Musician Archive

Thread: Song-Instrument and Entertainer Healing XP Gain FAQ

Banthabutcher
Wed Sep 08, 2004 6:34 pm
#1






Well, I decided I'd end the confusion once and for all with hard numbers. The purpose of this FAQ is to inform future Musicians of how to best gain XP and to absolve some myths that have been floating around.


Q. Which determines the XP gain: instrument or song?


A. Either one. However, in the issue of grinding from Novice Entertainer to Master Musician, the instrument determines the highest amount of XP you gain per flourish (with one exception described below).


Q. So then how does the song influence it?


A. This answer pertains only to those Musicians who wish to gain XP after they've already mastered (for the Village and whatnot). The highest XP gain goes by instrument until you reach a song level that is in a box beyond the instrument you are using. Then the XP gain is determined by the song. For example, the XP from a Bandfill would be superior until you reach Waltz, since Waltz is gained in Musical Knowledge 3 while Bandfill is gained in Musical Knowledge 2. All of the songs above an instrument have the same XP give-out with any other "inferior" instrument. So you'd gain the same amount from playing Virtuoso on the Chidinkalu Horn and Bandfill.


So, as a rule, the highest instrument will outrank the song. However, there are two exceptions--Ballad and StarWars2. Since you gain the Traz at Novice and the Ballad at Musical Knowledge 1 (and the Fizz at Music 1 and SW2 at Music 2), the song actually gives more XP than the instrument. Again, these are theonly exceptions to the rule!


For everything else, the Instrument will naturally outrank the song. Why? Because with every new song you obtain (with the one exception) you also get a new instrument, and the new instrument takes "priority" with XP gain. Let's look at an example:


The song StarWars3 is gained in Music 4 in the Entertainer Tree. Along with the song cert, you also get an instrument cert: the Kloo Horn. The song will always give a minimum of 7 XP per flourish. However, the instrument will give a minimum of 7 XP per flourish for StarWars3 and any other song you've learned up to that point. So at "that level" you gain 7 XP regardless, but the instrument is better since it gives that minimum constantly. However, Virtuoso always gives at elast 22 XP per flourish, which is better than the 7 XP from the instrument (in this example the Kloo Horn). Again, you don't need to worry about this unless you've already mastered since you won't have the option of grinding with Virtuoso at such a low level.


Q. You keep on talking about Minimum XP. Can you explain more?


A. Each song and instrument gives a minimum amount of XP per flourish. Either minimum can be ignored by another minimum of a greater value. Traditionally, Song Certs and Instrument Certs come in the same skill box. Thus they have the same Minimum XP Value. However, Song MinimumXP is given only given for that song while Instrument Minimum XP is given across the board. So, if you play StarWars1 on the Bandfill, the Bandfill has a larger Minimum XP than the song StarWars1, thus you'd get the Minimum XP for the Bandfill. That is essentially why Instruments are better than Songs for XP. So it's ok if the band is playing Rock--you likely have an instrument with a Minimum XP value that will outrank the Rock value and thus give you the standard XP for your level. Plus you get bonuses for being in the band!


Q. Speaking of bonuses, I notice that my Musician XP fluctuates while playing. What's up?


A. As you may have noticed, XP is distributed by ticks, which occur about every10 seconds. After you do a flourish you receive the maximum amount of XP possible. After that, if no more flourishes are done, you'll continue to get XP per tick, but at 1 less XP per tick. So if you did a flourish for 8 XP and didn't flourish again, the next tick would give 7 XP, the next 6 XP, etc. You must also take into account double flourishes and other band members.


Q. Double Flourishes?


A. Yes, if you do two flourishes (not actually execute them, just get the message)within one tick, you will get roughly double the XP for that tick as if you'd only done one flourish. That "double rule" is subjective though. Sometimes it will give 1 extra XP over double, sometimes two less.


Q. What about other band members?


A. For each other person in your band playing, you get extra XP per tick. For each additional person in the group playing the base XP is increased by 5%. So if the base XP for a song is 20 XP per flourish and another person was playing with you in the group, the base XP would go up to 25 XP per flourish. This increase is added to the double flourish base as well rather than just the single.


Q. So...


A. So the best way to get maximum XP is to play in a large group with your best instrument. For Masters, you should always use the Nalargon. However, if you're like me and hate the sound of 5 nalargons in a group, you can switch to a lower instrument. Just be sure you're playing a high song. Playing Virtuoso on the Slitherhorn gives as much XP as playing it on the Nalargon.


Q. Wow, thanks for the info! Do you by chance have a chart of Minimum XP that I could look at?


A. Certainly


StarWars1RockStarWars2Folk StarWars3 CeremonialBalladWaltz Jazz Virtuoso


Slitherhorn 2 XP3 XP 4 XP 6 XP 7 XP 10 XP 12 XP16 XP 18 XP 22 XP


Fizz 3 XP 3 XP 4 XP 6 XP 7 XP10 XP12 XP16 XP18 XP 22 XP


Fanfar6 XP6 XP6 XP 6 XP 7 XP10 XP12 XP 16 XP18 XP 22 XP


Kloo Horn7 XP7 XP7 XP 7 XP 7 XP10 XP12 XP16 XP 18 XP 22 XP


Mandovial10 XP 10 XP 10 XP 10 XP 10 XP 10 XP 12 XP 16 XP 18 XP22 XP


Traz 10 XP10 XP 10 XP 10 XP 10 XP 10 XP 12 XP 16 XP 18 XP 22 XP


Bandfill 14 XP14 XP 14 XP 14 XP 14 XP 14 XP 14 XP 16 XP 18 XP22 XP


Chidinkalu Horn 16 XP16 XP 16 XP 16 XP 16 XP 16 XP 16 XP 16 XP 18 XP22 XP


Ommni Box 18 XP 18 XP 18 XP 18 XP 18 XP 18 XP 18 XP 18 XP 18 XP22 XP


Nalargon22 XP22 XP22 XP 22 XP 22 XP22 XP22 XP22 XP22 XP22 XP


(XP per Single Flourish)


For a chart of all the double XP, go to this thread.


Enjoy!


Q. Hold on a minute. What's this about Entertainer Healing XP?


A. A musician not only makes great tunes, but also heals the valiant warriors of the galaxy! Fighters will eventually get Battle Fatigue and Mind/Focus/Willpower wounds. Only an Entertainer can heal this type of damage. You heal a certain amount of Wounds and Battle Fatigue per XP tick if the person is listening to you. How much you heal is dependant on your current Wound Healing (Music) and Fatigue Healing (Music) skill mods. You gain more as you progress through the skill boxes, so you can heal more Wounds and Fatigue per tick!


Q. Um, yeah, that's nice. Read all of that in the other Musician FAQ. What about the XP?


A. Well, the amount of Entertainer Healing XP you gain per tick is dependant on how many Wounds and Fatigue you heal. There is also an XP multiplier based on your skill. The Wounds/Fatigue healed do not translate directly into XP, but rather go through the converter. This converter changes the ratio based on your overall skill so that as you progress, healing 50Wounds a tick is roughlythe same as healing 20 Wounds a tick.For example, at Novice Musician you might be able to heal15 Wounds a tick. Each tick you get maybe 30 XP. Later, you finally achieve Master. You heal 30 Wounds a tick but still only get about45 XP. There is still a slight increase since the XP requirement grows with each box.


Q. I don't see a chart. You don't have any proof! How do I know you aren't making this up?


A. I'm basing this on my own personal experience rather than hard numbers. Perhaps others have different experiences from my own (it should be noted that I estimated all the above Ent Healing XP numbers) which is understandable considering how hard it is to measure Entertainer Healing XP. It's more of an estimated science. You will slowly gain Entertainer Healing XP as you play and relatively at the same pace when taking into consideration the slight XP gain and greater requirements. The best advice you can get is to make sure you play for many wounded people!


Q. Well, ok I guess. Will you be updating this if new info comes?


A. Of course I will! I'll even add a new section to the XP chart for the upcoming song and instrument. And if you have proof that my statements about Entertainer Healing XP are wrong, post them and I'll mend accordingly.

Message Edited by Banthabutcher on 09-08-2004 07:32 PM


Message Edited by Banthabutcher on 09-09-2004 12:10 PM


Message Edited by Banthabutcher on 09-11-2004 05:57 PM

Message Edited by Banthabutcher on 09-11-2004 05:59 PM



Kodo' Bonodawieedo
Master Musician and First Class Soldier!
"Every time someone gives a post one star GarVa kills a kitten."
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Tarnak_Archvold
Wed Sep 08, 2004 7:11 pm
#2

A few additions...
If some /clap /cheer or /app on you while they are listening you get more xp... 1 more I think You also seam to get a small xo bonus per person listening to you.
We also get a xp bonus on the healing xp for being grouped with other musicians, and from what I have see dancers as well.

And one correction, a xp tick is every 10 sec, not every 9. If you turn on time stamping and watch you system messages you can se the time the tick happed and they are 10 sec apart.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Paazin
Wed Sep 08, 2004 8:03 pm
#3

Woah Bantha, great FAQ!
    C

Message Edited by Paazin on 09-08-2004 11:06 PM



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Banthabutcher
Wed Sep 08, 2004 8:36 pm
#4






Tarnak_Archvold wrote:
A few additions...
If some /clap /cheer or /app on you while they are listening you get more xp... 1 more I think You also seam to get a small xo bonus per person listening to you.
We also get a xp bonus on the healing xp for being grouped with other musicians, and from what I have see dancers as well.

And one correction, a xp tick is every 10 sec, not every 9. If you turn on time stamping and watch you system messages you can se the time the tick happed and they are 10 sec apart.






Fixed the time.


I'll have to try that clap thing tomorrow.




Kodo' Bonodawieedo
Master Musician and First Class Soldier!
"Every time someone gives a post one star GarVa kills a kitten."
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NewJedi
Wed Sep 08, 2004 9:18 pm
#5

Great stuff. I didn't understand your explanation of song vs instrument XP until I read your chart, though. Probably because it's late and I'm tired.


Aleyo has a budding FAQ on the village as well. Maybe we can find a way to combine yours and Aleyo's with my general Musician and buff FAQs already stickied. Or we could just sticky all separately. But the board admins want fewer stickies. I'm open to suggestions.
Paazin
Wed Sep 08, 2004 10:41 pm
#6

One neat thing I saw on the DE boards was a stickied thread that had links to about 10 other commonly referenced threads.


So you don't need 10 threads sticked... onlyone that has references to those other 10. Seems like it works well enough.



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Aleyo
Wed Sep 08, 2004 10:49 pm
#7


Banthabutcher wrote:
Well, I decided I'd end the confusion once and for all with hard numbers. The purpose of this FAQ is to inform future Musicians of how to best gain XP and to absolve some myths that have been floating around.
Q. Which determines the XP gain: instrument or song?
A. Both actually. However, in the issue of grinding from Novice Entertainer to Master Musician, the instrument determines the highest amount of XP you gain per flourish.

I'd change the word 'both' to the word 'either' to be more accurate. I'm also confused on the wording of the followup sentence. If you mean that in the grind, you tend to play in groups with lower songs, but using your higher instruments, then maybe that needs more explanation. As it is though, you can just as well grind by playing the highest songs, if you're lucky enough to be in groups that can do that as well.
Q. So then how does the song influence it?
A. This answer pertains only to those Musicians who wish to gain XP after they've already mastered (for the Village and whatnot). The highest XP gain goes by instrument until you reach a song level that is in a box beyond the instrument you are using. Then the XP gain is determined by the song. For example, the XP from a Bandfill would be superior until you reach Waltz. All of the songs above an instrument have the same XP give-out with any other "inferior" instrument. So you'd gain the same amount from playing Virtuoso on the Chidinkalu Horn and Bandfill.

Once again, I'm a little confused in the wording. To put it more simply, whatever's in the highest box you have learned, from the musicianship line in the entertainer tree or the musical knowledge line in the musician tree, be it song or instrument, will give the highest amount of xp (and the same, for boxes with a song and an instrument). So if your highest box contains only a song, you'll get the highest xp from playing that song, with any instrument. If your highest box contains only an instrument, you'll get the highest xp from playing that instrument, on any song. If it contains both, you can pick whether to use the song, or the instrument, but either will give the greatest xp (and you don't need to be using the highest instrument with the highest song. You can use your chart compared to the skillboxes to see this correlation.





Scipionus Mentus
Master Musician, Master Entertainer, Master Dancer - Tempest
-I support ATK people and playstyles.

"Only a Sith deals in absolutes."

Banthabutcher
Thu Sep 09, 2004 4:05 am
#8


Heh, it was kind of late too. It's hard to word how the process works, which is why I included the chart. Hopefully I made it a bit more clear.


EDIT: Heh, sorry. I was literally running out the door earlier. I've added (a lot) more to the section that's confusing people as well as a new one that talks about Minimum XP with more detail.

Message Edited by Banthabutcher on 09-09-2004 12:11 PM



Kodo' Bonodawieedo
Master Musician and First Class Soldier!
"Every time someone gives a post one star GarVa kills a kitten."
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Cudayn
Thu Sep 09, 2004 5:22 pm
#9








Banthabutcher wrote:


*snip*






Awesome job!.........now do you have an asprin? The numbers make my head hurt


Durney
Banthabutcher
Fri Sep 10, 2004 12:25 am
#10






NewJedi wrote:

Maybe we can find a way to combine yours and Aleyo's with my general Musician and buff FAQs already stickied. Or we could just sticky all separately. But the board admins want fewer stickies. I'm open to suggestions.






You could try combining the Brainstorming and ATK bonuses threads, since many ideas posted in each belong in both.


Maybe take out the New Song and No more AFK Macro! threads? You can't swing a dead gnort without hitting a thread about this, so a regular bump might be better than a stickie.



Kodo' Bonodawieedo
Master Musician and First Class Soldier!
"Every time someone gives a post one star GarVa kills a kitten."
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Fragpuppie
Sat Sep 11, 2004 5:44 pm
#11






Banthabutcher wrote:





Well, I decided I'd end the confusion once and for all with hard numbers. The purpose of this FAQ is to inform future Musicians of how to best gain XP and to absolve some myths that have been floating around.

Q. What about other band members?


A. For each other person in your band playing, you get extra XP per tick. The actual number seems to rise with each song a little bit, but it's safe to say it increases the XP gain by 3-5 XP per person. It also seems like this XP is doubled with the Double Flourish technique, but this has yet to be confirmed personally by me.



Bantha,


I think the bonus per musician in group is a percentage. I seem to recall, but haven't experimented recently, that each additional performer in group adds 5% to the base XP (be it regular or double) so that in a FULL group you have double what the base XP would be. As it is a percentage, the numbers get higher as your skill level goes up.


Double flourishes do double the XP in a given tick. You need to get 2 flourish messages in the tick not 2 executed flos. It doubles the base XP and group XP but I do not think it doubleslistener or /clap XP.


A few months ago someone else published a double flo XP chart grid of the same type as yours....you should check it out.


http://forums.station.sony.com/swg/board/message?board.id=musician&message.id=11077



Fragpuppie Uber
Master Entertainer, Master Musician
Guild Leader - Performer United Professional Society (PUPS)
Founding Member - Frag's Puppies
Contact S'ita for bookings
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra


Banthabutcher
Sat Sep 11, 2004 5:50 pm
#12






Fragpuppie wrote:





Banthabutcher wrote:





Well, I decided I'd end the confusion once and for all with hard numbers. The purpose of this FAQ is to inform future Musicians of how to best gain XP and to absolve some myths that have been floating around.

Q. What about other band members?


A. For each other person in your band playing, you get extra XP per tick. The actual number seems to rise with each song a little bit, but it's safe to say it increases the XP gain by 3-5 XP per person. It also seems like this XP is doubled with the Double Flourish technique, but this has yet to be confirmed personally by me.



Bantha,


I think the bonus per musician in group is a percentage. I seem to recall, but haven't experimented recently, that each additional performer in group adds 5% to the base XP (be it regular or double) so that in a FULL group you have double what the base XP would be. As it is a percentage, the numbers get higher as your skill level goes up.


Ah, thanks. Again, I was estimating based on experience since I couldn't find a large enough group to test any hypothesises I had. I'll ammend the FAQ.


Double flourishes do double the XP in a given tick. You need to get 2 flourish messages in the tick not 2 executed flos. It doubles the base XP and group XP but I do not think it doubleslistener or /clap XP.


Eh, that's what I meant. I'll fix it so it's more accurate.


A few months ago someone else published a double flo XP chart grid of the same type as yours....you should check it out.


http://forums.station.sony.com/swg/board/message?board.id=musician&message.id=11077


Awesome! I'll link it underneath my single chart.











Kodo' Bonodawieedo
Master Musician and First Class Soldier!
"Every time someone gives a post one star GarVa kills a kitten."
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|R|O|D|I|A|N| |P|O|W|E|R|!|

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Fragpuppie
Sat Sep 11, 2004 5:54 pm
#13

Oh and I forgot to say...




Banthabutcher wrote:





So, as a rule, the highest instrument will outrank the song. However, there is one and only one exception--Ballad. Since you gain the Traz at Novice and the Ballad at Musical Knowledge 1, the song actually gives more XP than the instrument. Again, this is the only exception to the rule!




It also happens in Music 2 Entertainer. There you get StarWars2, but you are still playing a Fizzz.


There are 12 boxes in the total progression and 10 instruments. There have to be 2 holes where instruments do not go up. Luckily they are different from where song level does not go up (Nov Music and MK2).


Fragpuppie Uber
Master Entertainer, Master Musician
Guild Leader - Performer United Professional Society (PUPS)
Founding Member - Frag's Puppies
Contact S'ita for bookings
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra


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