Merchant Archive
Thread: Not an economic game :
Sadly, this is true. But I must say that SWG has had the best economy in any game I have played so far.
But yes, the infinitely generated cash from missions is sloshing around the economy and causing massive inflation among those who have the cash, effectively excluding those who have more realistic amounts of cash earned from the game economy instead of missions, from buying rare items etc.
Message Edited by Wire3k on 04-16-2004 05:07 AM
Message Edited by Wire3k on 04-16-2004 05:05 AM
Bey wrote:
But as long as you can produce never ending money from nothing, you will have inflation.
There has been inflation in resource markets at least on my server. The change to the bazaar allows people to sell their 1000 stack of mediocre steel for 6k now instead of 3k as they did before. Sure some people are still keeping the prices down but many aren't because people are paying the higher prices.
There is not. But there could easily be made one.
Take all the new weapons that have been added lately, they was all made as loot drops or quest rewords. So a way for combat classes to get credit from the crafters. But the only place for the crafters to get the credit is from the combat classes (no high paying crafting missions). As a result crafters HAVE to increase thair prices if they wand to affront the new stuff the combat classes are finding.
Now if all the new schematics and loot drop was brought of NPC's, they would become luxuries, it would be something a WS could go out and buy if he had an more credit then he needed, and if he had customers that was in the marked for luxury weapons.
Why can the Devs not se this?
Message Edited by Tarnak_Archvold on 04-16-2004 08:42 PM
Basically, in SWG it is like any one could make money, in our world only state can make money and they control the amount of cash running on the economy.
So you must make something to stop the inflation, this kill all crafter and merchant role, no commercial war could be done, no advertising campaign...
As for a money sink, give me a way to build a palace. Make a garden cost 5 million, a central structure 10 million, etc. What else am I going to do with 50 million credits? I *like* trophies. I want something that few others will have.
P__Day wrote:
though i relize that 200k for the heavy leather and other loot components is a pretty hefty price that will force you to charge more for you goods, but on the other hand i see alot of vendors selling locked containers for 6k and upwards, and slicing the locked containers s the only way for novice smugglers to get slicing xp, yet when we are masters few are willing to pay decent for our services. you need something like 60 containers to get slicing 2, thats 360k buying locked containers at 6k pr container, and when you pay 200k for an ingredient you can sell the finished product and recoup you losses we cant.
That is because many put you in the same boat as merchants, "you do not make anything, so why do you need a peace of the profit" kind of thing.
You could make the credit back on spice if you really wand to, or on selling faction points and whatever.
Havok3060 wrote:
Ive been saying this for a long time . Luke said he could buy his own ship for 20k ! I cant even buy my own speeder for that price ! This defently dosent make the game StarWarsy
heheh - everytime I read a comment like this I think back of what 20k was WORTH when starwars was first released. It's a tad more than you think of 20k today friend.