Musician Archive
Thread: Study of social interaction in SWG
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NewJedi
Sat Nov 13, 2004 11:32 am
#15
Chyann, thanks for that list. I might check one or two out.
It's also fun to see when gaming is noticed in the popular press. This weekend's Washington Post magazine includes a cover story on the classic board game "Diplomacy." There's a game that must be of interest to psychology grad students. 
Goldshadow
Sun Nov 14, 2004 8:52 am
#16
Urgra wrote:
I liked this article. As a 4th year Counseling Psychology Doctoral student (having completed a thesis and halfway through my dissertation), I wish I would have thought about working in this area instead. My current research is fun, but not this fun . /sigh
Anyway, the research waspretty good. It would be nice if this were published in Journal of Social Psychology oranother mainstream journal. These type of studies have made it to other journals such as:
Emotional stability pertaining to the game Vampire: The Masquerade. By: Simon, Armando. Psychological Reports, Oct98, Vol. 83 Issue 2, p732, 3p; (AN 1275336)
Personalities of players of dungeons and dragons. By: Carter, Robert; Lester, David. Psychological Reports, Feb98, Vol. 82 Issue 1, p182, 1p; (AN 318511)
Do Role-Playing Games Promote Crime, Satanism and Suicide among Players as Critics Claim? By: Lancaster, Kurt. Journal of Popular Culture, Fall94, Vol. 28 Issue 2, p67, 13p; (AN 9508060208)
The personality of fantasy game players. By: Douse, Neil A.; McManus, I. C.. British Journal of Psychology, Nov93, Vol. 84 Issue 4, p505, 5p, 1 chart; (AN 9408020600)
From the first day I logged onto SWG, I thought, "Ah, I should change my dissertation" but then I decided not to because... well, a "good dissertation is a done dissertation." Plus, my husband would have killed me if I was always taking notes while we were playing.I have started thinking abouttaking my degree into the gaming industry in some way -- to help make psychological thrillers more realistic, etc. Hopefully that isn't a pipe dream.
Chyann
Message Edited by Urgra on 11-11-2004 03:07 PM
Thanks for the links to these Chyann - There goes my afternoon.
Goldshadow
Sun Nov 14, 2004 8:55 am
#17
NewJedi wrote:
I thought some of you might be interested in this rather scholarly study of social interaction in SWG and MMORPGs more generally:
SWG Study
Message Edited by NewJedi on 11-10-2004 04:54 PM
I'd love to see a similar study just of the Forum Boards. If I had any Psych training I might think about it.
One of the biggest hurdles would be the data that disappears. Thereare the posts that get deleted due to content that would be important in the analysis.
Excellent post NJ. Thanks
dimmu-borgir
Mon Nov 15, 2004 1:20 am
#18
im trying to base the date on this based on certian things mentioned in the article
holotainers started really showing up january and feburary, and extended well into august, assuming i remember correctly
mention of the scythe, which was not ingame untill feburary i believe
8k doc buffs, prices went up around julyish, if im correct
so, based on this, it would put the range of time for this between may and august, as, the doc buff stuff could have been collected near the end of the study
one thing that does puzzle me is the appearent lack of mention of buffbots, perhaps his server didnt have very many of them, or something to that extent.
holotainers started really showing up january and feburary, and extended well into august, assuming i remember correctly
mention of the scythe, which was not ingame untill feburary i believe
8k doc buffs, prices went up around julyish, if im correct
so, based on this, it would put the range of time for this between may and august, as, the doc buff stuff could have been collected near the end of the study
one thing that does puzzle me is the appearent lack of mention of buffbots, perhaps his server didnt have very many of them, or something to that extent.
Sunjammer
Thu Nov 25, 2004 9:41 am
#19
Forgive the late reply, I just finally got around to plowing through this.
The article specifically said that entertainer buffs require targeting the recipient and using a command, and so can't be automated. So this article predates the entertainer buff "enhancement."
Um, no.
I really like the idea of writing a computer program that can distinguish between live players and AFKers by the dynamism of their social interaction. If the paper's authors did it offhand as a research tool, how hard can it be for the devs to do it in game?
J.
Umiio "Umi" Panwanga • Rodian party girl • Bria
Iba'onchab • Gets boarded sometimes • Chimaera
This random sig quote is brought to you by Brian Daley:
"A good punchline is itself a victory over those who would destroy you."
dimmu-borgir wrote:
one thing that does puzzle me is the appearent lack of mention of buffbots, perhaps his server didnt have very many of them, or something to that extent.
The article specifically said that entertainer buffs require targeting the recipient and using a command, and so can't be automated. So this article predates the entertainer buff "enhancement."
Banthabutcher wrote:
If a person plays a Rodian or Ithorian, does that mean they're content with their appearance and self-esteem that they don't need to personify themselves into a supermodel body online?
Um, no.
I really like the idea of writing a computer program that can distinguish between live players and AFKers by the dynamism of their social interaction. If the paper's authors did it offhand as a research tool, how hard can it be for the devs to do it in game?
J.
Umiio "Umi" Panwanga • Rodian party girl • Bria
Iba'onchab • Gets boarded sometimes • Chimaera
This random sig quote is brought to you by Brian Daley:
"A good punchline is itself a victory over those who would destroy you."
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