Musician Archive

Thread: Ent. Healing XP Rate Needs to be Looked At

Heorot
Tue Dec 02, 2003 8:49 am
#1

I've seen one or two threads here discussing how it appears as though the xp for entertainment healing is a little slow since the patch, well here is a holotainer, coming with a bit of fresh perspective to show you how goofed it is.


I went up the knowledge tree first to play better instruments and better songs, up wound healing, then up fatigue healing. All the while I spent the vast majority of my time in Theed or Coronet in 20 member groups and flourishing twice per tick almost all the time.


Anyhow, I just hit the 900k stored musician xp mark and still have 120k entertainment healing xp left to do. In retrospect, perhaps fatigue was the better line to up first, but still, by the time I hit fatigue 4, I will have easily earned enough xp to go up both the musician lines completely.


To keep in mind, I wasn't nearly as efficient in earning musician xp as I could have been, mostly I played the Chindinkaloo, in lieu of the Ommni, just cuz I like it,and most bands play StarWars3 because of the various levels of expertise, rather than the higher songs which would give more xp.


All things considered, my best estimate is that musician xp is earned at a rate of 3:1 to entertainment xp and that is in the major cantinas where there are plenty of wounded folk coming in. Or at least more than in say Talus. It seems pretty clear to me that this is an unitended consequence of item decay and people dying less and should be one of the Musicians top issues.




A'noq
A'ker

PoopySnoopies
Tue Dec 02, 2003 8:58 am
#2

When was the musician fix? I had the opposite problem, musician XP accumulated much slower than healing XP. I hit the cap for healing XP while waiting to get musicianship 3 and 4 under entertainer. By the time I got novice musician, I had enough XP for both healing 1s. The reason why I gave up any hope of musician was because it would've taken me a week just to get one box of musician XP without AFKing, which (unreasonably) seems to be the bane of all entertainers, but that's a whole other topic.
Heorot
Tue Dec 02, 2003 9:27 am
#3






PoopySnoopies wrote:
The reason why I gave up any hope of musician was because it would've taken me a week just to get one box of musician XP without AFKing, which (unreasonably) seems to be the bane of all entertainers, but that's a whole other topic.




The essential problem is that musician xp can be continuously gained while healing xp is hit and miss. At 40xp per tick to get the first box takes 2,188 ticks, or about6 hours to get that first box. Which, from my experience is about the same as most professions, take that as you will.


Just to reiterate, this problem really won't affect me personally much as I expect to hit master soon, but when you have two lines taking about 3 times as long as the other two, something isn't quite right.




A'noq
A'ker

Gillgalid
Tue Dec 02, 2003 10:04 am
#4

I did some expermintation with woundhealing experiance recently.


While I was at Music 4 and Master Dancer I decided to see which form of entertainment would give me better healing experiance. I had the test subject get a disease from the same CM with the same disease type. What I noticed is that the only effect thedancer'swound healing was having was basically curing the test subjects wounds more efficiently without any increase toexperiance gained. So basically as it stands atm, as you progress further up the entertainer healing trees the less pontential experiance you are able acrue.


My question is why are we being penalized in experiance for progressing further in a profession?


I will do more experimentation with this tonight to verify if it is still working this way.




Jedi Initiate Eriik : Starsider
Riflemen/Doc Eddard Stark : Test Center
NewJedi
Tue Dec 02, 2003 10:26 am
#5

Gillgalid, you may be right: in effect, the faster we heal, the less healing XP we get. Of course, there's a broader paradox with Musicians: as we become more skilled, our listeners need us for shorter and shorter performances. Fortunately, our buff offsets this diminished need for lengthy playing.


Anyway, I can't verify any of the complaints in this thread about XP because I no longer get XP messages, having maxed our my music and healing XP may eons ago, so I'd be grateful if you'd post your findings here.

Heorot
Tue Dec 02, 2003 10:41 am
#6






NewJedi wrote:

Anyway, I can't verify any of the complaints in this thread about XP because I no longer get XP messages, having maxed our my music and healing XP may eons ago, so I'd be grateful if you'd post your findings here.





Could I suggest an experiment of starting a new character on a new server and testing it out yourself. If you kept yourself buffed and concentrated on always playing the highest song I'd be willing to bet that the ratio could be as high as 5:1 musician to healing.


My other suspicion is that the initial Dev response will be that Combat Medics incur mind wounds when they heal mind damage, but it seems like there isn't an influx of combat medics with massive wounds to the cantina. I also seem to recall on this or the last patch notes reading about MOBs targetting the mind pool less, which leads to fewer mind wounds.




A'noq
A'ker

Tiaga
Tue Dec 02, 2003 12:15 pm
#7






Gillgalid wrote:

I did some expermintation with woundhealing experiance recently.


While I was at Music 4 and Master Dancer I decided to see which form of entertainment would give me better healing experiance. I had the test subject get a disease from the same CM with the same disease type. What I noticed is that the only effect thedancer'swound healing was having was basically curing the test subjects wounds more efficiently without any increase toexperiance gained. So basically as it stands atm, as you progress further up the entertainer healing trees the less pontential experiance you are able acrue.


My question is why are we being penalized in experiance for progressing further in a profession?


I will do more experimentation with this tonight to verify if it is still working this way.





Interesting. Good to know, too. I plan to have a similar experiment, but my goal is to compare solo healing xp of a novice entertainer with grouped xp of a novice/master (musician/dancer) duo.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

brentgueth
Tue Dec 02, 2003 4:01 pm
#8

I made MM by the end of July. The real change from then when healing xp flowed like water and now, is that people actually clone now. I hardly ever see huge black bars of mind wounds these days like I used to.



lCreeval
POSTING OLD SCHOOL STYLE
Heorot
Tue Dec 02, 2003 9:02 pm
#9






NewJedi wrote:

I guess a remaining question is whether that's necessarily such a bad thing. It used to be too easy, IMHO; in fact, I argued for an entertainer healing XP nerf when I was in beta. A couple weeks ago, a friend of mine leveled up to Master Musician in a week. That strikes me as faster than the devs intended.



A week is just about right to level to MM. The problem is just in the disparity between lines. The professions are supposed to be set up so you gain in all lines equally, which is not happening now.



A'noq
A'ker

charris456
Tue Dec 02, 2003 9:22 pm
#10

I have just recently Mastered Muscian, and Ent. Healing xp was the worst part of it, but when I was a Novice Entertainer, I went up the wound healing part of Entertainer much faster then the Music line. So I had a little left over from Entertainer, to learn Fatigue, or Wound healing 1. But then after I learned either Fatiuge 1 or Wound healing 1, I started to go up the music xp lines very quickly at one time I had Tech 1, Know 4, wound 2, and fatiuge 3 and by the time I had wound 3, I already Teach4.


So I think they need to give just a tad bit more Healing Xp per wounds healed. (If its calculated that way)




Haris Dae
Chilastra
NewJedi
Wed Dec 03, 2003 1:51 am
#11

Come to think of it, I do have a Master Musician on TC who still gets XP messages, so I could test relative rates of entertainment and music XP there. Then again, the player population there is so slow that I'm bound to get little entertainment healing, so maybe I will create a newb somewhere else.


FWIW, when I was a young Musician, I gained healing XP much faster than music XP. The Dancer Correspondent and others have indeed suggested that the new patch has made people more wary about dying, and thus cut down on entertainment healing. Also, when I was young, people were kinda clueless about amassing massive wounds in the field; they've gotten savvier (and richer) since. Certainly the anecdotal evidence from my friends is that entertainment healing XP has gotten harder.


I guess a remaining question is whether that's necessarily such a bad thing. It used to be too easy, IMHO; in fact, I argued for an entertainer healing XP nerf when I was in beta. A couple weeks ago, a friend of mine leveled up to Master Musician in a week. That strikes me as faster than the devs intended.


Tiaga
Wed Dec 03, 2003 1:25 pm
#12

I did some tests on how healing xp is earned and distributed to the group. The results can be found in this thread in the entertainer forum.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

LeBob
Wed Dec 03, 2003 2:35 pm
#13

I think it just depends on how many other ents your around...


while musician/dance xp increases faster when you're in a group


ent/mind healing increases slower


BECAUSE


it's based on how many mind wounds and BF you heal... and if there are multiple ents then that is less BF and mind wounds healed per ent...


when I was moving up the musician tree and even ent tree all of my healing branches were maxed far before my musician branches were maxed.... but I was very often the only ent around with sometimes 8 - 10 combatents sitting around being healed




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