Merchant Archive

Thread: Your Predictions: What the item code change will do

BaudGnarly
Fri Jan 09, 2004 11:10 am
#1

My thoughts: When the devs make these changes, they will break 3 more things. What 3 things do you think they will break?



1. We are going to see another severe bug where items vanish


2. We are going to see a severe bug where vendors vanish


3. We are going to have merchants who want to drop skills, have deleted all their vendors, but won't be able to drop their skills and will have to wait 5 days for a CSR to help.






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saintchuck
Fri Jan 09, 2004 11:42 am
#2

Yes



Jedi will be rare and difficult - No
Increased Dev communication - No
CU will balance combat - No
Most of the bugs from launch fixed - No
saintchuck will continue to pay - No

- I supported the CURB, the Devs and the attempt to make SWG a better game and have realized it didn't work so I'm quitting in less than 2 days and won't be tricked into coming back again. Trick me once, shame on you...
Fillmore_Slim
Fri Jan 09, 2004 12:24 pm
#3

I vote for number 3, with an addition - after the CSR shows, he/she will look around for about 10-15 minutes before informing you there's nothing they can help you with, and tell you that you should submit a ticket
LadyGrey
Fri Jan 09, 2004 4:29 pm
#4

I think the three bugs will be

1. The merchants vanish

2. The artisans/craftsmen vanish

3. The products vanish



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LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
JimerLins
Fri Jan 09, 2004 5:18 pm
#5

I don't know about bugs. I have a prediction as to what will happen to Merchants, though. They'll be come rarer than Jedi, and not as useful.

Maybe I'm just being cynical (ah, no maybe about it. I'm always cynical), but I don't see how limiting the ability to sell items will actually produce any positive affect whatsoever. Even with a cap much higher than 150, Merchant won't be worth it.

Just my opinion of course. Always in motion the future is.



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JTGAlpha
Fri Jan 09, 2004 6:54 pm
#6

My predictions?


The bazaar raise will effectively cap many items at 6k max.


Many crafters will be forced out of markets they can no longer afford to compete it for only 6k (not enough profit)


The ones that do stay will only be able to afford 6k because they are mining their own resources.


Resource sellors will lose a good chunk of their market as many crafters find mining their own resources is no longer simply cheaper and advantageous but necessary.


Many crafters and merchants will simply fold and split with the 150 vendor cap.




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Surefoot-SOK
Fri Jan 09, 2004 7:20 pm
#7

My predictions:

The DB will be cleaned up a little. This is a good thing.

Price will go up a whopping 3k on some items on the bazzar. So what? You're not going to see people going to the bazzar to buy big ticket items. They'll still come to your shop for that stuff.

Less vendors with a billion items to sort through. I hate walking into a merchant tent with 1 vendor selling everything from tents and droid batteries to composite armor and resources and it's named something that has nothing to do with what's on the vendor.

But the biggest thing that will happen is this. Two weeks later no one is going to care because the market will have adapted right away.

Adapt or go out of business. I know what I'm going to do.
revisoHT
Sat Jan 10, 2004 12:18 am
#8

adapting is one thing, but there are over 60 weapon types that are weaponsmith specific (not counting artisan items) I'm sure the numbers are at least the same if not higher for archs and tailors. A cap at 150 will destroy our ability to stock what our customers are looking for.



Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

LLJK_Griz
Sat Jan 10, 2004 12:30 am
#9

Standard price foruseless crap itemson bazaar increases to 6k, item quality and selectiondoes not. Gougers profit, newbies lose.


Tailors are screwed because most of their stuff costs less than 6k and will end up being bought from bazaar.


Tailors are doubly screwed because item limits won't let them fit a decent selection on vendors.


The pure merchant becomes extinct; they will be unable to stock the wide variety of items they currently carry with item limits.


Many crafters quit crafting; the ones with money buy second accounts because they will no longer be able to balance crafting and combat on the same character.


Plus the usual assortment of missing item/vendor bugs, no upgrades to vendor interface, no enhancements to merchant profession, and they probably won't fix the vendor initialize bug either.




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Haruspex77
Sat Jan 10, 2004 1:21 am
#10

You missed the bug that will prevent you from adding items to your vendor even tho you should be able to.


And the one where the items count against your house inventory


Gee, with a few more likely bugs listed, we will have a full test plan for us to execute on Test Center.

Akaara
Sat Jan 10, 2004 6:22 am
#11

The one major thingI see happening is a huge increase in LAG in highly populated cities like Coronet.


No more travelling to player cities or player malls and such because everything can be found on the bazaar.


I thought they wanted to encourage players cities?


Why not let Master Merchants place a bazaar terminal in their player city and then raise the bazaar cap in player cities only to 6000 credits and allow members of the cities to place items for sale there and set the price for listing items to whatever they want. Then keep the bazaar limits in the big cities to 3000 credits and a higher cost to place items there.


Therefore making Master Merchant mean something to players, player cities while hopefully reducing lag in the major cities.




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Tarnak_Archvold
Sat Jan 10, 2004 1:47 pm
#12

What bugs will appear ?
Well the most obvious one will be:
1) Vendors will not accept items despite not having reached the limit.
2) Item loss, but still count against the cap.
3) Sold items still count against cap.
4) All vendors owned by one merchant use the same item cap. (only 150 items in total across all vendors.)
5) Vendors owned by non merchants is not affected.




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Once a Ranger, Always a Ranger.
SpinnerSWG
Sun Jan 11, 2004 7:42 am
#13

Ok, I think that after the patch, the bazaar either won't accept items over 3000c OR it will and people will be able to purchase them but won't be able to retrieve them.


We are guaranteed some new bugs at any rate, that for sure.




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