Musician Archive
Thread: State of the Musician Profession
Introduction. Thunderheart has asked us Correspondents to post a "State of the Profession" thread that lists our professions’ top concerns about (1) gameplay, (2) bugs, and (3) game balance. He wants me to gather your comments, after which I will present a revised list to him and the devs. My hope is that we’ll then get some feedback from the devs on some or all of these items.
Methodology. To write this post, I have combed through all the recent threads in this forum, and informally I have asked fellow Musicians in-game for their views. The result is a list of top issues in each category, listed in descending order of priority, based on how often I have read or heard about the complaint here or in-game. I emphasize that these lists and priorities are not necessarily my personal preferences; they instead reflect what you have told to me.
Comments. I ask for your comments as soon as possible. In particular, I’m interested in whether I have omitted any significant issues. I know some of you disagree with the listed priorities; I know some of you disagree about some of the issues listed, and I’ve tried to indicate where there are disagreements. So please let me know what you think, but try to keep it constructive and on-topic. The more constructive the discussion, the more likely the devs will rely on it.
I. Gameplay
1. New songs, flourishes, instruments – and distinct sounds for each instrument. This is still the most commonly-cited issue for Musicians. The devs have promised new songs, instruments, flourishes, and effects, but we don’t have a timetable for their arrival. Note that I’ve lumped in "distinct sounds" with "new songs" because these concerns are usually cited together.
2. Discourage AFK-macro’ing. Many Musicians wants the devs to find ways to encourage people to be at their keyboards. Some Musicians in this forum argue that AFK-macro’ing is not a big problem, but most Musicians say they want the devs to encourage "live" musicianship – perhaps through interactive gig missions, better content, more usefulness in combat groups, improvement of our buffs, etc. I’ve stickied a thread in the Musician forum on these and other player suggestions.
3. Better gig missions. Almost unanimously, Musicians want gig missions that pay better, that are somehow skilled to entertaining skill, and (perhaps) are more interactive, to discourage AFK’ing. Again, I’ve stickied a thread in the Musician forum with player suggestions about how to make better missions.
4. More content. A large number of Musicians say they want more content, especially post-Master content. Some ask for epic quests, or some special role in the GCW, or at least the chance to obtain a Holocron. Others have suggested new elite Musician professions, such as a Bandleader (who could have a backup Musician and could do group effects, spins, as well as dance/music bandflos). (See Monkey’s excellent thread on this topic for an example.) People want more to do as Musicians. [Edit: I've started a new "brainstorming" thread collecting ideas for new content.]
5. Self-buff and other improvements to our buff. Most Musicians want a self-buff, though I’ve read one or two dissenting posts here (at least one of which was by a Rifleman
). Many Musicians have also requested an improved interface and better feedback for our buff. E.g., people request a graphical representation of when our buff is being applied, or at least a system message confirming that the buff is being applied. Some also ask for a guide to the buff, perhaps in the CTL-H Holocron.
6. Mind heals and other ways to be useful in a combat group. Lots of people cite ‘usefulness in a group,’ by which they usually mean mind heals or at least better buffs. No one wants to be an EQ bard, but a number of Musicians have proposed a craftable ‘holostim’ or ‘recording’ that could confer a mind heal. Those who oppose mind heals say it will dilute the role of the entertainer and that it doesn’t make sense. Those who support them say a mind heal would give entertainers more gameplay options, and that a holostim is no more magical than existing medical stims and ranged heals, which rely on technology from a galaxy far, far away.
7. Music composition. Many Musicians want to be able to compose music, or at least improvise MIDI-style on their keyboards, but copyright concerns appear to be a formidable obstacle. Could the devs comment?
8. Crafting improvements. Right now experimentation does nothing relevant to instruments. Perhaps the decay-on-death feature on TC will change this. But Musicians also ask for other crafting improvements – the chance to make instruments that look different, for example. Or sound different, heh.
9. Dynamics. Some Musicians have requested the ability to change a particular instrument’s volume. They ask for the ability to perform crescendos and decrescendos.
10. There is divided opinion on Ceremonial and the Mandoviol. In my recent thread asking for everyone’s "top issue," at least 7 Musicians asked that Ceremonial and the mando be put in the Master Musician tree – but almost as many other Musicians posted in disagreement, arguing that the mando is the only thing that makes Master Entertainer worth having. I’ve had about a 50/50 split on the issue in previous polls.
11. New cantina features. Some players propose that cantinas house a bulletin board – a central message-posting place. Others have suggested that cantinas have billboards announcing when a particularly accomplished band is playing. Others have proposed that NPC cantina managers might pay bands to perform or do gigs or some such.
12. A few Musicians think newbs should be able to play high-level songs if grouped with Masters. But many Musicians disagree. My previous polling found a majority opposed to any change.
II. Bugs
1. The stat bug. Far and away, the most commonly-cited bug is that our buff often mangles the buff recipient’s stats. This seems most likely to occur when the recipient already has some other buff up, such as a doctor, dancer, or Chef buff. Again, I’ve stickied a thread in the Musician forum in which players have posted details on the bug. [Edit: most instances of this bug have now been fixed, but there may still be some lingering problems. The most common problem: if someone has received the Musician or Doctor buff and then that person dies, the Musician-buff-timer doesn't always reset, which means the person can't be rebuffed for a couple hours.]
2. Targeting of the nalargon and ommni box. I’m not sure whether this is a "bug" or "gameplay feature," but either way it annoys a large number of Musicians. You can’t play these instruments unless you keep them targeted. You can work around it to some extent by emoting with the command line, but it’s still undeniably annoying. Also, the instruments can be moved around by others. Some Musicians tell me they can even be stolen, but this hasn’t happened to me.
3. A "gap" at the end of flourishes. Many Musicians have posted that they hear a 32nd-note gap or delay at the end of flourishes or loops. I myself am not sure whether it’s a mere gap or an actual delay of the first beat of the next measure. Either way, it’s disconcerting. Can the devs comment?
4. Inability to /register at a small tavern or cantina. I haven’t tried this myself, but I just read a post asserting that you can’t /register in such a spot.
III. Balance
1. Money-making for entertainers. I’ve already listed gig missions in the "gameplay" section, but money-making is also a balance issue. Entertainers are of course weak militarily, but unfortunately many are also weak economically – which means we’re weak on both fronts. Our buff may help our cashflow. But many Musicians want the devs to look to additional ways for Musicians to make money. I’ve read suggestions that Musicians have the ability to craft recordings or holostims which could be used by one or more professions (entertainers, Squad Leaders, maybe medics?). Of course better gig missions would help.
2. Holocrons for entertainers! The devs have indicated that they’ll give crafters a chance to obtain Holocrons. What about entertainers?
3. Bandflo XP. In my most recent poll, one or two Musicians asked that bandflourish XP not be confined to the leader. But others argue that granting bandflo XP to everyone will only encourage more AFK-macro’ing. More generally, as our profession has matured, XP issues seem to have dropped way down the priority list.
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Again, I invite your comments. Thanks for your attention.
Message Edited by NewJedi on 01-20-2004 10:04 AM
4. Inability to /register at a small tavern or cantina. I haven’t tried this myself, but I just read a post asserting that you can’t /register in such a spot.
outpost cantina's on Dathomir fall in this category, Dantooine might also
Awsome! I agree that you covered everything.
I as well have had the issue with outpost /register. I belive i did post it in your bug post however. If not I should have.
Wow, that leaves me speechless. That's it, I have nothing to add musician-wise.
One point that goes for any class and any topic in this game: communication. It would be nice if you could bring this point to the DEVs attention. Most if not all of us are computer game players. All games have bugs. All games have design problems. However, it is much (!) easier to live with them, if they are acknowledged by the DEVs. Why do we have to list bugs ? It's the DEVs responsibility to present a list of known issues.
Example: tipping. Tipping was broken lately. They fixed it two days later. Instead of warning us that tipping is broken, they kept silent. I think most players could have lived with 3 days time or even four, if they had the chance to avoid that bug. They had not. Losing money that will not be refunded to a bug that was known to the DEVs and hit me due to their failure to communicate their knowledge is... I don't know... so much of an offense that I don't even know how to descibe it.
I'm not threatening to quit. I think that's not working, and I'm hooked anyway. I won't quit, whatever happens. I still have my UO acount though I haven't UO installed for at least a year. So much for quitting anything. BUT: Friends ask me daily about this new game, about the cool things they've heard about it, about the cool graphics they see. And they ask me if I can recommend it. If they should buy it.
And I have to say: No, don't buy this, you will not like it. I wish I could say otherwise. I wish they could play and group with me and have fun. But I will not lie to them about the state of the game. And the state of the game lives and dies with communication. Not Bugs, not features. Communication. And as it is there is no communication. There is a huge amount of rumours and information too little too late.
I think good communication will outweight any profession list by far.
Thunderheart is a good step in the right direction. But it's only one step. More of a symbol than a real help. Please include this point in your report.
From my personal point of view, communication is what lost them ~20 potential customers. And it's only my own idiocity that is keepingthe one that's left.
Willforce wrote:
You've nailed everything
4. Inability to /register at a small tavern or cantina. I haven’t tried this myself, but I just read a post asserting that you can’t /register in such a spot.
outpost cantina's on Dathomir fall in this category, Dantooine might also
Also hotels can't be registered. And would it be possible to re-organize the planetary map so that instead of "Cantinas" there's "Entertainment Venues" that lists all the registerable healing locations? I'm not even sure whether anyone checks this list, but unless the Devs expect the cantinas to be packed and every other venue empty, it should be easier to find registered performers.
I've been unable to /register at the Tavern in Anchorhead either. Not a HUGE deal honestly, but considering I'm either stimming dancers/musicians as a Doctor or playing as a Musician it would be nice if it all worked heh
Fiado (Mos Eisley, Tatooine, Scylla)
Hawri Lightning
My comments in white.
NewJedi wrote:
I. Gameplay
1. New songs, flourishes, instruments – and distinct sounds for each instrument.
I agree. This is my main concern.
2. Discourage AFK-macro’ing.
I don't care. People plays as they wish, I'm not a Judge.
3. Better gig missions.
Agree. They're more a nerf than a new content.
4. More content.
Why not.
5. Self-buff and other improvements to our buff.
It's my 2nd concern.
6. Mind heals and other ways to be useful in a combat group.
I'm not against the 'bard' aspect butI don't want to be able to create 'min stim'. I'm not a crafter, I'm a musician.
7. Music composition.
I don't care : I'm not a real life musician, so any system will be useless for me.
8. Crafting improvements.
I hates crafting that's why I choose musician.
9. Dynamics.
I agree. Nalargon is nearly useless.
10. There is divided opinion on Ceremonial and the Mandoviol.
If they put them in the musician line, I'll drop the entertainer line. If not, I like too much the mandoviolin. I find it only unfair that only musician have a really need to master entertainer, not designer, not dancer.
11. New cantina features.
Well, why not
12. A few Musicians think newbs should be able to play high-level songs if grouped with Masters.
I disagree. If anyone can play the song why did I spend all my skill points to master it ?
II. Bugs
1. The stat bug.
Stat bug even without our buff.
2. Targeting of the nalargon and ommni box.
Agree and give us back the abilitiy to put them in our bag !
3. A "gap" at the end of flourishes.
?
4. Inability to /register at a small tavern or cantina.
I don't use it anyway. Never see the point.
III. Balance
1. Money-making for entertainers.
Agree.
2. Holocrons for entertainers!
According to the devs, anyone can be a Jedi... I guess it isn't true.
3. Bandflo XP.
I don't care at all !
Hi,
I might not be a musician but i see a small but significant issue. Im a Bounty Hunter and everytime i go into a cantina it seems like noone buffs because either The person is afkor the person isant high enough on the ladder. Well i was thinking this
if you want to promote people near the keybord have applying buffs give the musician a exp increase
this way they HAVE to be near the keybord AND they are leveling at better rates
let the afkers afk if they want they just dont grind as fast because they arent being attentive
I've been a Master Musician since very, very early on when this game started, but I have not taken part in our profession forum. Don't ask me why, because I don't know.
I am now comitted to taking some kind of role in this forum.
*excepts warm cheers and dodges rotten tomatoes*
All the things that I have issue with are represented in your list... but of course some of the ordering is definately off line with my own list.
So, I've copied the list and re-ordered it to my liking. I left your numbers as is to easily see how I have re-ordered.
"I. Gameplay
4. More content. A large number of Musicians say they want more content, especially post-Master content. Some ask for epic quests, or some special role in the GCW, or at least the chance to obtain a Holocron. Others have suggested new elite Musician professions, such as a Bandleader (who could have a backup Musician and could do group effects, spins, as well as dance/music bandflos). (See Monkey’s excellent thread on this topic for an example.) People want more to do as Musicians."
Yes, when I reached Master Musician, I wanted to go to Jabba's Palace and meet one of my idols, Max Reebo. I was hoping to possibly play some music with his band and such. So, when I got to the Palace and learned that the only way to get inside was to kill people... I began to realize that this game wasn't equally open to both combat and non-combat professions. This is the type of thing that I mean when I say that I want more content as an entertainer.
Everything in this game is obtainable by how capable you are at killing things... and funny enough, most players seem to say that the combat system is extremely lacking... yet it is still the sole basis for advancement in the realm of NPC interaction.
"3. Better gig missions. Almost unanimously, Musicians want gig missions that pay better, that are somehow skilled to entertaining skill, and (perhaps) are more interactive, to discourage AFK’ing. Again, I’ve stickied a thread in the Musician forum with player suggestions about how to make better missions."
The fact that this is listed as number three indicates that you still do not understand how much of an insult those terminals truly are. Could easily be number one... and clearly coensides with our content issue.
"10. There is divided opinion on Ceremonial and the Mandoviol. In my recent thread asking for everyone’s "top issue," at least 7 Musicians asked that Ceremonial and the mando be put in the Master Musician tree – but almost as many other Musicians posted in disagreement, arguing that the mando is the only thing that makes Master Entertainer worth having. I’ve had about a 50/50 split on the issue in previous polls."
I absolutley feel that these two things should just be included in the Master Musician box.
People like to say... "well, then what is the point to becoming a Master Entertainer?"... One point would be that you get two Master Musician Abilities without having to spend all the skill points! That is a pretty good reason without having to mention any other ones.
Can a Master Artisan make a droid that a Master Droid Engineer cannot make?
This isn't a discussion of what a Master Entertainer wants... it's what righfully should belong to a Musician. If Master Entertainers are lacking anything... that should be addressed without having to make Master Musicians suffer for it. It bothers me greatly that after all those skill points spent that I cannot play every musical instrument and every song (as the Master Box text indicates).
"5. Self-buff and other improvements to our buff. Most Musicians want a self-buff, though I’ve read one or two dissenting posts here (at least one of which was by a Rifleman ). Many Musicians have also requested an improved interface and better feedback for our buff. E.g., people request a graphical representation of when our buff is being applied, or at least a system message confirming that the buff is being applied. Some also ask for a guide to the buff, perhaps in the CTL-H Holocron."
Absolutely give us a graphical representation for our Buffs and some system messages would be great.
Doctors can self buff right? As a real life musician... you better believe I get a thrill and a mental rise out of playing my onw music, so that part of the equation is certainly no problem. I don't see why it's a problem for me to be able to buff myself, because it is truly annoying when you buff a group, go out with them and get dropped because of your mind pool damage. "I spent all that time buffing their minds only to have my non-buffed mind targeted and depleted!!"
"6. Mind heals and other ways to be useful in a combat group. Lots of people cite ‘usefulness in a group,’ by which they usually mean mind heals or at least better buffs. No one wants to be an EQ bard, but a number of Musicians have proposed a craftable ‘holostim’ or ‘recording’ that could confer a mind heal.
Those who oppose mind heals say it will dilute the role of the entertainer and that it doesn’t make sense. Those who support them say a mind heal would give entertainers more gameplay options, and that a holostim is no more magical than existing medical stims and ranged heals, which rely on technology from a galaxy far, far away."
Group usefulness... man as soon as we're done doing our thing for the group before combat, they have no need to protect us IN combat, thats for sure. Except for the severe mind wounds... but with Dancer's and our buffs, now they really don't need us afterwards. So, yeah a group usefulness would be nice... maybe even an ability to stay alive would be more helpful. You know... musicians always keep playing and never get hit with that stray blaster fire! (In fiction... not RL)
I still haven't decided if a holostim would be a bad thing (make our actual presence not as needed). Since I haven't decided yet, I figure that I'm just being too much of a purist to the way things have been and am pretty much open to this being a good idea now. Care will just have to be taken to make sure the live thing is always much better than recordings.
"8. Crafting improvements. Right now experimentation does nothing relevant to instruments. Perhaps the decay-on-death feature on TC will change this. But Musicians also ask for other crafting improvements – the chance to make instruments that look different, for example. Or sound different, heh."
Right now, with the entertainers economy the way it is... it is hard to really think about how the different resources could affect our instruments.
However, visual customization is certainly a great idea. Thats a big part of the show biz
"11. New cantina features. Some players propose that cantinas house a bulletin board – a central message-posting place. Others have suggested that cantinas have billboards announcing when a particularly accomplished band is playing. Others have proposed that NPC cantina managers might pay bands to perform or do gigs or some such."
Other things are more pressing needs that really put these type of frivilous features on the back-burner... unless of course the cantina managers are combined into the gig missions and/or content issues, which would seem logical. A bilboard would be cool for those in the profession, but that seems like a little too much to implement... and for what purpose?
"9. Dynamics. Some Musicians have requested the ability to change a particular instrument’s volume. They ask for the ability to perform crescendos and decrescendos."
I find this slightly interesting, though mostly useless and certainly should not take up any developers' time until many other things have been accomplished.
"1. New songs, flourishes, instruments – and distinct sounds for each instrument. This is still the most commonly-cited issue for Musicians. The devs have promised new songs, instruments, flourishes, and effects, but we don’t have a timetable for their arrival. Note that I’ve lumped in "distinct sounds" with "new songs" because these concerns are usually cited together."
Like I said, I've been playing this music since day one... while I'm hopeful that some day things will be added, it is far from a priority to me that this be done anytime soon. However, I have always assumed that this will be done on a regular basis (perhaps yearly?)
"2. Discourage AFK-macro’ing. Many Musicians wants the devs to find ways to encourage people to be at their keyboards. Some Musicians in this forum argue that AFK-macro’ing is not a big problem, but most Musicians say they want the devs to encourage "live" musicianship – perhaps through interactive gig missions, better content, more usefulness in combat groups, improvement of our buffs, etc. I’ve stickied a thread in the Musician forum on these and other player suggestions."
A lot is made about the AFKers... I don't do it... I try not to group with those that do... and it is really quite easy to avoid those that do it... so I really don't care much about it. I think too much has been made of this and the fact that it's number 2 on your list reflects that. What exactly is the problem here... people have figured out that they don't tip AFKers and if people go seeking out AFKers then those are people that aren't going to tip any way, so I think this is just an issue that is very popular, but holds very little substance. To me they are non-interactive NPC's and they don't bother me. Hey, if I was a traveling marksman that wandered into an otherwise empty cantina and only an AFK entertainer is there... it's like being able to get rid of BF and mind wounds off of an NPC. I have no problems with that. It becomes a concern when talking about paying missions (if they are ever altered to being something worth doing) and in that case... a simple acknowledgement that the player is there at the keyboard while doing such missions is all that is really required. Just make it something that cannot be macroed.
"7. Music composition. Many Musicians want to be able to compose music, or at least improvise MIDI-style on their keyboards, but copyright concerns appear to be a formidable obstacle. Could the devs comment?"
There is enough bad music in this world... please don't give the power to the players to create more. I, in no way feel that this is nescassary at all, and if you knew me in RL you could possibly find that surprising.
"12. A few Musicians think newbs should be able to play high-level songs if grouped with Masters. But many Musicians disagree. My previous polling found a majority opposed to any change."
What??? No way!!
"II. Bugs
1. The stat bug. Far and away, the most commonly-cited bug is that our buff often mangles the buff recipient’s stats. This seems most likely to occur when the recipient already has some other buff up, such as a doctor, dancer, or Chef buff. Again, I’ve stickied a thread in the Musician forum in which players have posted details on the bug."
Yes, yes and yes
"2. Targeting of the nalargon and ommni box. I’m not sure whether this is a "bug" or "gameplay feature," but either way it annoys a large number of Musicians. You can’t play these instruments unless you keep them targeted. You can work around it to some extent by emoting with the command line, but it’s still undeniably annoying. Also, the instruments can be moved around by others. Some Musicians tell me they can even be stolen, but this hasn’t happened to me."
Make this problem 1 a) please. I've been dealing with this for a long, long time... I certainly thought the targeting problem would be solved by now. It's things like this that made me finally realize that I should take part in this particular forum and not just the general and galaxy forums.
"3. A "gap" at the end of flourishes. Many Musicians have posted that they hear a 32nd-note gap or delay at the end of flourishes or loops. I myself am not sure whether it’s a mere gap or an actual delay of the first beat of the next measure. Either way, it’s disconcerting. Can the devs comment?"
I don't get my musical rocks off by listening to this stuff, but then again I know some people get real annoyed by things like this, and it can destroy flourish improv/jamming between two or more musicians... but I don't know what the actual difference is between the parties involved. I mean, none of us are experiencing everything at the same time, the same exact way in the SWG world. Lag is an energy field created by all living things. It surrounds us, it penetrates us, it binds the galaxy together.
"4. Inability to /register at a small tavern or cantina. I haven’t tried this myself, but I just read a post asserting that you can’t /register in such a spot."
I have definately experienced this... I wasn't sure if it was intended or not. Honestly I haven't been using the register ability anywhere, it's something I have been meaning to implement, but I still haven't figured out if there is any point. It seems to me that the places that registering in may be most beneficial, are the places that we currently cannot register within.
"III. Balance
1. Money-making for entertainers. I’ve already listed gig missions in the "gameplay" section, but money-making is also a balance issue. Entertainers are of course weak militarily, but unfortunately many are also weak economically – which means we’re weak on both fronts. Our buff may help our cashflow. But many Musicians want the devs to look to additional ways for Musicians to make money. I’ve read suggestions that Musicians have the ability to craft recordings or holostims which could be used by one or more professions (entertainers, Squad Leaders, maybe medics?). Of course better gig missions would help."
Until Gig missions are fixed, it's hard to say if anything else needs to be done. Certainly, with our Buffs bugged the way they are right now... it is very difficult to rely on them for a big cash flow. We need them to work as regularly as the Dr.'s Buffs do.
"2. Holocrons for entertainers! The devs have indicated that they’ll give crafters a chance to obtain Holocrons. What about entertainers?"
Please, please, PLEASE comment on this Developers!! This is an obnoxious end of the musician's (all entertainers) inability to be directly involved in game content. So far my experiences with this are that all musicians should now hook up with Imperials and earn ATST's so that you can go find yourself a holocron. That is a horrible sollution. This game has a long way to go to truly reward all players equally. I discovered this when I first started to attempt NPC theme parks. The recent holocron craze has brought greater frustration upon us due to this dilema.
"3. Bandflo XP. In my most recent poll, one or two Musicians asked that bandflourish XP not be confined to the leader. But others argue that granting bandflo XP to everyone will only encourage more AFK-macro’ing. More generally, as our profession has matured, XP issues seem to have dropped way down the priority list."
I understand why it is this way, and feel like it can stay this way. There are times when performing just outways the need for xp and there are times when it is OK to focus on your xp. For those lower skilled members performing... you'll have to suffer the xp cost until afterwords.
I hope that my opinions are found to be helpful.
- Omadda Szool
Kauri
I'm part of the half that is happy with the way the Mandoviol and Ceremonial song can be acquired at this time, but it has largely to do with my other profession which is dancing and the 2 better looking dances that I learned at the same time. I think if the Mandoviol and Ceremonial would be given to Master Musician then they would become very common and it would loose the "Wow, what instrument/song is that ?" effect.
Just one minor detail, don't play Jazz on the Mando, you can barely hear the mando, not even when playing alone, maybe that can be worked on in the future since it is a popular song at the Drunken Bunny cantina...
Greetings,
OK these are just my opinions so..
1.) More Songs, More Flourishes, More instruments. More effects ie colored smoke![]()
2.) The ability to pause certain instruments more effectively. I'd also love a /bandsolo <player> command.
3.) A mode functionality on instruments. ie. Nalg choices would be ,Steel pans(drums),Organ,piano,harpsicord.
4.) Missions that are decent.
5.) Buffs that do not require such a convoluted delivery manner. And better presentation of said buff.
6.) Hmmm I really hate to revisit this but. Cere/Mandi I've been forced to master a whole profession for a song and an Instrument that I love. I have no points left. This setup isnt fair.
7.) The ability to Color my instruments that I craft![]()
8.) You may ask why I havent addressed AFK. To me this is an easy fix and doesnt belong in a post like this. If the Dev's time is so dear I'd rather have them do stuff for us the playerswho love our profession, then to waste that resource on how others are exploiting. AFK belongs on there exploit list not out wants list!!!!
Hell I'd rather see my next request before afk issue![]()
9.) Entertainer clothing and props. ie, Capes,wigs, give our master Image Designers's more, for performances!
You want Theatre's used more.. give us the tools to make that happen!!!!
10.) The cantina BB is a great idea, It's very hard to get players to Events as it stands.