Merchant Archive
Thread: Most Lucrative professions Has anyone banked a billion yet as a merchant?
Message Edited by Mumps on 10-28-2004 10:53 PM
Message Edited by DarthVillanus on 10-28-2004 10:26 PM
DarthVillanus wrote:
Anyways a billion could not be obtained legitly. I know many players with 300+ million but a billion is too far even for the greatest crafter to obtain.
Let's look at a typical resource merchant - Every resource I harvest, I sell for 4 to 9 cpu. Let's say the average in 5.5. Let's say my average cost (including travel, redeeds, etc) of 0.5 cpu. So an average profit of 5 cpu. Off of a single lot, I get an average of 13,000 resources a day. So 65,000 credits per lot per day of profit. It's not difficult to figure out how big my business needs to be to make a billion credits and I think I could scale it to that level if I wanted to. This ignores other resource business models, like the 100 harvester static fields based on lot swaps, or DingoBoi's power resale business. The original poster has the largest inorganic resource business on Scylla. I suspect he's approaching a billion credits (or at least could be - you never know how the wealthy will spend their money... I know I have spent 50% of what I have made on purely optional "fun" stuff).
Let's look at a second way - the dedicated doctor crafting buffs. Let's suppose they buy their avian meat at 250 cpu and their herbivore meat at 50 cpu. Let's further suppose they buy all their other resources at 10 cpu (a high price, since you can always get miners to mine stuff in spawn for less). A buff pack will cost them around 10,000 credits to make and they can sell it for at least 20,000 credits. It will take them less than 20 minutes of total factory time to make. So, a single factory can easily produce, say 75 buffpacks a day at a total profit of 750,000 credits. That's for 1 lot. Again, it's not hard to see how much business one has to do to generate a billion credits in profit.
Weaponsmiths and armorsmiths could easily have made this much money in 15 months of gameplay. I won't pretend to fully understand the economics of these professions, but I do know they command the highest cpu premium of any crafters in the game. Sure, they might need 10 factories working all the time to get to a billion, but there's a surprising number of crafters who do this.
And this ignores the pure resellers. I bet if I really worked hard at it, I could make a billion credits in a year of gameplay without crafting a single item simply by buying and reselling. I see mispriced items available all the time.
And it wouldn't shock me if there is a combat player out there who has pulled off 1 billion credits through missions, meat harvesting, and loot selling. Remember how much holocrons used to sell for? There is always ultra-valuable loot, whether it's holocrons, or bounty hunter armor, or loot kit parts. Some people are very good at finding this stuff.
Note that the last 2 options (expert reseller and expert looter) only require control of a single character. I will admit that many of the other strategies work far better with more than 1 character, but I have no doubt that 1 character can generate enormous amount of in-game wealth.
Mumps wrote:
Which professions are the most lucrative? Has anyone banked a billion yet as a merchant?
Message Edited by Mumps on 10-28-2004 10:53 PM
I can't speak to the crafting professions, but I will say resources have been very very good to me. Not quite 10 figures yet, but give me a little more time
DarthVillanus wrote:
They keep changing the money caps to try and stop dupers. I don't know what the current cap is but I think you can only have 100 mil in cash, and the rest of your creds must be in the bank. Anyways a billion could not be obtained legitly. I know many players with 300+ million but a billion is too far even for the greatest crafter to obtain. I'm sure people will post saying how they know a friend of a friend of a friend who has a billion though.
DarthVillanus wrote:
They keep changing the money caps to try and stop dupers. I don't know what the current cap is but I think you can only have 100 mil in cash, and the rest of your creds must be in the bank. Anyways a billion could not be obtained legitly. I know many players with 300+ million but a billion is too far even for the greatest crafter to obtain. I'm sure people will post saying how they know a friend of a friend of a friend who has a billion though.
Message Edited by DarthVillanus on 10-28-2004 10:26 PM
Actualy if you look back to the (I think) January stratics (about the time of the first credit dupe) you'll see that there is billionares in this game; legit ones no less.
Alepe wrote:
I have exact numbers. I run my merchants like I do in real life. I know, I am a freak. I know my numbers because of a wonderful program called "The Merchants Friend" Here is a link: http://www.geocities.com/illiya_darklight/