un-unique the existing reward, that will make thousands of players flock to ME! I don't know why the devs never thought of that before!
VoodooExtreme
Sat Sep 06, 2003 7:33 pm
#15






Trebar wrote:

Mandoviol not an instrument...heheheehhehehe!


Your telling a musician who can dance all over his Nalargon can't do some pickin' and grinnin' with a stringed instrument. I wan't some of what your smoking.


The rewards for ME should be reworked. It's an old story, just like Pistoleer not being able to use a Pistol that a bounty hunter can...but is of course 3x as powerfull with a BH special move. The devs were not thinking things through when designing this game.


There are other posts that people have brought up alternatives. ME's get Mandoviol and Ceremonial with a redesigned cool dance/flourish. Top it off with some nice ID features and bonuses to healing and slower action use. However, a Master of any one of the advanced entertainer professions will have access to the part of the ME reward that deals with that profession.


That will draw people to take ME and stop forcing musicians to have to waste 34 skill points just to make sure he has a full set of skills to play all the songs and instruments.







I agree. There's 2 types of Master Musicians now. 1 that can play all songs and instruments and one who can't. We need to brainstorm about what Master Entertainers should get to replace Ceremonial and Mandoviol and still have people interested to become a ME. I'm thinking of new schematics or animations.


Rahzu Sahsin
Master Musician

Also performing "The Musical Stormtrooper" in selected cities.
Dunamis Leon

Flurry

djacktono
Mon Sep 08, 2003 3:19 am
#16

Mando can stay with ME ... but ANY MM should be able to play Ceremonial , it is a song ... it has nothing to do with the "Skill needed to perform the 'Wow Factor' flourishes"
Waho
Mon Sep 08, 2003 3:31 am
#17

We need to stop trying to rationalize it in a "realistic" way. It's not realistic. I can list hundreds of examples in where this game fails to be realistic. The point is that Master Entertainer needs something...that something is a couple of dances, a song and an instrument that only the master entertainer can play. It makes it appealing to musicians and (somewhat) dancers this way. You want ALL the instruments, dances and songs you need to get ME. It's good incentive.



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Player of Wemi Crescendo and Skizz Bloodclaw
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Waho
Mon Sep 08, 2003 3:35 am
#18






VoodooExtreme wrote:


We need to brainstorm about what Master Entertainers should get to replace Ceremonial and Mandoviol and still have people interested to become a ME. I'm thinking of new schematics or animations.





I'm sorry, but as a future MM there is nothing save a new song/instrument which would make me want to master Entertainer. They need to leave this there or else there's no point to getting it.



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Player of Wemi Crescendo and Skizz Bloodclaw
Rift Runners Network
Waho
Mon Sep 08, 2003 12:08 pm
#19

Just unlearned all of Smuggler so I can get ME. I think it's cool that you have to be ME to play Mando...something to set me apart from other MM's is worthy of the sacrifice.



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Player of Wemi Crescendo and Skizz Bloodclaw
Rift Runners Network
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