Merchant Archive
Thread: An Idea for NPC Cities, please read
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Cloudchasing
Thu Mar 24, 2005 3:59 pm
#1
This directlly affects you guys the most, so your input and comments are most important, Thanks
Hi, this is an idea that I posted in the "IN Development" Forum and since the responses I received were good, I thought I would throw it out for the profs that it would directly affect the most.
I'd appreciate any and all opinions, positive or negative
Thanks
Here's an idea,
OK, I understand and agree that making apartments in the cities would indeed increase lag, but how bout vendors?
Right now all vendors are in tents or houses, this is good because it allows a player a place to sell their goods in a stationary spot and not rely on the bazaar. However, we also have the problem that no one EVER goes to the minor cities. On Lowca everywhere but Theed and Coronet are basically empty. This idea will make the merchants unhappy I think, but it's really not gonna hurt them all that much.
Get rid of vendor tents. I can understand vendors in GuildHalls and houses, but other than that, get rid of the tents. In place of them, create a limited number of available vendor "shops" in the major cities. This will do 2 things; First: it will force players to visit other cities, and thus decrease lag in the few major ones Second: it will create a sort of "Business District". People will need to go to Bela Vistal and Kaadara and all sorts of places. Charge Rent for the different shops instead of the current maintenance cost, and charge more for the shops in Major Cities such as Coronet and Theed and Bestine, but less (A lot less) for the shops in the alleys of Mos Eisley and Restuss. Then charge a lot for the "shops" at Amidala's Retreat because it's such a pretty place to go, and charge next to nothing for the few cities that don't have shuttleports such as Mos Taike and *that one city on Naboo*.
Yes, This would bother Merchants, but as far as the player base, I think this idea wouldn't bother anyone at all, considering that For the best PvP Stun armor I go to Tatooine and for Weapons visit Corellia and for good PvE another city on Tat and for good ranged weapons go to one place and good damage sliced melee another and the best food is maybe on Dant.
I believe SOE needs to force people into the minor cities in a way that doesn't take away the functionality of Player Cities and also doesn't cause added travel restrictions. I know this is possible especially if they use instanced shops the same way they make apartments and houses in EQ2. (Although I really like the fact that everything has it's own "mass" in SWG)
Cloudchasing
Thu Mar 24, 2005 4:01 pm
#2
Ok, I know this isn't a Smuggler issue, but I'd really like your feedback since what I HAVE received is positive, and Most of the Smugglers in here have been playing longer than any other group in the game.
Hi, this is an idea that I posted in the "IN Development" Forum and since the responses I received were good, I thought I would throw it out for the profs that it would directly affect the most.
I'd appreciate any and all opinions, positive or negative
Thanks
Here's an idea,
OK, I understand and agree that making apartments in the cities would indeed increase lag, but how bout vendors?
Right now all vendors are in tents or houses, this is good because it allows a player a place to sell their goods in a stationary spot and not rely on the bazaar. However, we also have the problem that no one EVER goes to the minor cities. On Lowca everywhere but Theed and Coronet are basically empty. This idea will make the merchants unhappy I think, but it's really not gonna hurt them all that much.
Get rid of vendor tents. I can understand vendors in GuildHalls and houses, but other than that, get rid of the tents. In place of them, create a limited number of available vendor "shops" in the major cities. This will do 2 things; First: it will force players to visit other cities, and thus decrease lag in the few major ones Second: it will create a sort of "Business District". People will need to go to Bela Vistal and Kaadara and all sorts of places. Charge Rent for the different shops instead of the current maintenance cost, and charge more for the shops in Major Cities such as Coronet and Theed and Bestine, but less (A lot less) for the shops in the alleys of Mos Eisley and Restuss. Then charge a lot for the "shops" at Amidala's Retreat because it's such a pretty place to go, and charge next to nothing for the few cities that don't have shuttleports such as Mos Taike and *that one city on Naboo*.
Yes, This would bother Merchants, but as far as the player base, I think this idea wouldn't bother anyone at all, considering that For the best PvP Stun armor I go to Tatooine and for Weapons visit Corellia and for good PvE another city on Tat and for good ranged weapons go to one place and good damage sliced melee another and the best food is maybe on Dant.
I believe SOE needs to force people into the minor cities in a way that doesn't take away the functionality of Player Cities and also doesn't cause added travel restrictions. I know this is possible especially if they use instanced shops the same way they make apartments and houses in EQ2. (Although I really like the fact that everything has it's own "mass" in SWG)
DesktopSaki
Thu Mar 24, 2005 5:14 pm
#3
It's an interesting idea, but I'd rather see them do something to encourage people to go to player cities. They need the love. Plus, can't you see it... "Prime Coronet shop slot for sale, 25mill!"
Cloudchasing
Sat Mar 26, 2005 9:08 am
#4
DesktopSaki wrote:
It's an interesting idea, but I'd rather see them do something to encourage people to go to player cities. They need the love. Plus, can't you see it... "Prime Coronet shop slot for sale, 25mill!"
I was thinking more of an auction system. Once the shop is won, the auction starts over again. On a month by month basis. The auction would end 3 days before the end of the month. This would allow the Merchant to move his wares out of his shop before the new tenant moves in. This would cause healthy competition. The shops would not be owned, just rented.
I think all would reach a point where they need to balance how much they are making off their wares, and how much they are spending on the shop each month. It's a self balancing system
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