Musician Archive

Thread: From your Correspondent: inviting suggestions on AFK'ing

Doctor_Zaius
Tue Jan 27, 2004 4:59 am
#209








DroppingEnglish wrote:


A enraged audience could cause nearby NPCs to storm the stage and attack the horrible musicians.






as funny as this sounds (i'd personally love to see that)



what about griefers that would just be bored or enraged just to be jerks?







Cancer Sucks

NewJedi
Tue Jan 27, 2004 10:18 am
#210

Vema and JohnMarble, I also like the idea of making our profession more interactive, and I kinda like John's idea of audience feedback. I actually batted something like that around with the Musician dev a while ago. Trouble is, such a feature might be fun at first, but would it become annoying after a while? I remember I was mildly interested in thesurvey "actions" when they firstwere added to the game, but now I just see them as an obstacle to click by.


Maybe the answer is to make the "game within a game" of "audience feedback" a somewhat challenging strategy game? The fishing interface in SWG might be a start, but even that's not challenging enough. In "A Tale in the Desert," every time you make charcoal, you have to play a little mini-game requiring you toadd wood, vent with air, douse with water, etc., depending on how thefurnace responds. That little mini-game still is fun for me, lo these many months. "Pazaak" from KOTOR is another example: the mini-game itself is fun in itself, and it stays fun. Could we design a"Music performance" game for the devs that would both reward at-the-keyboard play and befun?


JediTed225
Tue Jan 27, 2004 6:30 pm
#211

Here's an idea.


Create NPC dancers in all the NPC cantinas. Just a random female npc that themale musicians could flirt with andthey would send them a generic flirt back(i.e.wink, smile, bat eyelashes, etc.). The dancer wouldn't have any healing or buffing capabilities. Just someone to fill an empty NPC cantina.


Or, something that would apeal to everyone.


Make welcome bots/npcs in NPC cantinas.Make something like an hourly contest where the entertainer that is the most socialy active and recieves the most tips each hour(or every 2 hrs)wins a prize from the Welcome NPC. Of corse the winner would have to be active to accept the prize.




- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Ak-Brie
Tue Jan 27, 2004 10:51 pm
#212

I didn't read every post on this thread, so I don't know if what I'm about to say has already been said:


Musicianship takes a very long time to grind. Longer than most combat professions. If a player stopped earning xp when they went AFK, it would be among the most rare professions out there. If you consider implementing a "no xp if afk" system, please reduce the number of xp required to master.
Sarkster
Wed Jan 28, 2004 4:06 am
#213

Surely the most sensible way of sorting all this out would be a char perma-death for anyone caught having the audacity to go AFK dancing/playing.


</Sarcasm>


Get over it ffs. Dancer/Muso appeals to me about as much as a dose of the clap does. I had it for a holo prof, am 3444 atm and got there in about 6 days so far. look at it this way, sooner im master, sooner ill be out of your hair.


Oversight99
Wed Jan 28, 2004 9:24 am
#214








Musicianship takes a very long time to grind. Longer than most combat professions. If a player stopped earning xp when they went AFK, it would be among the most rare professions out there. If you consider implementing a "no xp if afk" system, please reduce the number of xp required to master.







This is actually my major concern. I !LIKE! being a musician and dancer, but I like variety. I'm happy now to be able to go to a cantina somewhere and play a variety of songs.... if I had to stick with starwars2, or wherever I would be if I had never been AFK, then I would have switched professions long ago.


As it is, it takes forever to get up the trees in musician and dancer (And Master Entertainer was just pure torture!)


As for lighting effects, I love them but they have three:


1 - They don't last long enough for something that has a re-use limit. A single flash then I can't use it again for several seconds just isn't appealing.


2 - They cost too much and


3 - Give no benefit to the entertainer or the audience


Now, I use them anyway (They look cool), but I'm a rarity. It would be nice to see them matter.


Tholena





THOLENA ICOTSA
Twi'lek on Intrepid Galaxy
Master Entertainer ~ Master Musician ~ Master Dancer
Symphonia, Naboo

Was... Cinthala Trumbi on JTL Beta


NewJedi
Thu Jan 29, 2004 11:02 am
#215

Tholena, I've asked the devs to consider making our lighting effects a factor in how quickly we apply our buff. They seemed open to the idea. I'd also like to see instrument quality matter in the buff too.
Jennith
Thu Jan 29, 2004 4:18 pm
#216

Haven't been playing a musician long. although I am a professional entertainer in real life (dancer). so maybe I don'tunderstand the full situation, but here are my two credits.


I'm not sure how to fix this. I have to admit I am spending about half of my time AFK grinding (gets ready for flames)and the other half ATK. I do enjoy every minute of my ATK time, so it's not that I find it boring, more like it just takes so dang long to level a musician. I would be more than happy to do it all ATK if it were just myself, but I want to be the best musician I can as soon as I can for my guildmates.


most of myATK grinding is in the field. I go out hunting frequently with my PA, who understand theimportance of entertainers, They always make sure an entertainer is along, especially for PVP. Maybe if entertainers were made to feel more part of the GCW and were given a significant role in combat there would be less afktaining. Right now I follow the combat medics around and heal their mind wounds they get from throwing mind heals, help heal disease and poison damage in PVP, and re-apply buffs as needed in the field. I have fun doing it because I feel useful. Maybe they need to give entertainers a more active role in combat, or maybe they need to start playing up the benefits of having an entertainer along so more people will understand how neccessary they are. Perhaps if there were more to do than just sit in the cantina, more entertainers would be ATK because it is fun to be.


The other reason I AFK is to leave someone there to heal mind wounds in our player city and to give mind buffs. We have an afk dancer in our cantina all the time for that purpose, and I'm afraid I'll be joining her when I am at work and have reached master. Why, one may ask, would I risk alienating myself from the musician community that way, well, because it's best for my PA . We live on Rori and, at least on our server, it would be very hard to find an ATK entertainer on rori during the day when I am at work. They would have go shuttle to naboo, find a musician, get a buff and shuttle back, which would waste some of their buff time.


So do I afk macro, yes, will I whine if it goes away tomorrow and I can't? Not at all. I agree that maybe it should be taken out of the game, but I'm taking advantage of it now while I can. if a CSR comes by and asks me to stop , I will. Until then, I will continue to be AFK half the time (my ISP seems to kick me after a few hours anyway) and ATK the rest.









Ilanna, Master Chef - Corbantis


Leonine, Novice Pikeman/master Ranger, Corbantis
Bihlbo
Fri Jan 30, 2004 5:29 am
#217

Personally, I don't see a problem with being AFK at all. Even when in an attended session, running missions with friends, I would much rather start playing/dancing and set a macro, then run to the bathroom and get another drink while we all wait on healing, instead of having to make everyone wait on me to do those things after I'm done healing them. I really don't want to have to be at the keyboard the whole time I'm buffing a group either. None of them ever stay at the keyboard, why should I?


I can't believe someone would even think of suggesting that you can't run flourish macros. That's just a stupid idea. How would a band ever compose and play a song together? How would you ever talk to anyone? That's just backwards.


I strongly disagree with all of the suggestions that would make it impossible to earn XP / heal / remain logged in / run a macro / flourish while AFK. I don't see any problems, not a single one,with the way things are now.


However, I do agree that there should be some incentive to entertaining while attentive, because while it's not bad to be AFK while entertaining,you do deserve something moreif you're not AFK.


I'd like to see a little bit of random bonuses thrown in. Perhaps a chance that you won't expend action when flourishing while not AFK.


Change entertaining so that simply listening or watching will grant a minor buff. For example, if you give a +4 willpower and focus per mind buffing skill point to anyone listening to you, but only while they listen and you're not AFK. Then musicians could assist in alleviating downtime while in camps, to a small degree (max buff would be +400 at master, and only while you play music - that's not such a big deal).


I hate popups that happen when you're doing something. I can't stand that sampling popup, because it stops you from typing. Most of the time, if I'm sampling, I'm also chatting with people. Then that thing comes up and I can't keep typing till I do something about it. Entertaining should go hand-in-hand with chat-socializing. The popup menus, while a good way to add in an anti-AFK step, make it more difficult to chat with people. Please don't use them as an anti-AFK step in entertaining.


I'd love to see other bonuses tied to entertaining. Like an improved crafting success rate for people listening, or even improvedgainsin crafting XP while listening. The bonuses should apply specificially to those actions that people do while sedentary. You don't go into a cantina or camp to listen to a musician unless you plan on sitting and not moving for a while.


Ooo! Allow a special visual emote that only applies to pairs of people listening to an entertainer! A /snuggle action! It lets two people being entertained lean in close and hold hands, but only while being entertained by someone not AFK!


To summarize:


  • No matter what is added to encourage attended entertaining, some things should remain just as they are while AFK, such as:


    • You get XP based on flourishes, songs/dances, and instruments, it has nothing to do with AFK status.

    • You can run macros for flourishes whether AFK or not with no penalties.

    • Entertainment wound and BF healing is unaffected by AFK status.

    • Nothing about entertaining should discourage the entertainer from talking with other people.

    • Running a flourishing macro or being AFK should not result in the character being logged out.

  • Any other bonuses or abilities added to the entertaining professions should only be possible while not AFK, and should be geared toward activites that people do without wanting to move around very much.

  • No "click me!!" popup boxes, they make it harder to socialize.



- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Bihlbo
Fri Jan 30, 2004 5:55 am
#218

(Sorry, I'm not reading through 10 pages, call me a lightweight. But I'll read through this one.)


Oversight99's points about lighting effects are dead-on. 1. They serve no purpose other than looks 2. They cost too much/don't cost less with more skill 3. We don't have enough freedom when using them.


I'd also like to add that there just aren't enough of them, and they don't apply very well to all songs. When you're playing rock, SW2/3, etc they look great! But I don't want to do an exciting lighting effect while I'm playing Ballad or Virtuoso, it's just not fitting. They need to add a few more that perform more subtle, soothing effects. Perhaps even a light-dampening effect, making it a little more intimate in the room.


NewJedi said:
I'd also like to see instrument quality matter in the buff.


This is a big issue that I feel strongly about. I'm going to write up something I guess, as another thread. But I wouldn't mind seeing some bonuses to instrument quality. The problem with this is, if someone's going to be able to make a very good instrument (99% quality or so) then they need to not only be a master musician, but they also need to be a master artisan (or close) in order to have a high number of experiment points. I would much rather see a more complicated modular system put in place for instrument creation, rather than requiring two totally unrelated professions for well-made instruments.


Though, I suppose that if instrument experimentation were a separate skill, and experimentation on instruments had nothing to do with artisan-related experimentation, and musicians gain instrument experimentation skill as they gain instrument assembly skill, then this issue would be solved.





- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Oversight99
Fri Jan 30, 2004 8:51 am
#219






I'd like to see a little bit of random bonuses thrown in. Perhaps a chance that you won't expend action when flourishing while not AFK.





I likethis idea... if the server can tell reliably when you are non-afk, this would be good. Unfortunately, I don't see that happening. If people couldn't AFK macro in-game, they will use external programs to do it, and the server can't catch that.


But still, this idea has real merit. Especially if you alter the effects as well.


Oversight99



THOLENA ICOTSA
Twi'lek on Intrepid Galaxy
Master Entertainer ~ Master Musician ~ Master Dancer
Symphonia, Naboo

Was... Cinthala Trumbi on JTL Beta


ErantiaPrym
Mon Feb 09, 2004 4:52 pm
#220

Isn't it easy to defeat AFK detection? Some keyboards even have macro capabilities built into them...



Neclonmite
Mon Feb 09, 2004 6:19 pm
#221

Make "grinding" the profession an ATK requirement by giving the best xp to entertainer missions. Finish an entertainer mission specific to dancing: get XXX dancing xp and XXX entertainer healing xp.Payout and xp reward for missions would be based on your skill level.


Gets the grinders out of the cantina, gives entertainers an interesting way to get xp, and then once that's completed just change dancing to more of a gui interface to make mouse clicks required for flourishes or something to that effect so that it cannot be done afk.





-Neclon (Rodian) Galaxy of Bria - Master Weaponsmith - Master Merchant - Master Artisan

-Neclon (Slave of the Holocron) Galaxy of Gorath - Desolation Peake
Mastered So Far:
Artisan | Smuggler | Pistoleer | Bio Engineer | Scout | Marksman | Brawler
Image Designer | Entertainer | Medic | Teras Kasi Artist | Fencer | Swordsman
Pikeman | Squad Leader | Weaponsmith | Architect
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