Musician Archive
Thread: Our mission terminals should give these questy performances
Though I haven't done missions since I started, I was wondering if something that bugged me about them had changed or been fixed. When I started using them way back when, if you happened to stop performing or didn't flourish a lot, then it didn't keep track of time and you had to start all over again. It was almost as if it kept time of performance while doing flourishes and not of the actual performance and since doing flourishes lowers your bars... I found I couldn't do flourishes long enough and it always forced me to stop playing which then in turn made it so I couldn't keep playing. Heck to test it I even tried performing for 2 hours in a single location. I never completed the mission.
Anyone know if the missions have changed at all since I last used them???
LyteFoot wrote:
I got one from an RSF officer of all people the other day so I decided to try it. Having never done one I had no idea what to do and all the instructions said were "go to this location". I went from outside Keren to the Falls hotel and nothing happened although I clearly saw and entered the mission waypoint that was OUTSIDE the hotel. I played a little standing in the waypoint but not for any length of time. Then I looked at the description again to see that if I did succeed I would get 200 credits, despite the fact that the two way shuttle ride was 3 times that amount. I abandoned the quest and have no idea how you would finish one since the instructions don't tell you to actually perform.
Ahh,
You have to go into the building that the waypoint has marked for you. Play for like 10-15 minutes or if you have food, you can flourish for like 5 or so. You will get a mission complete message but the payout is still a measly 200 creds or less. To me they are a total waste of time, but some of the other more enterprising entertainers go to the term and scan until they get two missions to, usually, the cantina they are playing in, then go in and just play and after a bit you have some extra pocket change.
Durney
LyteFoot wrote:
In the time it takes me to find two missions to the cantina where I am and play the tune to get a whopping 400 credits I can pull two level 15 creature missions, run out on my swoopun armored and un buffed, one shot kill everything with my T21, destroy the nest, and make 1000 to 3000credits. If a good spawn is happening, in the time it would take to make 1000 credits on entertainer missions I can go out and kill enough noob garden trash to gather 1k of resources and sell it for 10 to 50 thousand credits.
Do you know what the risk is for a master rifleman shooting garden trash? It is the same risk as that to an entertainer in a cantina; in fact it is lower in Mos Eisley because the random NPC will agro an entertainer in the cantina and can do considerable harm to someone with no combat skills.Those NPCdie to one shot of the T21 as well. So from SOE's logic of low risk = low payout I'm easily able to make 1000 times the money for zero risk as a rifleman than I am as a musician.
Yeah, I think its a real shame. I can fully understand why they want risk vs reward, but not for all professions. If I were to switch to being a crafter, I would of course run a risk running harvesters, but a crafter can make an unlimited amount of credits, especially if they are good. A rank novice marksman can make several thousand credits in a realatively short time.
An entertainer character, not a hybrid character but a pure entertainer can only hope to make credits unless we can get lots of customers who "will pay" for buffs(Not withstanding Buffbots and AFKtainers). And with the payout of the entertainer missions being what they are, they are really a joke. I sure don't want to spend all my playable time running entertainer missions just to make a measly 2000 credits.
They could do 2 things very soon atht would make me happy. End AFK play and ramp up entertainer missions. After that I would expect to have more songs/dances added at a reasonable pace until we might have a hard cap on how many tunes we can play. But thats a different disscussion.
Thanks,
Durney