Merchant Archive
Thread: Infinite items MUST stay, please refute my logic!
Message Edited by VarnaxDespin on 08-08-2004 02:04 PM
Regardless what the number ends up being, any limitation of our main skill is still a limitation. Now Doc has said the proposed numbers will most likely go up... but he is sure they wont go even as high a few thousand for even master merchant.
The issue for me then becomes what is the value of having a vendor and devoting the skill points. I currently have novice artisan (15sp) business 4 (14sp) novice merchant (6sp) and managment 4 (14sp) for a grand total of 49sp spent on being able to have the # of vendors I desire... So 1/5 of my total skill points are now devoted to the abilty to have vendors, or in other words;
I currently spend 1/5th of my allotted skill points to be able to sellitems an unlimited # of items over 6kcrin this game.
I could do away with all but 1 vendor if I could keep the unlimited # of items.
I could master merchant again and maintain it if I could keep unlimited # of items. (another 43sp) But that make 37% of all my skill points devoted to just having the same thing I have now using only 20% of my sp.
But I according to our correspondant, who I am sure is working for us as best he can, the unlimted # of items is even being considered by the devs...
DocSavag wrote:
You will not get unlimited items out of this. Its not going to happen. Get it out of your head. We need counter proposals.
So that leaves us with how much of a reduction are we going to face... if the final number does not make it worth my investment of sp I will not retain merchant. If it ruins the games economy I will prob quit.
If vendors are limited from infinite to 100, 1000, or 1mil items it is still to much of a nerf. You cant go from unlimited amounts to very very small finite amounts and expect to maintain any sense of rational perspective.
We only have one skill..the ability to sell items on vendors ....The limitation of that skill does not enhance anyones game play.
The proposed limits are akin to making Master smugglers only able toslice 110 time per day, master riflemen shoot thier rifle 110 times a day, or mastercrafters, craft st only 110 time per day. Unlimited vendors are our classes main skill.... destroy the skill and you destory the class.
The idea that this is being done to save the data base doesnt fly.
Message Edited by VarnaxDespin on 08-09-2004 07:59 AM