Merchant Archive
Thread: Remove Vendors from Business Line
Secondly, once a player dropds merchant his vendors should go inactive immediately and begin to increase maintenance costs until the vendor has been removed. This would eliminate the phantom vendors I have heard about.
I have to agree with this. Vendors should require the Merchant profession. Even if it's only Novice Merchant.
roysterer wrote:
Ok, suppose you're a master merchant and you sell other people's stuff in your shop. What do you do all day besides list items on your vendors?
Songe wrote:
That's why there are 250 points in the game.
I thought it was because mastering bounty hunter requires 217.
The problem isn't with the vender system, woundnt it be easier for you to keep supplied if you could go to your wholesellers and buy in bulk of their merchant term? The real problem is that the artisans are so busy mining resources, making custom product and retailing it out of their shops to make relationships with merchants. The artisans are greedy, they want to see all their profits go directly in their pockets. The don't realize that they can decrease their workload by mass producing and selling wholesale to merchants. There is one weaponsmith on my server that runs 1 factory and sells all the stuff himhelf.... he makes great money but is so busy micromanaging that he doesnt have time to start running more factories... and i wasnt able to buy a t21 from because he was out. If he stopped running his storefront and started more factories, i would've had my t21, he woulda had my money and he woulda had a whole bunch of other peoples money too.
I'm a master tailor on Shadowfire and i only mass produce and wholesale.
There's another concept that you mean ol' merchants don't consider.
What if you live in a small town and there's no merchant there? You can't sell your stuff in your own town? How crappy is that?
I think that when you drop merchant skills you ought to loose your merchant skills. Most peopleagree with that, but paying a vendor maintenance is different that hiring the vendor in the first place.If I drop my merchant skills, I'm stuck with the same old vendor, in the same old shop, wearing the same old clothes, barking the same old thing.....etc. All I can do is pay him/her to keep on selling. I don't see that as a bug. I see that as being reasonable.
samijx wrote:
I think that when you drop merchant skills you ought to loose your merchant skills. Most peopleagree with that, but paying a vendor maintenance is different that hiring the vendor in the first place.If I drop my merchant skills, I'm stuck with the same old vendor, in the same old shop, wearing the same old clothes, barking the same old thing.....etc. All I can do is pay him/her to keep on selling. I don't see that as a bug. I see that as being reasonable.
yeah, and i think that i should be able to drop tailor and still be able to make master level clothing! I mean, wow, making us have to actually USE our skill points to have profession skills that we deem useful? how unkind of them.
Make schematics and you can.
Tira-Misu wrote:
yeah, and i think that i should be able to drop tailor and still be able to make master level clothing! I mean, wow, making us have to actually USE our skill points to have profession skills that we deem useful? how unkind of them.
DeuceX wrote:
I'm a master tailor on Shadowfire and i only mass produce and wholesale.
How the hell do you mass produce and wholesale as a tailor? Including the domestic arts clothes, tailors have well over two hundred schematics, most of which can be made in a wide variety of colors. That's not particularly conducive to doing factory runs. So, either you're doing a lot of factory runs, or you're making a very limited number of things, in a verylimited number of colors. Or, I suppose you could just hand make a large number of different things, then trade/offer them to merchants. However, that must be really annoying with the current cap on offers to vendors.