Merchant Archive

Thread: Possible Solution Master Multiplier

Mkappus
Mon Aug 09, 2004 7:57 am
#1

One possible solution, get a multiplier for mastery of crafting professions.


Master merchant would cap at 110 per vendor

For any profession you mater off of artisan you get a multiplier


Master merchant + master architect 220 per vendor

Master merchant + master artisan + master architect 330 per vendor


For those that are truly dedicated to crafting and selling, allow them to have more.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Jagged-F3l
Mon Aug 09, 2004 8:13 am
#2

I think you're missing the point as to why the devs are doing this. In my opinion, it has nothing to do with the profession or wanting to "shape the community" in any way. It probably has a lot to do with database problems. Players abuse vendors horribly in the following ways:


1) Set up empty vendors to obtain merchant XP. In real life, noone would man an empty store.


2) Place bags of items on the vendor at 99,999,999 credits as a means of storage.


3) Let the vendors run empty, and leave them that way indefinitely.


All of these abuses take up valuable space in their databases. Elimintate this problem, and you eliminate a lot of scaling problems.


If you don't believe that this is a database issue, then look at some of the other things they are doing, like the upcoming character purge. SOE has a problem, and looking for ways to solve it.



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Cypress434
Mon Aug 09, 2004 8:19 am
#3

It's not a database issue. I have already removed 1000+ items from my "storage vendor" and dropped 8 factories in a nice little row. The database still has to deal with all those items. I have deleted none of them. What wouldnt fit in the factories I spread 100 each on 2 storage vendors. I'm sure they new we'd find a way around this if it was a database issue. The new server trade of the month is not gonna be for harvestors anymore but for static factories, lol. I'm just doing this long enough to sell off everything I own then I'm going to COH. I hear it's great



Jar Majere (Master Weaponsmith / Master Artisan / Master Merchant)
Remo Majere (Melee Fighter)
Mkappus
Mon Aug 09, 2004 8:20 am
#4

I agree the abuses are a main reason for this, however, they are not addressing some of the big issues.


I can still do the storage thing with bags at 999,999,999. If that is a problem they want to curb they need to put a cap on the total value of items you can sell on a vendor say 100,000,000. That way if you maxed out a vendor with 50 items, no single item could be more than 2 million credits.


I think the deleting vendors that are empty for 2 weeks, and getting rid of the "exploited" vendors will make a huge impact. Why not just do that change first, then look at item limits after you see the affects of the first change?



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Tarnak_Archvold
Mon Aug 09, 2004 8:21 am
#5

Why should crafters get extra space on vendors? A merchant whit out crafting skills will likely need even more space on his vendors one with crafting skills.
If merchants are suppose to be an independent profession, then it need the ability to sell wares from more the one crafter, and that means a much higher need for a diverse selection then a merchant that just sells his own wares.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Tarnak_Archvold
Mon Aug 09, 2004 8:35 am
#6


Mkappus wrote:

I can still do the storage thing with bags at 999,999,999. If that is a problem they want to curb they need to put a cap on the total value of items you can sell on a vendor say 100,000,000. That way if you maxed out a vendor with 50 items, no single item could be more than 2 million credits.



An easier solution would be to base the cost of running the vendor off how much it had for sale, something like [total price of al items for sale]/100,000. At that price putting up a backpack for 999,999,999 would cost 10,000 cr an hour. Few would be willing to pay that for storage.

If you was selling krayt pearls or force crystals for say 10,000,000 each, then you just had to sell them with in 100,000 hours to make a profit of the sale. The hourly cost of 100 would first have consumed the hole price after 100,000 hours or about 70 days more then enough time for a legitimate sale.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Takkes
Mon Aug 09, 2004 9:03 am
#7

If this is about stopping people froms toring their stuff on vendors for 99,999,999 or however much the max price is, the whole idea is still ridiculous.

These items beinf stored can still be sold for that amount on a vendor cap then cancelled and stored in the stockroom.



----------------------------------------------------------------

Syr's Shop - Vesania, Corellia 4475, -6410
NoxLabs Emporium - Vesania, Corellia 4620, -6000
Myla
Mon Aug 09, 2004 9:05 am
#8


Why not make identical items from the same crate stackable? use a slider bar to purchase how many you want from that stack, this way we could stock enough of every color/item to make sure everyone always finds exactly what they need...Make identical items stack in Inventory and houses as well. I would think this could help with the server storage space, this along with deleting vendors, houses and itemsof peopel who no longer play (character purge is comming). Is this somethign that has already been suggested do you know?


Thank You!

Myla Layn



...Myla Layn...
Elder Dancer/Elder Tailor
...Madalyn Loren...
Master Architect & Interior Designer
...Kaylene Loren...
Medic
......................................
Owner of The Travelling Gypsy Cantina
LadyGrace
Mon Aug 09, 2004 9:15 am
#9






Mkappus wrote:

One possible solution, get a multiplier for mastery of crafting professions.


Master merchant would cap at 110 per vendor

For any profession you mater off of artisan you get a multiplier


Master merchant + master architect 220 per vendor

Master merchant + master artisan + master architect 330 per vendor


For those that are truly dedicated to crafting and selling, allow them to have more.





What about Master Doctor, Master BE or Master Smuggler? They craft goods they can sell as well you know.


And what about *gasp* Pure Merchants?! You know, people who buy and resell or take crafter's goods and sell them on consignment so they don't have to spend skill points on merchant. Sure, the current system doesn't encourage alot of this, but we do exist and we'd rather a Merchant revamp be more about merchants ....





Adrianna
v Grace Industries v
-3171 5939 Tranquility Naboo
Imperial Faction Sales
Rebel Faction Sales
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