Merchant Archive
Thread: How to beat the vendor nerf, if it goes live
Before I start, I'll say that this limit is utter garbage. Do the developers of each portion of the game not talk to the other developers? Did the tailor developer not tell the merchant developer that the tailor can produce hundreds of unique items in a veritable rainbow of colors? How did this come to fruition? It shouldn't have made it past the merchant developers mouth, much less the test server.
BoberFett wrote:
Before I start, I'll say that this limit is utter garbage. Do the developers of each portion of the game not talk to the other developers? Did the tailor developer not tell the merchant developer that the tailor can produce hundreds of unique items in a veritable rainbow of colors? How did this come to fruition? It shouldn't have made it past the merchant developers mouth, much less the test server.
Here's how you beat the nerf:
Stock your vendors with samples of your wares. Price these samples high enough that they won't be purchased. Give each of them a description which includes the actual sale price. Customers can place orders by ingame email, and you can put their entire order into a backpack, taking only one of the precious sales slots.
It's not an ideal solution, but should this madness go live and somehow you avoid having your will to be a crafter destroyed, this is one way to get around this.
Good rational idea.
MY idea?
ALL crafters go on strike. Empty all your vendors and craft nothing until this horrible limit is removed.
Message Edited by BoberFett on 08-08-2004 03:19 AM
BoberFett wrote:
d0qtrX
I log into empty vendors all the time because someone bought out my entire stock of lasers or power hammers.
Raise your prices. Like in real life : a warehouse can only hold X items. It gets sold out quick if the price are too low. I understand that some people like to serve the community by low prices (hey, even I do it every once and a while), but let's admit it, that's not normal economic behaviour. You should be sold out fast when the prices are too low.
And as far as the storage goes : at the lowest level you can put 50 full backpacks in the one vendor. Don't tell me that's not enough inventory space !
Sorry but it wont work :'(
BoberFett wrote:
Here's how you beat the nerf:
Stock your vendors with samples of your wares. Price these samples high enough that they won't be purchased. Give each of them a description which includes the actual sale price. Customers can place orders by ingame email, and you can put their entire order into a backpack, taking only one of the precious sales slots.
It's not an ideal solution, but should this madness go live and somehow you avoid having your will to be a crafter destroyed, this is one way to get around this.
Yogol wrote:
And as far as the storage goes : at the lowest level you can put 50 full backpacks in the one vendor. Don't tell me that's not enough inventory space !
and on a different topic wrote:
Withthe artisan-vendor you can store 50 FULL backpacks in the vendor. 50 FULL ones. Don't tell me that's not enough storage...
Sure you can hold 50 full backpacks of 50 items on your vendor, but the trouble with that is the items inside are inaccessable in most cases as you would then have to clear 51 slots of room on your person to get to any of the items inside them. And will probably have to keep a record sheet of all the items you have on a word doc or notepad doc as you wont know what is where.
Currently i have a tailor vendor on 1 server and he currently has all 6 vendors in 1 place. 1 have a few wookie clothes on (3 of each type normally when i can get around to stocking it) then i have a normal clothing vendor that i havnt stocked for a while but has been known to have 200+ clothes on. After that i have a special orders vendor that doesnt often get used, but is basicaly there so people can make drop offs and collections easier. Like everyone else it seems i have a storage vendor, where i store bags of heavy duty leather and all the other stuff i need or want.
So so far just on those least used vendors i have 140 clothing and probably 60-80 storage, so im ok there for my vendors. But now here comes the killers.
I have 1 vendor who has 1 or EVERY type of clothing on it (about 220-230 items). This is so i can have a full catalog of items that people can buy and means they can find exactly what they want on them. So i guess i will now need to find a link to one of those sites that show a 2D piccy of each item. And in addision to that i have a vendor on my wall who sells supplies. This vendor (untill i went on holiday for a while) had an average or 1000-1500 crates of fiberplast / reinforced / synth / fasteners / jewel settings / armorweeve segments (usful for training armoursmiths) / cargo pocket / trim / shoe sole, on and also some large bags of 1000 units of synth / fiber / trim / reinforced / armorweeve.
So add them on to my last total and you have about 1500-2000 items on my vendors. So there is no way i can continue to run a business like this as i can normally shift between 100,000 - 300,000 creds worth of stuff every couple of days. And currently i have 8 factorys churning out products 24/7 (well probably 16/7 as im not going to switch my comp on at 4am just to start a new run of stuff). This is unless of course i start only selling in 1000 unit wearable containers, but this will mean many of my regular customers who either cant afford the 65k for 1000 fiberplast or 100k for 1000 trim or 120k for 1000 synth / reinforced will have to stop shoping with me.
To me this "solution" SOE have made will just make the large scale merchant or those who provide a service (like my 1 of every tailor item, or component salesmen) a thing of the past. And this will bring the community to its knees as no one will be able to make anything without the parts they need from other classes (like i need to have a good store of BE stuff for making BE clothes anda BE needs alot of trims to make their brandy) (the same goes for armoursmiths who need alot of reinforced fiberplast and synth).
BoberFett wrote:
Stock your vendors with samples of your wares. Price these samples high enough that they won't be purchased. Give each of them a description which includes the actual sale price. Customers can place orders by ingame email, and you can put their entire order into a backpack, taking only one of the precious sales slots.
Message Edited by ArthurDentOnBria on 08-08-2004 07:10 AM
BoberFett wrote:
Before I start, I'll say that this limit is utter garbage. Do the developers of each portion of the game not talk to the other developers? Did the tailor developer not tell the merchant developer that the tailor can produce hundreds of unique items in a veritable rainbow of colors? How did this come to fruition? It shouldn't have made it past the merchant developers mouth, much less the test server.
Here's how you beat the nerf:
Stock your vendors with samples of your wares. Price these samples high enough that they won't be purchased. Give each of them a description which includes the actual sale price. Customers can place orders by ingame email, and you can put their entire order into a backpack, taking only one of the precious sales slots.
It's not an ideal solution, but should this madness go live and somehow you avoid having your will to be a crafter destroyed, this is one way to get around this.
That is how I sold resources on my vendor over a year ago when there was a massive resource vendor bug.....it works...it is a lot of work...and it works best if you have an alt to leave near the shop too.