Musician Archive
Thread: do you guys see it this way too?
Beery wrote:
"We needed the Devs to step in. They failed us. They made new little shippies for the kiddies to play in, and ohhhh their concerns were so very important. MUST help the kiddies! So polite to the free Beta players - hail Jump to Lightspeed! Forget everything else!"
Well Warryyr, the JTL beta testdoes have its non-combat advocates, and I'm not the only one. But I fear that getting in on the beta test wasn't enough to actuallyget anything positive donefor us non-combat oriented types. I can advocate until my typing fingers are sore for non-combat content to be added, but I don't think it will do much more good than will such lobbying outside of the beta test. The die was cast in the smoky boardrooms of Sony/Lucasarts and they decided thatJTLwould havelittle orno non-combat content, as we were told a few weeks ago by the developers. Until the suits decide that this game will have non-combat content I'm afraid all we can do is eitherhope fornon-combat-oriented playersto be considered with the merit our numbers dictate, or elsefinally throw in the towel.
Note that JTLdoes not appear to worklike the regular game. I don't think I'm giving anything away by saying that you can't advance at all as a pilotunless you actually shoot stuff (that is just reflecting what the devs have said in other posts). In the regular game I've managed to get half-way through the Jabba's Palace quest without killing anything (if your target gets killed by others, you get the credit), but JTL advancement seems to be 100%tied to your actual personal combat accomplishments. As the devs have also said, there is no transport or mining content as yet. In fact I think they havesaid outright that there would be no such content upon release. I remain hopeful that such content will come within the next year or two, witha 'pilot revamp'.
In short, I thinkJTL is a case of"deja vu" for us folks. Look for JTL to bring us only promises ofa whole new set of space fixes and content additionsthat push musicianfixes well out beyond 2005, if we ever get them.
I agree. The non-combat roles in JTL are very disappointing. About all there is - Shipwright (which you don't need JTL for) and you have your SoroSuub Luxury Yacht which will hopefully be *truly* invincible as stated before. Since the Luxury Yacht can hyperspace, you can also travel with it. Seems to be a logical extension to have some sort of transport service available.
In fact, I know that your group gets pulled up into the SoroSuub...so theoretically you could create a "transport service" for people who want to jump straight to Corellia from Lok. This, of course, assumes they don't have a SoroSuub themselves and do it for free. Some won't, though. So wait until that shuttle takes off and people are mad - then say "Now flying straight to Corellia for only 1500 credits per person!" I wonder if it would work....maybe try grouping with people and then select the Travel option on the Starship Terminal. I wonder if you could all jump straight there....
I agree that anything for us will most likely be late 2005 if we're lucky, probably 2006. JTL and Combat and Combat-oriented professions need a lot of work. There's no doubt about that. Given recent experiences, I don't expect anything but getting pushed aside for them. Oh well. Best we can do is stick together through it. There's going to be a bumpy road.
I just hope they fix the looping macros SOON! haha
At least we get to heal/buff on Multiperson ships, that was an important issue raised and resolved by the noncombat people in Beta.
Beery wrote:
Well Warryyr, the JTL beta testdoes have its non-combat advocates, and I'm not the only one. But I fear that getting in on the beta test wasn't enough to actuallyget anything positive donefor us non-combat oriented types.
Message Edited by Beery on 10-23-2004 04:01 PM
Message Edited by Beery on 10-23-2004 04:25 PM