Musician Archive
Thread: So here's how I'm looking at it...
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Nifty
Sun Mar 20, 2005 9:39 pm
#14
I completely agree with Fragpuppie. Increased health shouldn't be the motivating factor for getting two elite combat professions. Flexibility in combat should be the motivating factor. Mastering a ranged profession and a melee profession, for example. That character is proficient in dealing death from distance, but is able to really mix it up if things get up close and personal. Or mastering two melee professions to gain more melee defense bonuses.
Point is, these things already exist in the system along with a gap between pure combat characters and partial combat characters (and the gap should exist.) A character that chooses two elite combat professions right now is more capable in combat than a master musician who mastered one elite combat profession. All this newhealth thing will do is widen the gap more between pure combat characters and half combat characters.
It seems to me they are really encouraging "pure" classes. They've reduced ID points so you can have a pure entertainer. They've give huge health bonuses to pure combat characters on top of what template stacking does. *sigh*
Warryyr
Sun Mar 20, 2005 11:57 pm
#15
All I'm interested in knowing is exactly why they announced some pretty serious changes to us, then tried to soften the blow by acting like the new songs and dances and the ID change were part of the CU somehow...but they're not, because they're going into the gamesometime soon, before the CU.
I mean, the new stuff is great...but has it become an excuse to not really do anything to keep our game interesting during/after the CU?
Seemed like a confusing way to tell us that our skills were getting overhauled, along with a serious means of income for some Entertainers.
They need to start giving it to us straight, or nothing is ever going to get done right around here.
Message Edited by Warryyr on 03-21-2005 01:58 AM
Telius
Mon Mar 21, 2005 5:11 am
#16
I think it all depends on whether the combat levels are cumulative.
For instance: When you go to a mission terminal or /con a mob, you're given results based on the combat level of one profession. Having multiple professions does nothing. While holding a pistol, you get the same result for a Master Pistoleer as you do for a Master Pistoleer/Master Swordsman.
What'd be nice is if they did the same type of thing for your health. It should be based on your highest combat profession, and your highest combat profession only.
If my pure entertainer doesn't have 3000 health, I'm okay with that. If my combat/crafter hybrid doesn't have 3000 health, I'm going to have some issues.
For instance: When you go to a mission terminal or /con a mob, you're given results based on the combat level of one profession. Having multiple professions does nothing. While holding a pistol, you get the same result for a Master Pistoleer as you do for a Master Pistoleer/Master Swordsman.
What'd be nice is if they did the same type of thing for your health. It should be based on your highest combat profession, and your highest combat profession only.
If my pure entertainer doesn't have 3000 health, I'm okay with that. If my combat/crafter hybrid doesn't have 3000 health, I'm going to have some issues.
Nifty
Mon Mar 21, 2005 7:29 am
#17
that's true, the health raises might not come fromprofession stacking.
How are they going to remove defense stacking? I thought that was always going to be in and just capped like it is now. Though I guess all they have to do is add skills like pistol melee defense and pistol ranged defense and these defense points are only active when you have a pistol equipped.
I've never understood the dev releases in this game. They always give partial information and the community has to speculate on everything. If the devs truly want good feedback from the community, they should give as much information as possible. I understand they don't want us to view things as set in stone or promises, but saying "here is everything we've got planned right now, tell us what's good and what's bad" is a lot better than "here is a very general overview of what we've got planned right now, tell us what's good and what's bad without worrying about the details." We don't know if the changes are good or the changes are bad, since we have no clue how they are being implemented.
We don't know for sure that entertainers will have a buff right away in the CURB or not, for example.
Message Edited by Nifty on 03-21-2005 08:30 AM
Hobbytla
Mon Mar 21, 2005 8:50 am
#18
I agree that they should have given some detailed information instead of such vague and strange points that it could be and is interpreted just about any way, depending on who is reading it.
Perhaps they just hoped that people would flame away in this giant thread and be too tired to ruin their real threads they promised to post later on... But it seems to genuinely have shaken people to the core so I think this was a bad idea.
Yesterday on Farstar it was almost impossible to find a doctor. Too upset about the announcement to play? On strike? Who knows. But releasing partial information like this is a bad idea - I mean, they KNOW how people tend to react by now, no?
Hobbytla
Mon Mar 21, 2005 1:32 pm
#19
Could someone point me to where they have stated that you have to have two combat professions to get the maximum "3000" Health bar? I have only been able to find that the health will depend on your combat level, not that you will need two combat professions?
My interpretation is that different combat types might differ - a brawler take much more direct damage than for instance a rifleman. I could imagine other differences too - such as that they might add more of the "brawler toughness" in the trees, and since ranged at the moment not only has no toughness (additional protection), but also take sometime double the damage (I think rifleman is something like 2.5! - I think Carbines is 1.5 while pistols is +- 0) from a basic brawler, this might mean that the ranged might have more health... etc etc...
Unless you can refer this to something specific they have posted, this could yet mean just about anything?
Ubergamer
Tue Mar 22, 2005 4:26 pm
#20
Nifty wrote:I've never understood the dev releases in this game. They always give partial information and the community has to speculate on everything. If the devs truly want good feedback from the community, they should give as much information as possible. I understand they don't want us to view things as set in stone or promises, but saying "here is everything we've got planned right now, tell us what's good and what's bad"
That's the problem right there. We shouldn't have to design their game for them. That's how problems arise, too many opinions, not enough experienced designers (apparently on both ends).
Message Edited by Ubergamer on 03-22-2005 03:27 PM
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