Merchant Archive

Thread: It will kill the economy

CoderX_Ceci
Sun Aug 08, 2004 4:36 am
#1


This is a very bad idea you have come up with this time. I can understand venders needing some kind of nurf. I agree with getting rid of the empty venders. The vender stock limit is going to kill the economy and here is why i think so.


1) Resource venders will nolonger be able to hold as much so they will have to make all quantities in 100k units insted of 50k or less. Also they will not be able to put all of the diff types of resources on their venders that they used to. Now they will have to raise prices to keep making money or it will not be worth going thru the pain this will create.


2) Now that the resource venders have raised prices and limited theirselection it will make Craftersspend alot more time hunting down what they need and paying a *&^% more for what they buy.


3) Crafters also now limited on vender space will have same probs as the resource guys. So you all know where i am going. Now that crafters have had to spend a ton more time looking for resources, spent more money buying them and have reduced space to sell = higher prices for crafted items = ppl who buy from crafter now get the final *&^% in the *&^%

This is going to make thing that once cost 20k cost 100k if not higher.
Yogol
Sun Aug 08, 2004 5:26 am
#2

Withthe artisan-vendor you can store 50 FULL backpacks in the vendor. 50 FULL ones. Don't tell me that's not enough storage...



000000000000
000000000000Yogol Elder Jedi.
000000000000
000000000000Yoggie Trader on Corellia -320 -5500.
000000000000
000000000000Yogu Wannebe Medic.
000000000000

Cookie Cruncher.
Demonssword
Sun Aug 08, 2004 5:55 am
#3






Yogol wrote:

Withthe artisan-vendor you can store 50 FULL backpacks in the vendor. 50 FULL ones. Don't tell me that's not enough storage...







Sure you can hold 50 full backpacks of 50 items on your vendor, but the trouble with that is the items inside are inaccessable in most cases as you would then have to clear 51 slots of room on your person to get to any of the items inside them. And will probably have to keep a record sheet of all the items you have on a word doc or notepad doc as you wont know what is where.


Currently i have a tailor vendor on 1 server and he currently has all 6 vendors in 1 place. 1 have a few wookie clothes on (3 of each type normally when i can get around to stocking it) then i have a normal clothing vendor that i havnt stocked for a while but has been known to have 200+ clothes on. After that i have a special orders vendor that doesnt often get used, but is basicaly there so people can make drop offs and collections easier. Like everyone else it seems i have a storage vendor, where i store bags of heavy duty leather and all the other stuff i need or want.


So so far just on those least used vendors i have 140 clothing and probably 60-80 storage, so im ok there for my vendors. But now here comes the killers.


I have 1 vendor who has 1 or EVERY type of clothing on it (about 220-230 items). This is so i can have a full catalog of items that people can buy and means they can find exactly what they want on them. So i guess i will now need to find a link to one of those sites that show a 2D piccy of each item. And in addision to that i have a vendor on my wall who sells supplies. This vendor (untill i went on holiday for a while) had an average or 1000-1500 crates of fiberplast / reinforced / synth / fasteners / jewel settings / armorweeve segments (usful for training armoursmiths) / cargo pocket / trim / shoe sole, on and also some large bags of 1000 units of synth / fiber / trim / reinforced / armorweeve.


So add them on to my last total and you have about 1500-2000 items on my vendors. So there is no way i can continue to run a business like this as i can normally shift between 100,000 - 300,000 creds worth of stuff every couple of days. And currently i have 8 factorys churning out products 24/7 (well probably 16/7 as im not going to switch my comp on at 4am just to start a new run of stuff). This is unless of course i start only selling in 1000 unit wearable containers, but this will mean many of my regular customers who either cant afford the 65k for 1000 fiberplast or 100k for 1000 trim or 120k for 1000 synth / reinforced will have to stop shoping with me.


To me this "solution" SOE have made will just make the large scale merchant or those who provide a service (like my 1 of every tailor item, or component salesmen) a thing of the past. And this will bring the community to its knees as no one will be able to make anything without the parts they need from other classes (like i need to have a good store of BE stuff for making BE clothes anda BE needs alot of trims to make their brandy) (the same goes for armoursmiths who need alot of reinforced fiberplast and synth).




Keldorion of Chimaera + others on other servers when i deside to reactivate them.
EVILxWARLOCK
Mon Aug 09, 2004 3:05 am
#4

I agree.



"They are in front of us, behind us, and we are flanked on both sides by an
enemy that outnumbers us 29:1. They can't get away from us now!"
"We're surrounded. That simplifies the problem."
- Lewis B. "Chesty" Puller, USMC

U-S-M-C <> JEDI KNIGHT
xWARLOCKx <> WEAPONSMITH

Page 1 of 1
Previous Next