Merchant Archive
Thread: Is Merchant necessary to be able to be a successful well... merchant?
Don't underestimate the lower maintenance. That is for all structures including any Harvesters or Factories you have.
More successful? sure. Definitely helps in being more profitable as well.
I wouldn't say merchant helps out 'considerably'. It gives you more vendors -- which is usually unncessary in a single crafters shop. It gives you the ability to make the vendors 'prettier' which again isn't really necessary, because the buyers don't care what your vendors look like. It gives you advertising on the planetary map, which is nice, but not really a dealbreaker, nor worth giving up master weaponsmith to get. And it gives fee reductions, which if you are even a decent armorsmith/weaponsmith/tailor.. you won't even care about the small amount of money you could save because you will be bringing in more money than you will know what to do with.
Good Luck!
That maint discount really doesn't amount to much so far as I am concerned, it is a tiny fraction of what a harvester or factory would earn. It does make a difference though when you leave a character idle, the discount on vendors and houses adds up over a few weeks, and you are likely not to have much comming in.
Sevardos wrote:
Don't underestimate the lower maintenance. That is for all structures including any Harvesters or Factories you have.
More successful? sure. Definitely helps in being more profitable as well.
LonelyGhost wrote:
I save over 46k a day in maintenance costs with the Efficiency tree. Pocket change to some, but it adds up.
At the 20% discount level, that implies you still pay 184k in maintenance. That will cover 91 heavy harvesters. Either you rent a lot of lots, or you are providing discounts for a whole guild.
And 91 harvesters should be makingaround 2 million a day in resources, so pocket change is a good description -- 2% of your (or your guild's)gross.
And the proportion stays the same for smaller businesses, the guy who only makes 10,000 a day will save a couple of hundred, or less if he isn't installation intensive.
I really don't think those discounts are worth the 14 skill points. Those could give you dozens of new items, and possibly a bunch of experiment points in another crafting profession. Put into combat they could double your effectiveness. But in merchant they give you a 2% cost cut and the ability to drop a tent. The tent is a bigger deal to me!