Merchant Archive

Thread: If you're going to implement a Vendor NERF, please remove the 30 day drop to stockroom

BzeHound
Fri Jun 11, 2004 3:04 am
#1

Devs,


The understanding out there in the community is that you're going to do something about all the vendors out there by people without the skills to manage them.


I am asking, and I hope there is some support from the Merchant Community out there that you REMOVE the 30 day cycle for items dropping to the stockroom for vendors.


As we actually become Merchants, buying and selling items from crafters/looters and the like our stocks will exponentially increase.


Currently I have over 4000 individual items for sale in my shops. Every day I have anywhere from 30 to 500 items that drop to the stockroom. On the light days, it's not really a problem but on those heavy days, my mailbox takes up to 5 minutes to load, and can take over an hour to delete the messages. NOT TO MENTION THE hours of game time each week that is spent putting the items back up for sale.


When this fix comes, there are a number of crafters who will be looking to me to take there stock and sell it. Bringing me full factory runs of Armor, Weps etc etc. I expect that my stock level will jump to well over 10K in items within two weeks of the vendor change going into effect.


Now I like having my shops and I'm willing to give up the equivalent of a full session of game time to managing the store, but if we are to be effective as a profession and still be able to go out there and do stuff, we can't spend all our time with our head buried in the vendor, clicking and clicking and reclicking.


If there is a valid reason that items do have to drop to the stockroom in 30 days, I hope that you'll impove the tools some, like offering a button to relist the item at the same price option and making multiple items selectable for this option.


Thanks for the time everyone,


Trajen






Songe
Fri Jun 11, 2004 8:24 am
#2

There are already a few threads about this.


First, it's not a nerf, it's a fix. Second, the 30 day drop to stockroom is needed to make the vendors drop from the planetary map eventually when the owner quits or stops restocking.



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Novice Lekku Stomper
BzeHound
Fri Jun 11, 2004 9:51 am
#3






Songe wrote:

There are already a few threads about this.


First, it's not a nerf, it's a fix. Second, the 30 day drop to stockroom is needed to make the vendors drop from the planetary map eventually when the owner quits or stops restocking.







Nerf/Fix, what's the difference, some view it as a nerf others as a fix. Just was my pets were fixed, no they were nerfed, no they were fixed. Don't let words get in the way of communication.


Yes, I know there are other threads. And here's another. Not to be disrespectful to the community. But I'm throwing out my words, in the hopes they get seen and recognized by someone who can absorb and appreciate the comments. I am not trying to steal other threads thunder. I am not claiming to be the first to address it. I just wanted to address it myself.


As for the reasoning 30 day drop makes vendors drop from the map, WELL THAT'S BROKE RIGHT NOW. Hope that it works after fix and in that case lets make sure we get some tools to manage all those additional items we'll be carrying when this goes live and we all crash from the email of hundreds of things dropping to the stockroom in 30 days.


Trajen

Songe
Fri Jun 11, 2004 10:49 am
#4






BzeHound wrote:





Nerf/Fix, what's the difference, some view it as a nerf others as a fix. Just was my pets were fixed, no they were nerfed, no they were fixed. Don't let words get in the way of communication.


The way CH pets worked was not a bug. People keeping vendors after dropping the skills is a bug. That's the difference. This is a fix.


Yes, I know there are other threads. And here's another. Not to be disrespectful to the community. But I'm throwing out my words, in the hopes they get seen and recognized by someone who can absorb and appreciate the comments. I am not trying to steal other threads thunder. I am not claiming to be the first to address it. I just wanted to address it myself.


As for the reasoning 30 day drop makes vendors drop from the map, WELL THAT'S BROKE RIGHT NOW. Hope that it works after fix and in that case lets make sure we get some tools to manage all those additional items we'll be carrying when this goes live and we all crash from the email of hundreds of things dropping to the stockroom in 30 days.

It should be fixed soon. It's announced for publish 9.2. We also want more tools, it's been discussed in the last few days actually. What I don't understand is the 'additional items w'll be carrying' part. There won't be any more items that what is on your vendor. If you are referring tothe patch that should disable vendors that belong to people who don't have the skills, we don't know when it will happen and we don't know how it will happen. Even if you get to have everything drop in the stockroom 30 days later... well it's your responsibility to remove them and store them somewhere else before those 30 days.








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Novice Lekku Stomper
BzeHound
Fri Jun 11, 2004 11:12 am
#5






Songe wrote:


What I don't understand is the 'additional items w'll be carrying' part. There won't be any more items that what is on your vendor.






When that Master Armosmith can't have the 4 vendors that he "poached" (a term I don't like because it's assuming that people believe they are doing something wrong) he's going to need an outlet. I have already made plans to sell for a number of crafters that don't want to get the skills to keep their vendors so they are making Merchant Relationship. The additional items will be the 6000+ other items that I plan to be stocking above the amout that I already do.


Trajen


DingoBoi
Fri Jun 11, 2004 11:15 am
#6

hmmm.. better rethink that... there will be vendor caps on the number of items.. it will not be unlimited.



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BzeHound
Fri Jun 11, 2004 11:41 am
#7






DingoBoi wrote:

hmmm.. better rethink that... there will be vendor caps on the number of items.. it will not be unlimited.







I've heard there will, and there won't, but since there doesn't seem to be any definative post out there with some hard info on it (or am I missing it, Please, if it's out there post a link).


The more I read this forum, the more I think that people aren't so much looking to make the Merchant Profession a Merchant profession as they want to make the Merchant profession simply an outgrowth of Artisan skills.


To me a merchant is someone who takes goods to an established storefront and resells them. Isn't that what it's supposed to be???


I mean seriously, I can go thorugh 150 crates of powerups in 2 days or less. And that's just one type. Is there any info on what the item cap will be for Master Merchant. There doesn't seem to be any need to cap it from a programming standpoint. And since there is not any way to efficiently store items anymore it just seems like perhaps, just perhaps they are trying to force a reduction of the number of items crafted because they are making so many changes without any specifcs on how it will be done or when.


On storage, heres more info, my master merchant is also master Arch, Trajen is a Master Doc also, just with those two crafting profs, I have 20 lots that are all either factories or houses, no harvesters. Every house is a medium and every one is full, the input bins of the factories are full. And NO, I'm not hoarding stuff, but when you make 1000 tables that's alot of crates, I try to put about 5 crates in each shop along with 10 or so singles. Now add 1000 yellow chairs, add 1000 trees, 1000 plants and you run out of room quick.


Or is there just a movement out there to make crafters and merchants run their operations innefficiently.


Yes I do work off Schems too, 4 data droids filled, but I use schems for the big ticket items like harvesters and houses, need five heavies, just swing by the factory drop in the schem, pull the components from the component storage house and there are my five harvesters. I'm trying to run this game as efficiently as possible when it comes to crafting and selling but these new changes seem to be a scream to address one thing (poached vendors) without thought to how it will effect the many facets it involves.


Again I'm in favor of the Vendor fix, but come on, do some serious worst case best case scenario planning. Or just make the statement that MERCHANTS ARE NOT SUPPOSED TO TRY TO BE ONE STOP SHOPPING.


What's the Developers goal for the profession, I've looked but can't find it.


I move over 1000 items a week on average ranging from 500 (cheapest item) to 500K. Am I doing something wrong?? It seems like from the posts on this board that I am. Doing simple business math given the volume of items I'm selling I should keep a stock of at least 10K items in each of my 4 shops to have a successful business plan based on this volume.


Trajen


Songe
Fri Jun 11, 2004 11:44 am
#8

We are mostly against the vendor limits. It's something the devs have been wanting to do, not us.



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Novice Lekku Stomper
rexan
Fri Jun 11, 2004 1:32 pm
#9






BzeHound wrote:





Nerf/Fix, what's the difference, some view it as a nerf others as a fix. Just was my pets were fixed, no they were nerfed, no they were fixed. Don't let words get in the way of communication.


Yes, I know there are other threads. And here's another. Not to be disrespectful to the community. But I'm throwing out my words, in the hopes they get seen and recognized by someone who can absorb and appreciate the comments. I am not trying to steal other threads thunder. I am not claiming to be the first to address it. I just wanted to address it myself.


Trajen






In case you are not aware, the vendor time limit used to be 7 days. Try running a business when you have to re-stock every 7 days. Made taking a 2 week vacation from the game very problematic.


So merchants were given a benifit of allowing stock to stay up for 30 days. We are pretty much all happy with this new situation. If your putting enough stock on your vendors that doesn't sell in 30 days, you may want to re-think your business strategy. I dont think the Devs are going to remove these time limits.





Rexan Ryu
Master Smuggler
Flurry Server
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