Merchant Archive

Thread: Would item creation at time of purchase help DB issue?

TheAbjurer
Thu Jan 08, 2004 10:21 am
#1

I'm not a merchant, but I was just reading TH's In Development post about vendor limits and its sounds like Merchants are getting screwed over by the DB problems. I made a post to that thread with an idea I thought might help their DB problems a bit, but I wanted to see what the merchants thought of it. This would affect both vendors and factories.


Instead of a vendor containing some number of finished items, it would hold manufacturing schematics and the resources and components needed to make the items in those schematics. A customer would browse the items available for sale. The item is created and resources/components used when the customer makes a purchase. The item will sell as long as resources and components are stocked for a given schematic. A new, unused item sitting on a vendor would no longer take up DB space until someone comes along and buys one.




Entoro Lapis
eznihm
Thu Jan 08, 2004 11:38 am
#2

Bah too complicated. Now we can craft prototypes, manufacturing schematics, and "vendor items"?



TheAbjurer
Thu Jan 08, 2004 3:25 pm
#3

It doesn't add any complexity to the system. It uses the same manufacturing schematic and resources already used by a factory. But instead of creating a run of 100 items at a factory, the item is only created when the buyer clicks the "Purchase" button.




Entoro Lapis
Katmer
Sat Jan 10, 2004 12:33 pm
#4

You can get the same net effect without all of the complications, if the Devs would implement "consolidated listings".

I outlined the details in Perilous's fine post about a Sad Architect. The short version:

Allow items with identical serial numbers (factory runs)to be listed on vendors with a single line, a "quantity" field, and a price per unit. Buyers can purchase as many (or as few) as they like, without requiring multiple vendor entries.

The database load drops like a stone, and both buyers and sellers are happy. Less relisting time, less carpal tunnel syndrome, happier customers.

No need for the kind of complexity you're talking about. A quantity field meets the same goal faster and easier.
Nomorenerfs
Sat Jan 10, 2004 3:55 pm
#5

Another caveat about the idea of the Vendor making stuff...


Tailor items cannot be customized (colors) until AFTER the Create Prototype crafting stage - how is the vendor supposed to know what color to make that cloak?


This is the reason you don't find crates of clothes - they don't get customized until AFTER that stage (create manufacturing schematic, in this case).






SWG is a lot like the Nicotrol System.

With each patch, you're that much closer to quitting.
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