Musician Archive
Thread: In Concept: bonuses for at-the-keyboard Musicians
Beery wrote:"The Hunter gets bitter because he is forced to kill BF, traveling away to do so, cutting into his hunting time. Really bitter if he can't find a performer.Both sides have valid points of view."Well, the hunter's point of view is only valid if the game box touted SWG as "all hunting, all the time". But this is a Star Wars game, and it demands more from players than a 24/7 kill-fest. If these folks want to hunt all the time, they should buy an arcade deer shooter.
Or really any game whose game description doesn't begin with the words Massively Multiplayer.
One of the problem with the public cantinas are that many players have never seen a proper performance. After Nebula's last performance in SL, I stated in the cantina until everyone else had left, and I heard a commend by one of the audience members that kind of shocked me, but then again it should not have surprised me.
The commend was by a combated: He said that he had been told that player music could sound good, but that he had never believed it until he heard it him self that night.
If the only thing players have ever heard is the chaotic sound-torture, of SW1 played by 10+ different musicians all doing thair own flourishes, then I am not surprised that they think of cantinas as unwanted down time.
That is why I think the afk music grinders are as big a threat to us as the buffbot's. While the buffbots are stealing our income, the afk grinders are destroying our reputation for making anything worth listening to.
You've got a point. That junk does sound pretty bad. I think AFK'ing should go away, but with the current macro system I doubt it can be stopped...it's unfortunate.
Tarnak_Archvold wrote:
If the only thing players have ever heard is the chaotic sound-torture, of SW1 played by 10+ different musicians all doing thair own flourishes, then I am not surprised that they think of cantinas as unwanted down time.
That is why I think the afk music grinders are as big a threat to us as the buffbot's. While the buffbots are stealing our income, the afk grinders are destroying our reputation for making anything worth listening to.
Message Edited by JohnMarble on 07-18-2004 04:10 AM
Aleyo wrote:
Beery wrote:
"The Hunter gets bitter because he is forced to kill BF, traveling away to do so, cutting into his hunting time. Really bitter if he can't find a performer.
Both sides have valid points of view."
Well, the hunter's point of view is only valid if the game box touted SWG as "all hunting, all the time". But this is a Star Wars game, and it demands more from players than a 24/7 kill-fest. If these folks want to hunt all the time, they should buy an arcade deer shooter.
Or really any game whose game description doesn't begin with the words Massively Multiplayer.
Now I'm not saying I myself disagree with you, but that isn't really accurate. All massivly multiplayer means is that other people are in the world, not just NPC's like the old Daggerfall games and such. There is nothing that says people in MMRPG's are forced to interact with others.
That may be how YOU interpret it and why you like an MMRPG, because you like Interaction, others may like them for different reasons, or even consider buying player crafted items from a vendor interaction. Some people like MMRPGs simply because the world is vast and changing, it receives monthly updates and changes. That is what MMRPG means to them.
Believe it or not, for every person that plays an MMRPG JUST to interact with people, there are probably the same amount who couldn't care less if they talked to anybody. Most people fall somewhere in between.
Honestly, I'm for player interaction, that is part of my "idea" of a MMRPG. Yet how much should interaction should be "forced?" People already need (ok need can be debated, but let's move on) to interact for Armor, Weapons, Buffs, and Starports. All of those are readily available, should they also be forced to search multiple planets for somebody to kill their BF?
Honestly, I think part of the problem is general ignorance. When people see Entertainers, they generally think of grinders and secondary accounts. It never even occurs to them that some people may actually enjoy doing it.
When the grind stops and all those temporary Entertainers are gone, mindsets may change. When you cut the numbers by 75%, people will stand out more. I think that may help things a lot.
JohnMarble wrote:
I thought about it, and, y'know, decided I'd really like this idea, IF they expanded on it just a little....
A patron will target the musician andtype the new command, causing the muscian to get the system message telling them to perform a flourish combo. They do the combo, andcan give the patron an instant buff (eating a lot of action). The buffbots can have their corners dolling out their 20 minute buffing sessions. Nobody in their right mind would go to the buffbot with an at-the-keyboard performer in the area. Allow the old /setperform and group buff methods, just allow the new combo /flo comboto be an option. To balance it a little, maybe the musician would need to be drunk on T'ssolock for it to work (give a valuable use to that booze), thus giving the special buffs a cost.
As long as it worked for dancers, too, I think everybody would be happy.
Message Edited by JohnMarble on 07-18-2004 04:10 AM
I didn't want to comment on this in the In Concept thread (thought a reply there might start turning into off-topic clutter), but here's my worry about anything that the patron gets to initiate.
What happens to the entertainer's sanity if 11 people do this at once? Or if a few people do it repeatedly, for an extended amount of time? Far, far worse than tell hell to be bombarded by anything as inobvious as flooding system messages placing requests for randomized flo combos.
The same question really applies to TH's posted concept. It all might sound fine and good in a single, one-on-one environment. When I go out performing in public though, it's pretty much never just one on one. Letting a room full of patrons flood me with system messages would likelyhave me right back out of the cantina but fast... as a means of saving sound mind. ![]()
"That may be how YOU interpret it and why you like an MMRPG, because you like Interaction"
But I don't like interaction. I like it occasionally, but often I squirm when another player takes a particularinterest in my character. I'm an entertainer. I like putting on a show, but that doesn't mean I want to be best buddies with my audience. Sure, I'm an unusual entertainer - in that I don't particularly like social interaction. I entertain because I like playing music. Believe it or not, my choice to be an entertainer has nothing to do with the social aspect of the profession.
"others may like them for different reasons, or even consider buying player crafted items from a vendor interaction. Some people like MMRPGs simply because the world is vast and changing, it receives monthly updates and changes. That is what MMRPG means to them."
Me too.
"Believe it or not, for every person that plays an MMRPG JUST to interact with people, there are probably the same amount who couldn't care less if they talked to anybody. Most people fall somewhere in between."
Where do you get the idea that I think interaction is what MMORPGs are all about. The post you're responding to said nothing of the kind.
"Honestly, I'm for player interaction, that is part of my "idea" of a MMRPG. Yet how much should interaction should be "forced?" People already need (ok need can be debated, but let's move on) to interact for Armor, Weapons, Buffs, and Starports. All of those are readily available, should they also be forced to search multiple planets for somebody to kill their BF?"
Yes, they should. Because that was the original intent of the developers. This has NOTHING to do with social interaction. It has to do with game mechanics. If real players weren't offering BF heals, then there would be NPCs offering the same service in order to get you interacting more with the wider Star Wars universe. Anyway, the fact that you're forced to go to a cantina to heal doesn't mean you are forced to talk toyour healersor make friends with them. You can ignore them if you want. No one is forcing you to interact beyond the basic necessities imposed by the fact that this is a Star Wars game, and not a FPS game. A MMORPG based on Star Wars demands more from its players than a FPS game. If you bought this game with the thought that it was going to be a Star Wars shooter with no necessity to interact on other levels with the Star Wars universe, you bought the wrong game.
"Honestly, I think part of the problem is general ignorance. When people see Entertainers, they generally think of grinders and secondary accounts. It never even occurs to them that some people may actually enjoy doing it."
This is true.
"When the grind stops and all those temporary Entertainers are gone, mindsets may change. When you cut the numbers by 75%, people will stand out more. I think that may help things a lot."
I doubt it. The dismissiveattitude of powergamers and 'leets' towards entertainers was prevalent before the hologrind.
Message Edited by Beery on 07-18-2004 08:52 AM