Musician Archive
Thread: Entertainment money making ideas review: (crossposted)
Not trying to flame, but I think it's going to sound like one anyway. The only person in this thread whose logic I agree with (mostly) is IronFreeze. JUST FIX THE ENTERTAINER MISSIONS. This to me would seem to solve it all in regards to making money. Don't feel you are being adequately tipped? Run an entertainment misssion. Cantina you're in slow? Run an entertainment mission. Want to keep the AFKers from making money? Well, it would be hard to AFK the missions while you sleep/work/etc., wouldn't it? Make the missions on a sliding pay scale based on skill. Make them a viable source of income like all the other missions in the game.
The only thing this doesn't fix is the griefers, but we are getting a /denyservice command for that (I am whole-heartedly against this feature, but that is another topic).
-Axl, Master Musician/Master Entertainer, Wanderhome
Regarding "gigs":
I have no problem with raising their payout to help entertainers. I just don't want this to become the primary way entertainers make money. It's not interactive with other players, and it adds to the economic inflation problems. It should be profitable enough that if entertainers don't have an audience, they should feel it's worth their time to run to the terminal, run/shuttle to the gig, and perform the 10 minutes.
However, it shouldn't be so profitable, that entertainers ignore an audience to go run the missions.
Regarding "EARN":
By "EARN", I mean that the PLAYER puts forth an effort, too, not just the CHARACTER. Entertainers DO deserve the money they get. They do indeed earn their keep. But the player sitting at home should have to do some work, too.
Regarding professions being about earning money:
Some people take up arms for a cause.. not to earn money. Fighting for money is called "mercenary". Some people take up healing to support those who take up fighting for a cause. Some people take up healing AS a cause. (Mother Theresa?). Your focus on making money as the only reason why people take up aprofessionis very very myopic.
Some people dance, because they like to dance. I have an exotic dancer friend who makes more money in one night than I do in a week. She dances 3 nights per week... not because she HAS to, but because she WANTS to. She doesn't complain about the extra money, but when she's there on a night she doesn't need the money, she takes a back seat to the other dancers who need the cash.
Lorilei
1. Take our finicial situation out of the hands of other players. Fix payouts on terminal missions.
The higher ranked you are the more $$$ you get for missions. If you take a mission to another planet have the payout of the mission increase. Players will still be able to tip if they want to but forcing them to tip will just cause more resentment to a class that alot feel was poorly implimented.
2. Music Instruments need to degrade and break. The instrument schematics are really only good for making your own instruments. Impliment this along with higher ranked payouts to create a market for instruments that musicians/entertainers will be able to afford.
3. Allow instruments to be experimented on to increase wound healing/mind pool buffing. Also adding to the instrument market.
---------------------------------------- This are the more fun or fluff additions ----------------------------------------
*4. Add musician ranks.. the more missions you do, along with the more planets you visit and cantinas/hotels you play in the more popularity you character gets. The player would get points (like faction points) to spend on either upgrading there rank as a musician (rank would be fame ) or you could spend the points on cool instruments (gold plated Nalagorn would be cool) or other items like that.
*5. Musicians/dancers masters should be able to run casinos. We get a schematic to build a casino item. We supply the credits that are allocated to the machine, players bet credits and either lose and add to the pot or win and subtract from the pot. Have a function that will turn off the machine if the credits allocated on the machine get too low. (IE if you were to win the most possible on the machine it would break the bank of the machine therefore which would screw the player out of money he won because the machine can't pay it out.)
and thats all I can think of.
Lorilei wrote:
Regarding "gigs":
I have no problem with raising their payout to help entertainers. I just don't want this to become the primary way entertainers make money. It's not interactive with other players, and it adds to the economic inflation problems. It should be profitable enough that if entertainers don't have an audience, they should feel it's worth their time to run to the terminal, run/shuttle to the gig, and perform the 10 minutes.
However, it shouldn't be so profitable, that entertainers ignore an audience to go run the missions.
Regarding "EARN":
By "EARN", I mean that the PLAYER puts forth an effort, too, not just the CHARACTER. Entertainers DO deserve the money they get. They do indeed earn their keep. But the player sitting at home should have to do some work, too.
Regarding professions being about earning money:
Some people take up arms for a cause.. not to earn money. Fighting for money is called "mercenary". Some people take up healing to support those who take up fighting for a cause. Some people take up healing AS a cause. (Mother Theresa?). Your focus on making money as the only reason why people take up aprofessionis very very myopic.
Some people dance, because they like to dance. I have an exotic dancer friend who makes more money in one night than I do in a week. She dances 3 nights per week... not because she HAS to, but because she WANTS to. She doesn't complain about the extra money, but when she's there on a night she doesn't need the money, she takes a back seat to the other dancers who need the cash.
Lorilei
Regarding "gigs": Why do you care about the primary way in which anyone in the game makes money? Your argument seems to be, "Entertainers should not have money lest we have inflation". Good grief.
Regarding EARN: You wrote nothing that even came close to resembling a thought.
Regarding professions/earning money: The topic of discussion is SWG, not Mother Theresa or the rebels in the jungle. That having been said, being a rebel in a jungle or a nun is not a profession. In case you are lacking information about those who "take up arms for a cause", I suggest you learn a little about their recruiting procedures. That 8 year old isn't holding a machine gun because of some lofty ideal. Again I ask, name a profession in SWG that is viable if the character has no money.
Regarding your friend: You misspelled "stripper". On these night when the stripper is there on a night when she "doesn't need the money" (whatever that is supposed to mean), I am quite sure that she doesn't refuse the tips thrust into her garter. Your argument seems to be that she gets paid doing what she enjoys i.e. getting naked for strangers. Therefore...?
If she makes more in one night than you make in one week, you must be severely underskilled. Maybe you should go to The Eager Beaver with your friend next time and let the puppies breathe.
1ST:
I think the "gig" missions should pay around the same has crafting missions(in my area that 600-1400)
(assumeing you take the +1000's ones) thats a good amount a creds for the time, yet not to much, because it can have a great time cost (like missing the shuttles could be around 20mins in its self)
if your in a cantia where your gitting decent tips, you would(should) make more then 1000 creds in +20 mins
while if your in a dead end cantia its more then enough to pay the bills
2ND:
if B.F. can be Heal a noivce Ent.,
why can't Mus/dancers give it a boast?
I mean BF to me sounds like poor moral, so why I can't give them boast there?
so instead of leaveing with 0 BF they can leave with +<insert boast by skill> moral that does the oppsite of BF(and it would go down with time, and normal BF)
Coupled thatwith the /focus command, itis a wayMus/dancers can make money, and even non RP power gamers won't mind becuae would want to stop by the cantias for heals, buffs
Bah .. no edit button.
reason for the increased payouts and allow us to be in charge of making money is this.
As a musician who is still exping, you want to stay in the cantina because you still need the experience,
once you hit master the reasons to stick around in a cantina pretty much disapeer. Its certianly not the money as we all know, its not the social aspect of the game since anyone can do emotes and chat anywhere they want. Healing people all day long for nothing is not my idea of a good time. I still enjoy playing but I do it far less than I ever did because I like some sort of advancement. Terminal missions as they stand now are not worth my time as a master.
people should want to keep us masters in the cantinas.. our mind pool buffs are the best and we can heal BF the fastest (BF being something that is a huge sore spot for combat classes.. they don't like the fact that they are forced to come back to heal this stat they want to be in and out of the cantina as fast as possible) and we can heal the mind wounds the fastest... as well we aren't stuck with playing SW1 all day.
well my 2cr
i think the denyservice is a good thing but KNOW that it WILL get abused and should somehow be monitored by soe in the begining. Especially since if feel it will/ could give us a worse rap then the tip beggers... now were the extotionist... on this same line i really hope that they don't put a cover on cantinas unless its player run... heres an idea:
If you dont like the way the public cantina works... band up with other musicans and leave to make your own... the more private cantinas we have and more empty public ones the better for all of us ![]()
i think mind masters should have mind buffs and the recordings of them would be a great way to help us make more money and help the players... or else make the buffs work in the field
Zombiedman wrote:
2ND:
if B.F. can be Heal a noivce Ent.,
why can't Mus/dancers give it a boast?
I mean BF to me sounds like poor moral, so why I can't give them boast there?
so instead of leaveing with 0 BF they can leave with +(INSERT skill by boast) moral that does the oppsite of BF(and it would go down with time, and normal BF)
Coupled thatwith the /focus command, itis a wayMus/dancers can make money, and even non RP power gamers won't mind becuae would want to stop by the cantias for heals, buffs
Hmm, I was thinking that instead of a new stat,we might just be able to send BF negative. As you're watched, their BF goes to zero, then starts accumutating -BF (probably at a slower rate, and with some sort of cap), but that'd probably just lead to more afk audiences. Now, if they add the /focus command, and only get the "negative BF" buff when focused on, I think that'd be a benefit combat characters would go for.
The only catch I can think of is that the BF value is used to reduce wound and damage healing, and a negativewould end upaddding to that (subtracting a negative, and all). The devs would have to add some checks like "if (BF> 0 ) BF_modifier = 0 else BF_modifier = BF".
Of course, if they're using an unsigned int for the BF variable, this implementation would probably screw up their builds ![]()
The word earn implies effort or action. The only thing entertainers do is sit there and hit the flourish button. There is no danger of the audience getting mad at you and killing you. Your songs always heal and it costs you nothing. Let me rephrase that...it costs US nothing. Yes, I am a mesmerizer and I spent about 10kish for training and instruments to get all my musician skills. So while tipping a medic that spent time and resources making his meds is appropriate, tipping an entertainer in theed doesn't seem to be all that important.
Now if you were the only entertainer on dathomir(and I have been), the tips come fast and hard. You know why? You have paid 2k credits to be there, thus...putting out an effort.
CorrbinDalas wrote:
The word earn implies effort or action. The only thing entertainers do is sit there and hit the flourish button. There is no danger of the audience getting mad at you and killing you. Your songs always heal and it costs you nothing. Let me rephrase that...it costs US nothing. Yes, I am a mesmerizer and I spent about 10kish for training and instruments to get all my musician skills. So while tipping a medic that spent time and resources making his meds is appropriate, tipping an entertainer in theed doesn't seem to be all that important.
Now if you were the only entertainer on dathomir(and I have been), the tips come fast and hard. You know why? You have paid 2k credits to be there, thus...putting out an effort.
No, earn means receiving compensation for for the performance of service, labor, or work. You talk about hitting there and hitting buttons, but that is how *every* subscriber plays this game. What does cost in material resources have to do with anything? Not a thing. By your logic, it seems that a housesitter should never be paid a dime. After all, they get to chill out in the house, watch tv, eat what is in the fridge, etc. Why do they get paid? Not because it costs them iron ore or soft wood, but because it costs them their time.
I fail to see how spending 2k is an effort in any sense of the word.