Merchant Archive

Thread: Vendor Limits, just a thought Devs...

Snadroj
Mon Aug 09, 2004 5:20 am
#1

Whilst I agree with most of the opinions here, (that limits are a bad thing) as a Merchant and Weaponsmith I also think there are too many items floating around inthe gamelooking for a home.


Maybe a better way to approach it is to tackle the route cause of the problem and give better XP back to the crafters, either in the form of first usage XP or a purchase bonus.


If the average crafter didn't have to make 20 years supply in order to master a profession there wouldn't be so many items sitting around in vendors. Personally I use merchant as a way of funding the weaponsmith grind.


With less 'stuff' being made, (and maybe a subtle decay increase) stocks held in vendors and structures will naturally reduce.




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