Merchant Archive

Thread: A stupid suggestion

LadyGrey
Fri Apr 16, 2004 3:29 pm
#1

Fact #1 - The majority of players would prefer to purchase items from the bazaar than from vendors.

Fact #2 - Sony wants to limit how many items can be sold from vendors.

My suggestion is this: Sony sets up a special vendor in every bazaar. This vendor is available to people who have merchant skills. The number of items that you can put on this vendor is related to your merchant skill level. It will work like the normal bazaar, except for two very special exceptions. You have no limit on what you can charge for your items, and the item limit is per city.

So let's say that you are selling harvesters, and you have enough merchant skill to have 25 items on this special vendor. You can place 25 harvesters in every city on every world where there is a bazaar.

This accomplishes several things. It allows the player population to more easily find the merchandise that they are looking for, in the place that they prefer to shop. It gives the merchants the ability to sell their high-end (or low-end) items without the overhead of merchant tents and normal vendor maintenance. It could even cut down on the spamming that goes on near most of the spaceports.

There would still be some merchandise that would work best on a vendor in a shop, but for the most part, there are a lot of crafters that would be happy to just drop off their factory runs a few times a week by traveling around to the various planets. Also, the normal bazaar would still be available for those without merchant experience.

OK, go ahead and tell me how stupid this is. Or, even worse, just ignore it.



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LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
DocSavag
Fri Apr 16, 2004 6:04 pm
#2

I have no issue with merchants having access to the bazaar with no cap on the auction price. I wouldn't personally do it because I can put the items up for sale in my own merchant tent a lot easier than I can run around to every city I want to reach and put the items in the bazaar. I want people in my shop buying the 100's of items I have for sale not just the 25 or so I can put on the bazaar. If they buy them all there they will never come to my place and browse the rest of my stuff.


I don't particularly dislike the idea, I just wouldn't use it myself.


Where would you put the skill for merchants that determines how many items you can put up? What progression of auction limits do you propose?




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



LadyGrey
Fri Apr 16, 2004 8:35 pm
#3


The forum software duplicated my message.

Message Edited by LadyGrey on 04-16-2004 09:50 PM



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LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
LadyGrey
Fri Apr 16, 2004 8:49 pm
#4


Well, just for the sake of argument, I would put this in Efficiency, because I think it fits in with reduced bazaar fees. Could have a combination of reduced bazaar fees and increase in number of items that can be listed, and perhaps also tie in how many cities and/or planets can be listed on. The bazaar by itself allows 25 items, but that is spread over the entire galaxy. I would think that a merchant, by their very nature, should be allowed at a novice level to have 10 items in each of the cities that have a bazaarmarket system on their home planet, with no price cap on their items.


So maybe something like this:


Novice = 10 items/city bazaar market system onhome planet


1st Box =15 items/city bazaar market system on home planet


2nd Box = 20 items/city bazaar market system on two planets


3rd Box = 25 items/city bazaar market system on all planets throughout galaxy


4th Box = 30 items/city bazaar market system on all planets throughout galaxy


Master = 35 items/city bazaar market system on all planets throughout galaxy


A city bazaar market system would mean all of the bazaar terminals throughout a particular city. So someone selling in Theed would have that item limit throughout Theed, since all the terminals in a city are tied together for selling and dispensing merchandise.





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LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
DocSavag
Sat Apr 17, 2004 2:37 pm
#5

Does your vision have the ability for me as a customer to go to a Bazaar terminal browse "Planet" and "Galaxy" for these items as well? And Can I buy them and then go pick them up just like the regular bazaar?





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Tarnak_Archvold
Sat Apr 17, 2004 2:55 pm
#6

I do not think you can assumes that the majority of players wand to buy thair equipment at the bazaar instead of buying it from vendors.
What the majority of player wand is to be able to go to one shop and find everything they need, and where they do not have to browse throe page after page of junk to find it.

The reason the bazaar is popular is due to the large amount of empty vendors. Most players are tired of driving the 1000m to a shop to find it empty, the driving another 1000m to the next empty shop and so on. This has a large effect on the majority of players willingness to buy from vendors, and the problem of empty vendors should be solved before any brand new system that requires large amounts of coding is implemented.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
LadyGrey
Sun Apr 18, 2004 5:13 am
#7






DocSavag wrote:

Does your vision have the ability for me as a customer to go to a Bazaar terminal browse "Planet" and "Galaxy" for these items as well? And Can I buy them and then go pick them up just like the regular bazaar?









Yes, a customer would see these items at a normal Bazaar Terminal, and could browse through "Planet" and "Galaxy" for them. The items would function just like the Bazaar does now, except for the ability to have higher prices, and amount of items placed depending on skill level in merchant. I see this as being an alternative to having vendors, rather than a substitution for them. Most people would probably prefer to have static vendors rather than traveling all over the galaxy, restocking the bazaar. I would use the bazaar to offer a wide price-range of items, selling shoes and gloves at 500 credits, crates of stim-b's at 13k, and some swoops at 25k.


Since we are just brain-stoming here, it would also be nice to raise the time limit for items, so that perhaps by the time a person is master merchant, their merchandise would stay on the bazaar for 30 days, rather than 7. Would be a better incentive for getting master merchant than the ability to place a pink protocol droid.




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LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
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