Merchant Archive
Thread: My contribution to ID#2 thread (vendor & Bazaar change)
That has gotten to be a huge thread but I posted this:
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=18573&page=69
That I think may be a good idea.
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Thunderheart wrote:
You may have missed it, but it's looking like there will be an incremental cap based on the merchant skill.
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You might make the increased bazaar price cap palatable with a merchant skill controlled bazaar cap as well.
Limit newbies to a single auction on the bazaar, so they can learn what selling is about, and can sell that prize drop.
Give 5 more at novice artisan, and add one per box up business and in merchant, with a big bonus at Master.
This would clean up the bazaar a lot, as novice artisans and newbs won't fill it with worthless items. It would keep those skill free miners from selling at retail on the bazaar, and make them wholesale to merchants to keep up their sales volume. It encourages other artisans to sell wholesale more often as well, especially with the lowitem cap on their coke machine.