Merchant Archive
Thread: 'Hypocritical?' or How Deep, How Wide?
Message Edited by Songe on 06-17-2004 07:18 PM
Songe wrote:
As for advertizing etc,I guessit will be working the same way,
Areriye wrote:
Things and...
Because to me, it is hypocritical to say you must have the proper boxes trained to place and keep a vendor then not keep this consistant throughout the Merchant tree.
That's not been mentioned. All that's been banded aorund is that you have to have the proper number of boxes for whatever number of vendors you have.
... Check your facts ... Tsk, Tsk.
Currently it is possible to set up your merchant tent. Get your vendors, set your advertising. Dress the vendors and then surrender all merchant skills and business skills without any effect. You are then able to run your merchant enterprise without any merchant skills until you need to change some aspect of your shop. Many merchants feel this is unfair to them and allows people to use those skills for other crafting professions or combat professions which is against the spirit of the skill point system.
Areriye wrote:
Alright... so we're going to have to have to have the proper number of boxes trained in order to have a vendor. Fair enough. I have trained to match the number of vendors I intend on using.
But what of ad barking? Registering on the map? 'Place Merchant Tent' skill? Or even placing clothing of my choice on my vendor at hiring 3 or 4?
If I go up advertising, register my vendors and teach them basic ad barking techniques, if I then drop advertising, will my vendors remain registered? Will they still turn on their bases like ballerinas and shout what goods they carry at passerbys, even if they are outside?
And what if I drop a tent at efficiency 4, then drop efficiency? Will my tent burst into flames with all my helpless vendors inside? If I go up hiring to place armor on my trusty vendors then lose hiring, will they then go back to their ugly randomly generated outfits?
Because to me, it is hypocritical to say you must have the proper boxes trained to place and keep a vendor then not keep this consistant throughout the Merchant tree. I'm tired of hearing the argument that every other profession makes you drop skills when you lose the box. This, of course, all depends on your point of view. It could just as easily be argued that the management tree is required to 'manage' my vendors and that dropping the box negates my ability to manage them (remove them and put them elsewhere).
Also, a master dancer can drop a cantina and drop the master block... the cantina then does not burst into flames; the dancer just isn't allowed to place any more cantinas at that point.Please tell me how this is any different.
I know a lot of people feel strongly about it because they've gotten used to 'doing it the right way', and my hat's off to you. But the rest of us like to actually enjoy the game and not have SP wasted just to keep a vendor from imploding.
Grrrrrrrrrrrrrrrrrrrr!!!!!!!!!!
(under breath, trying not to explode) The Devs have this high on the priority list to fix. It shall be fixed soon.
Message Edited by Balkstar on 06-18-2004 12:18 PM
Areriye wrote:
Well, to hell with 'immersion' and realism. I play this game for fun... merchant is not fun.
Master crafters should be able to sell their wares without having to rely on the remainder of the player base for everything. We've already limited ourselves in combat and in other pursuits... there should be a more functional way of moving our wares than selling stuff out of backpacks in starports or stretching our SP even further to accomodate vendors and/or having some viable way of moving stock.
I'm sure a majority of the player base feels this way.
Are we playing the same game?
It just so happens that there is an element in the game that MAKES you rely on other people in the game if true successs is to be achieved. It is a Massively Mutiplayer RPG after all.It's the reason CH's were nerfed so early. It's the reason that some professions need items from other professions to be successful. (WUK's and AUK's for Smugglers anyone?, Organic resources for Docs?)
If you want to do the game solo, be my guest. That or else drop Merchant and sell wholsale, since you seem to hate being one. Just don't cry about it, causeyou aren't getting sympathy here.
hakk wrote:
Nothing will happen if you drop advertising, but you won't be able to change a thing...
Well, that's my point... well, before I went on a rant rampage... keeping the benefit of advertising 3 after dropping advertising is no diferent thankeeping the benefit of management IVafter dropping it. It's a hypocritical fix, of sorts.
But whatever... ![]()