Musician Archive
Thread: 38 skill points returned
I'm sure tailors would love the color palette for master at a lower level. I'm sure Combat Medics would love the Advanced bacta toss at 2 boxes away from that skill...but you dont' see the devs giving them that. Why should Entertainers be allowed to have skills they aren't qualified for just because they got a buff. If you are going to allow this for Entertainers..I want my 4004 combat medic to have some benefits too...give her some skill she isn't qualified for in the CM line!!!
SlickRiptide wrote:
The mando is the most visible mark of a ME but it's hardly the hallmark of it. If the other unique abilities of the mastery don't console you for the dilution of the mando's uniqueness, then you don't really value ME that much.
Echinacea wrote:
I have to beg to differ on this one, darlin'. As it stands right now, the only way someone is playing a mandoviol is if they're a Master Entertainer. It's always been a sticking point that the mandoviol is the only stringed instrument and is only available to Master Entertainers...so when you see someone playing one, you know they'vemade aserious investment into doing so.
That's no different than saying "The only way someone is playing Ceremonial is if they're a Master Entertainer...so when you hear someone playing it, you know they've made a serious investment in doing so."
If someone is a master strictly to play mandovial, then they don't really value the master box. I suppose I was wrong to say that Mandovial is not the hallmark; rather, it shouldn't be. Losing mando to lower-level "part timers" shouldn't be a big deal if master entertainer is an accomplishment in and of itself.
One thing about this new buff - It should mean that inspired master musicians can now playall instrumentswithout having to take master entertainer. I wonder how many master musicians will be dropping master entertainer as a result? As far as that goes, the master musicians are in the same boat. Nalargon will now be available to non-master musicians. I wonder how they are feeling about that?
Message Edited by SlickRiptide on 08-23-2005 06:33 PM
SlickRiptide wrote:
Echinacea wrote:
I have to beg to differ on this one, darlin'. As it stands right now, the only way someone is playing a mandoviol is if they're a Master Entertainer. It's always been a sticking point that the mandoviol is the only stringed instrument and is only available to Master Entertainers...so when you see someone playing one, you know they've made a serious investment into doing so.
That's no different than saying "The only way someone is playing Ceremonial is if they're a Master Entertainer...so when you hear someone playing it, you know they've made a serious investment in doing so."
If someone is a master strictly to play mandovial, then they don't really value the master box. I suppose I was wrong to say that Mandovial is not the hallmark; rather, it shouldn't be. Losing mando to lower-level "part timers" shouldn't be a big deal if master entertainer is an accomplishment in and of itself.
One thing about this new buff - It should mean that inspired master musicians can now play all instruments without having to take master entertainer. I wonder how many master musicians will be dropping master entertainer as a result?
Message Edited by SlickRiptide on 08-23-2005 06:02 PM
Hence the reason for the post. I really hope that they rethink this. I have been Master Entertainer for so long..and it was nice to be able to play Mando on western..and people knew that I was committed to being a musician. Seriously..how many times do you hear ceremonial...not many, but you see mandos...now everyone will have one. Why spend 38 pts on something everyone can do.
Gknee wrote:
I have been Master Entertainer for so long..and it was nice to be able to play Mando on western..and people knew that I was committed to being a musician.
Ok, I think this is a unique desire that is tied into having multiple toons on the same server. It seems to only ever be said by players like you who run multiple specialized chars on one server or TC regs who use their three slots as specialized templates each covering a whole area of the game.
There is nothing wrong with this opinion, I understand where it's coming from... but you have to understand that this is not how the game was actually designed to be played and it is far from the most common setup.
If we were all playing the game the way Raph wanted us to, we'd each have only one char per server and it would be a blend of all the different playstyle offerings we wanted to partake in - no one would have a "crafter toon", "combat toon", and "ent toon." You'd have one toon that you lovingly molded into your ultimate vision for that unique char.
We still have more people playing one toon on one server than all of the multi-account holders combined I think so this is the outsider opinion by far. If they gave us all two more char slots on each server, I'm sure everyone would agree with this version of "commitment" though.
Maybe they should give us all extra slots? I don't know, but until then most players are not going to want to pay more in SP just to showcommitment. Most people with one toon filling all of their gaming needs want to do more with that one toon - not to show anything to anyone, but because they actually want to fit more into their already cramped char to have fun playing it.
This is precisely the reason I found the emphasis on stacking in the CU to be problematic. If anything, a second combat profession should give minimal benefits so that we encourage people to expand into other areas, such as crafting or other types of support.
NJ62 wrote:
The problem with crafting one character into your perfect mix of playstyles is that it is less viable (but not impossible) after the CU due to the CL system. The CL system strongly encourages (but does not mandate) a "pure combat" character, and a mixed-class character has a rougher time of it.
This is precisely the reason I found the emphasis on stacking in the CU to be problematic. If anything, a second combat profession should give minimal benefits so that we encourage people to expand into other areas, such as crafting or other types of support.
I don't disagree with the above, but there was always a reason why Nos on SS and you on TC had multiple specialized chars. It's always been more efficient and I'm sure most people would do it this way if it was made the norm by giving us all multiple slots that could be used on the same server.
I have multiple accounts, play on TC, and totally understand how much more you can do with this setup. I am odd in that I have Ent on all my chars and Medic on most, lol. So, I have been able to stay in touch with those early one account one server one char sentiments to some extent. I can see both angles on this particular thing.
It's just, I believe in going with the greater good in development and doing it this way rewards many more players. *shrug* The many single charplayers who will love this just have greater numbers than the few multi-char hardcores like us that would be losing a bragging right on one of our many chars that we divide our play time over.
Panthu wrote:
I am odd in that I have Ent on all my chars and Medic on most, lol.
Awhile back I purchased a second account for myself, because I needed a combat character on a couple of servers--my Entertainers' spending habits are just off the scale, and with all the buffbots around I wasn't making as much as I wanted to. (so yes, my combat characters were support characters for my Entertainers
Message Edited by Tralmek on 08-23-2005 10:53 PM
That's not a bad idea though..
OR....they could just make it so non masters couldn't use my mando!!! GIVE ME a reason to keep Master Entertainer!!!!!
It doesnt affect me since I will not be dropping any skills and dont mind if others can or cannot use it.
In my opinion though, the dance, song and other items given at the master box dont raise an eyebrow.It has always been wow a mando and never oh listen whats that song or what dance is that.
It was always a status symbol to some and now your taking that symbol away.