Musician Archive
Thread: Publish 23 on Test Center New Inspiration Buffs
Tiggs wrote:
Test Center
Version 0.130329Misc.
- Players should be able to execute certain commands right after moving. For example: dancing, singing, placing harvesters, placing houses, etc. Previously, players could not execute certain commands right after moving, as if the system erroneously thought you were still moving.
Profession: Dancer, Entertainer, Musician
- Entertainer professions will now be able to apply non-combat profession specific inspiration buffs.
- Inspiration buffs should now give the proper bonus to crafting experience.
- Typing /flo will once again expand to the /flourish command.
- Fire Jets 2 and Bunduki 2 icons should display correctly now.
- Twi'leks should no longer have unused innate skill modifiers.
- The Dance Floor command has been renamed to Floor Lights (/floorLights) to avoid conflicts with the /dance emote.
- Entertainer experience should now use the proper XP point limits.
- Inspiration Buffs should now properly use an entertainer's Music or Dance Enhancement skill modifiers.
- Music Wound Healing and Dance Wound Healing skill mod tapes should convert to Music and Dance Enhancement respectively.
- Test Center - Profession: Dancer, Entertainer, Musician - Adding entertainer enhancement bonus when performing in an entertainer specialized city.
- Test Center - Dance props will now be unequipped if you revoke a skill and are no longer certified to use them.
User Interface
- You can now detach, attach, rename, delete, and reset chat window tabs. The chat window settings are saved properly.
- You should no longer get a 'listen' or 'watch' option on an entertainer's radial menu if you are already listening to or watching them.
Obviously some of those are old notes that got carried over for some reason. No specific information on what those new buffs are, so we have to go try them out (and I'll of course ask for detailed info)! See the full patch notes here.
Message Edited by Aleyo on 08-23-2005 01:07 PM
Message Edited by Gknee on 08-23-2005 01:22 AM
Gknee wrote:
How very vague....non-combat specific....I'm guessing crafting xp?Message Edited by Gknee on 08-23-2005 01:22 AM
I'm doing some testing right now, but it seems they pretty much revamped the whole inspiration stuff. At the very least, it looks very professional. Now to see how it all works
Dancer - General, Artisan, Ent, Chef, Tailor, BE, Merchant, ID & musician
Why they split it up..I have no clue. Musician being so popular (see astromech friday feature)
Gknee wrote:
Musician - General, Artisan, Ent, Arch, DE, WS, SW, AS & Dancer
Dancer - General, Artisan, Ent, Chef, Tailor, BE, Merchant, ID & musician
Why they split it up..I have no clue. Musician being so popular (see astromech friday feature)
Umm..yeah.
#1: I don't like that they hardly gave us any information to work off of for testing. That needs to be remedied immediately. I'm tired of guessing how things are supposed to work, tell me how they work and I'll tell them how things need to change so they work that way.
#2: Are these AFK'able? If so, I expect this to remedied by the end of the week. Save that, a statement made that this will be remedied before these go Live. AFK'able Musician and Dancer buffs are a game breaker for me at this point.
#3: Splitting up the buffs is lame. We will have YET ANOTHER reason for people to make mule alts to provide with all of their buffing needs, because they can "never find a Dancer" or "never find a Musician." I see no reason to have these abilities split up.
Warryyr wrote:
#2: Are these AFK'able?
Warryyr wrote:
Gknee wrote:
Musician - General, Artisan, Ent, Arch, DE, WS, SW, AS & Dancer
Dancer - General, Artisan, Ent, Chef, Tailor, BE, Merchant, ID & musician
Why they split it up..I have no clue. Musician being so popular (see astromech friday feature)
Umm..yeah.
#1: I don't like that they hardly gave us any information to work off of for testing. That needs to be remedied immediately. I'm tired of guessing how things are supposed to work, tell me how they work and I'll tell them how things need to change so they work that way.
Would be nice, but according to Tiggs they had some problems yesterday (hence the very late patch notes and the duplicates) we don't get full details ever, that's part of playing on TC.
#2: Are these AFK'able? If so, I expect this to remedied by the end of the week. Save that, a statement made that this will be remedied before these go Live. AFK'able Musician and Dancer buffs are a game breaker for me at this point.
You have to select the buff from a list. If you are usinga macro the buff that auto-selects is the passive buff so afk will only do the current buff (well, the current buff less the crafting improve, that's now in the artisan buffs)
#3: Splitting up the buffs is lame. We will have YET ANOTHER reason for people to make mule alts to provide with all of their buffing needs, because they can "never find a Dancer" or "never find a Musician." I see no reason to have these abilities split up.
I suspect musicians will be most popular, with architects likely screaming out for musicans to buff them (so they can make BER 11 not BER 10 etc.), of the dancer buffs -tailor and merchant are very limited, BE could be interesting (how will it affect DNA??) chef will be used, musician doesn't matter except to grinders.
Gknee wrote:
Musician - General, Artisan, Ent, Arch, DE, WS, SW, AS & Dancer
Dancer - General, Artisan, Ent, Chef, Tailor, BE, Merchant, ID & musician
Those are indeed the lists. Some general information:
To apply one of these buffs, you target the person you wish to inspire, and you use /inspire (it has a toolbar-placeable button). This brings up a window, which be default has nothing selected. If you hit enter on this screen or cancel (or if you don't use /inspire at all), then the buff applied to the listener is the "General" buff, which increases experience by 10% and increases faction points by 10%. If you select one of the other buffs from the list, the buff applied to the listener will be that inspiration buff, and that inspiration buff only (it replaces any inspiration buff the listener already has). So, this is not AFKable by in-game means.
It indeed does not seem that you can inspire yourself in any way, and we're asking about that. We're also asking about the fact that duration now increases by 10 minutes per tick, no matter what your skill level (though Red-Dwarf just pointed out that skill level might affect max duration now instead).
At Novice Entertainer, you gain the General, Artisan, and Entertainer buffs.
General is described above.
Artisan:
- Increase artisan experience by 12%
- Increase resource quality for artisan crafting by 1%
- Increase assembly success by 5%
- Increase experimentation success by 5%
Entertainer:
- Increase entertainer experience by 12%
- Use more instruments
- Use more dance props
At Novice Musician/Dancer is when you get the rest of the buffs. They work, generally, as follows:
Any crafting prof:
- Increase that specific crafting experience (e.g. Architect, Weaponsmith) by 15%
- Increase resource quality for that specific crafting by 2%
- Increase assembly success for that specific crafting by 10%
- Increase experimentation success for that specific crafting by 10%
Dancer:
- Increase Dancer experience by 15%
- Use more props (Presumably works like "Use more instruments" detailed below)
(The ones listed below are Dancer inspirations)
Merchant:
- Increase Merchant experience by 15%
- Modify Hiring by 20.00 points
Image Designer:
- Increase Image Designer experience by 15%
- Increase holoemote generator charges (50 instead of 20)
Musician:
- Increase Musician experience by 15% (at least Musician xp is working, didn't test Entertainer xp)
- Use more instruments (Looks like you can use an instrument that is 2 instruments higher than you're currently certed for. I was able to use the mandoviol at Ent Item Use II, was able to use the bandfill at Novice Musician (should help dabblers, eh?)). I don't know if the Entertainer inspiration buff (i.e. the one for Entertainers) gives 2 instruments higher or not, perhaps it's only one.
Message Edited by Aleyo on 08-25-2005 03:24 PM
Red-Dwarf wrote:
musician doesn't matter except to grinders.
Or dabblers, who were hurt by the props publish!
Aleyo wrote:
(though Red-Dwarf just pointed out that skill level might affect max duration now instead)
Panthu wrote:
Aleyo wrote:
(though Red-Dwarf just pointed out that skill level might affect max duration now instead)
It does for sure, he and Leno figured it out. It seems to work on the same block basis that the current buffs do. So it's like every 20 points up or whatever to the next level, not point by point - so, bump ups are the same as in the old Insp guide.
It takes longer to apply, but you can give much more duration. It just stops building earlier if your mod is lower.
At least that's a way for Masters to distinguish themselves, and a fairly logical one too. All in all a reasonable trade-off to making buffing time the same for everyone.
Does this also apply to the old passive inspiration buff?