Merchant Archive
Thread: What are the chances.....[Storage in Houses]
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f33d84ck
Mon Aug 09, 2004 7:53 am
#1
Of being able to have a storage limit increased with more skills in Merchant? I realize this nerf is an interesting one, and I have never really been a part of this board till now. I have been a master merchant for months now and the only benefit I see to the profession is being able to set Hawt vendors and dressing them like barbie dolls. Oh, and getting a 20% discount on maintenance for structures. Hardly worth the 92 skill points for master.
Perhaps having it set within the Efficiency tree.
Novice Merchant -1.1 Multiplier 165 items in a small house
Efficiency 1 -1.2 Multiplier 180 items in a small house
Efficiency 2 - 1.3 Multiplier 195 items in a small house
Efficiency 3 - 1.4 Multiplier210 items in a small house
Efficiency 4 - 1.5 Multiplier225 items in a small house
Master Merchant - 2 Multiplier300 items in a small house
This would give a benefit to having Merchant, and a large benefit for having Master Merchant. I dont know if this is possible, or if the coding of this game allows this, but it is an idea. And probably stated before and the merchants are experiencing the same thing everyone gets, "Jedi take precedent."
Jagged-F3l
Mon Aug 09, 2004 8:16 am
#2
Would you be willing to allow this at cost of the structure's storage? In fact, why not allow a master merchant to set up a vendor in a large house and post not only the 110 items they're allowed by the vendor, but up to an additional 249 items, at the cost of items that can be stored in the house. Thus, in this example, if the merchant puts 359 items on the vendor, then they can't put anything else in the house.
Not the best solution, but I'll bet it would fly well with the devs.
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